Player Matchup

Tiamat
Tiamat
Mfeell
Tiamat
Level 8
God Stats
3W - 1L
1,292 SR
Queue Stats
7W - 4L
1,246 Elo+
Party 2
Fenrir
Fenrir
SubduedOyster
Fenrir
Level 14
God Stats
15W - 17L
1,352 SR
Queue Stats
26W - 37L
1,185 Elo+
Party 3
Hades
Hades
TwistedFIST3211
Hades
Level 17
God Stats
19W - 21L
1,447 SR
Queue Stats
31W - 41L
1,209 Elo+
Party 3
Bacchus
Bacchus
dozyman
Bacchus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2
Set
Set
h7fr57rg
Set
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Solo
Team Averages
Level 26
1,418 SR
1,328 Elo+

VS

Team Averages
Level 19
1,541 SR
1,426 Elo+
Heimdallr
Heimdallr
Cha0sXshoTz
Heimdallr
Level 26
God Stats
25W - 30L
1,497 SR
Queue Stats
60W - 64L
1,403 Elo+
Solo
Hades
Hades
Kostella1599
Hades
Level 26
God Stats
0W - 1L
1,706 SR
Queue Stats
1W - 3L
1,253 Elo+
Party 1
Jormungandr
Jormungandr
VitalliWiseWolf
Jormungandr
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 47L
1,474 Elo+
Solo
Nemesis
Nemesis
efsaneberk
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
vailf
King Arthur
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Mfeell
Tiamat
16
7 / 1 / 4
11,060
582
8,183
6,977
3,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 7 / 5
9,358
493
7,305
13,218
4,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
3 / 9 / 4
8,924
470
10,470
19,743
8,162
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
dozyman
Bacchus
15
6 / 2 / 9
10,268
540
7,195
11,173
15,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
15 / 1 / 8
12,715
669
24,981
15,906
7,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Cha0sXshoTz
Heimdallr
14
6 / 6 / 4
9,400
495
14,117
16,523
5,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 5 / 1
10,625
559
11,965
16,382
7,556
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
VitalliWiseWolf
Jormungandr
12
6 / 7 / 5
9,053
476
8,937
25,577
22,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
efsaneberk
Nemesis
3
0 / 5 / 1
5,779
304
682
3,327
906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
vailf
King Arthur
13
1 / 11 / 3
8,686
457
5,029
15,781
8,119
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
34
33
Kills
20
20
Deaths
34
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Cha0sXshoTz
Heimdallr
6
6
4
1.33
L
7
5
1
1.5
W
Tiamat
Mfeell
Tiamat
7
1
4
9
W
2
7
5
0.64
W
3
9
4
0.56
L
Jormungandr
VitalliWiseWolf
Jormungandr
6
7
5
1.21
W
Bacchus
dozyman
Bacchus
6
2
9
5.25
L
Nemesis
efsaneberk
Nemesis
0
5
1
0.1
W
15
1
8
19
L
King Arthur
vailf
King Arthur
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,134
Damage
40,730
67,017
Taken
77,590
38,854
Mitigated
44,629
15,723
Healing
13,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Cha0sXshoTz
Heimdallr
14,117
10,753
0
3,955
16,523
5,243
2,743
5,096
11,396
0
52,666
L
11,965
926
466
6,512
16,382
7,556
895
4,112
11,961
61,075
0
W
Tiamat
Mfeell
Tiamat
8,183
1,045
0
2,398
6,977
3,182
3,513
2,884
4,093
56,685
0
W
7,305
2,421
0
1,769
13,218
4,753
918
5,958
7,260
0
40,548
W
10,470
1,474
444
5,480
19,743
8,162
630
6,516
13,227
44,978
0
L
Jormungandr
VitalliWiseWolf
Jormungandr
8,937
3,187
0
871
25,577
22,805
98
5,901
19,563
37,651
0
W
Bacchus
dozyman
Bacchus
7,195
1,240
0
755
11,173
15,667
1,017
1,132
10,041
35,134
0
L
Nemesis
efsaneberk
Nemesis
682
399
0
218
3,327
906
12
653
2,600
0
3,575
W
24,981
11,862
0
4,877
15,906
7,090
0
4,412
11,494
0
102,377
L
King Arthur
vailf
King Arthur
5,029
1,537
0
1,140
15,781
8,119
39
8,780
6,222
0
29,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,325
Gold Earned
43,543
473
Minions Killed
324
0
Camps Cleared
0
1,901,569
Distance Traveled
1,513,107
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,400
495
88
5
0
358,101
1
L
Hades
10,625
559
128
7
0
361,632
3
W
Tiamat
11,060
582
147
8
0
339,214
0
W
Fenrir
9,358
493
69
4
0
412,304
2
W
Hades
8,924
470
70
4
0
341,472
4
L
Jormungandr
9,053
476
48
3
0
345,741
2
W
Bacchus
10,268
540
70
4
0
327,154
2
L
Nemesis
5,779
304
7
0
0
96,006
2
W
Set
12,715
669
117
6
0
481,425
4
L
King Arthur
8,686
457
53
3
0
351,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role