Player Matchup

He Bo
He Bo
Diamond IV
 
He Bo
Diamond IV
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cernunnos
Cernunnos
Diamond II
 
Cernunnos
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Neith
Neith
Diamond III
Bloush
Neith
Diamond III
Level 154
God Stats
19W - 9L
1,749 SR
Queue Stats
110W - 100L
2,270 MMR
Solo
Persephone
Persephone
Diamond III
EwwwANoob
Persephone
Diamond III
Level 144
God Stats
10W - 5L
1,818 SR
Queue Stats
93W - 77L
2,285 MMR
Solo
Ymir
Ymir
Masters
shershaw
Ymir
Masters
Level 145
God Stats
15W - 12L
1,550 SR
Queue Stats
341W - 321L
2,254 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,623 SR
1,962 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 134
1,616 SR
2,242 MMR
Yemoja
Yemoja
Diamond II
IGY4
Yemoja
Diamond II
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 16L
2,175 MMR
Party 3
Hachiman
Hachiman
Diamond III
Iluzionist
Hachiman
Diamond III
Level 101
God Stats
5W - 7L
1,560 SR
Queue Stats
304W - 297L
2,128 MMR
Party 3
Ravana
Ravana
Diamond IV
InnocentAds
Ravana
Diamond IV
Level 145
God Stats
6W - 4L
1,635 SR
Queue Stats
263W - 247L
2,234 MMR
Party 1
Hercules
Hercules
Diamond II
Jeyves
Hercules
Diamond II
Level 157
God Stats
19W - 25L
1,575 SR
Queue Stats
567W - 567L
2,455 MMR
Party 1
The Morrigan
The Morrigan
Diamond IV
Saltdust
The Morrigan
Diamond IV
Level 160
God Stats
8W - 6L
1,808 SR
Queue Stats
214W - 186L
2,219 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
20
6 / 6 / 3
12,738
579
11,079
15,204
4,853
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
 
Cernunnos
17
1 / 6 / 1
11,107
505
10,425
17,774
6,550
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Bloush
Neith
20
2 / 4 / 3
12,966
589
16,883
16,228
7,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
EwwwANoob
Persephone
19
3 / 4 / 4
13,025
592
12,468
13,827
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
17
5 / 2 / 7
11,807
537
7,165
15,096
20,754
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
TiamatGebUllrOdinMorgan Le Fay

VS

Bans
ArtioLokiRaijinSetAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
IGY4
Yemoja
17
1 / 2 / 9
10,643
484
3,663
17,031
18,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hachiman
Iluzionist
Hachiman
19
4 / 4 / 8
11,856
539
10,654
17,797
5,217
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ravana
20
8 / 4 / 8
13,301
605
11,588
16,380
8,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
Jeyves
Hercules
19
3 / 4 / 7
12,194
554
12,315
25,083
37,148
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Morrigan
Saltdust
The Morrigan
20
6 / 4 / 6
13,315
605
19,626
10,723
4,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
60
17
Kills
22
22
Deaths
18
18
Assists
38
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
6
6
3
1.25
L
Cernunnos
 
Cernunnos
1
6
1
0.25
L
Neith
Bloush
Neith
2
4
3
0.88
L
Persephone
EwwwANoob
Persephone
3
4
4
1.25
W
Yemoja
IGY4
Yemoja
1
2
9
2.75
W
Hachiman
Iluzionist
Hachiman
4
4
8
2
W
Ravana
8
4
8
3
W
Hercules
Jeyves
Hercules
3
4
7
1.63
W
The Morrigan
Saltdust
The Morrigan
6
4
6
2.25
L
Ymir
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,020
Damage
57,846
78,129
Taken
87,014
43,925
Mitigated
73,768
19,962
Healing
39,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
11,079
431
0
4,420
15,204
4,853
0
5,400
9,804
112,478
0
L
Cernunnos
 
Cernunnos
10,425
3,607
0
6,188
17,774
6,550
479
2,564
15,210
0
98,078
L
Neith
Bloush
Neith
16,883
7,451
0
4,460
16,228
7,764
2,194
4,165
12,063
0
109,254
L
Persephone
EwwwANoob
Persephone
12,468
900
0
3,012
13,827
4,004
0
6,587
7,236
95,945
0
W
Yemoja
IGY4
Yemoja
3,663
1,282
4,025
8,226
17,031
18,521
374
7,641
9,274
29,740
0
W
Hachiman
Iluzionist
Hachiman
10,654
5,770
0
6,592
17,797
5,217
1,840
5,829
11,944
0
89,418
W
Ravana
11,588
3,976
0
4,213
16,380
8,672
2,914
7,388
8,708
0
91,626
W
Hercules
Jeyves
Hercules
12,315
2,941
0
12,776
25,083
37,148
836
4,017
21,032
10,472
67,722
W
The Morrigan
Saltdust
The Morrigan
19,626
2,732
0
3,805
10,723
4,210
984
6,388
4,122
101,316
10,959
L
Ymir
7,165
1,410
0
1,882
15,096
20,754
0
3,848
11,248
31,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,643
Gold Earned
61,309
763
Minions Killed
666
0
Camps Cleared
0
2,004,953
Distance Traveled
2,133,598
27
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
12,738
579
167
8
0
429,675
3
L
Cernunnos
11,107
505
163
7
0
394,927
7
L
Neith
12,966
589
200
9
0
355,588
4
L
Persephone
13,025
592
194
9
0
408,741
7
W
Yemoja
10,643
484
47
2
0
410,463
9
W
Hachiman
11,856
539
139
6
0
413,574
7
W
Ravana
13,301
605
126
6
0
468,380
9
W
Hercules
12,194
554
166
8
0
436,203
4
W
The Morrigan
13,315
605
188
9
0
404,978
6
L
Ymir
11,807
537
39
2
0
416,022
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role