Player Matchup

Neith
Neith
Hunter_Mvd
Neith
Level 4
God Stats
0W - 1L
1,684 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Snöwz
Ah Puch
Level 19
God Stats
0W - 2L
1,245 SR
Queue Stats
17W - 22L
1,274 Elo+
Party 1
Cthulhu
Cthulhu
yAxeey
Cthulhu
Level 17
God Stats
0W - 5L
1,250 SR
Queue Stats
6W - 14L
1,169 Elo+
Party 1
Team Averages
Level 13
1,393 SR
1,314 Elo+

VS

Team Averages
Level 36
1,600 SR
1,407 Elo+
Cthulhu
Cthulhu
HellSlade
Cthulhu
Level 15
God Stats
1W - 1L
1,612 SR
Queue Stats
2W - 1L
1,514 Elo+
Solo
Anhur
Anhur
nKNOT
Anhur
Level 64
God Stats
1W - 1L
1,788 SR
Queue Stats
77W - 103L
1,371 Elo+
Solo
Bellona
Bellona
zKingQuincy
Bellona
Level 28
God Stats
27W - 25L
1,399 SR
Queue Stats
41W - 60L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
5 / 7 / 8
12,112
606
12,234
16,786
6,530
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
Snöwz
Ah Puch
17
9 / 6 / 4
13,435
672
19,056
16,863
5,639
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
yAxeey
Cthulhu
15
1 / 5 / 10
11,518
576
14,322
18,733
16,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HellSlade
Cthulhu
17
4 / 6 / 10
13,149
657
14,912
22,081
26,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
nKNOT
Anhur
17
6 / 5 / 8
13,201
660
17,733
14,658
5,047
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Bellona
zKingQuincy
Bellona
18
8 / 4 / 8
14,202
710
15,706
20,422
17,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
44
15
Kills
18
18
Deaths
15
22
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
HellSlade
Cthulhu
4
6
10
1.5
L
Neith
5
7
8
1.29
L
Ah Puch
Snöwz
Ah Puch
9
6
4
1.83
W
Anhur
nKNOT
Anhur
6
5
8
2
L
Cthulhu
yAxeey
Cthulhu
1
5
10
1.2
W
Bellona
zKingQuincy
Bellona
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,612
Damage
48,351
52,382
Taken
57,161
28,859
Mitigated
49,774
7,531
Healing
8,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
HellSlade
Cthulhu
14,912
1,038
0
2,169
22,081
26,872
473
9,457
12,051
43,963
0
L
Neith
12,234
6,263
0
2,644
16,786
6,530
0
5,530
10,518
0
35,656
L
Ah Puch
Snöwz
Ah Puch
19,056
2,049
0
1,488
16,863
5,639
870
5,278
11,080
44,223
0
W
Anhur
nKNOT
Anhur
17,733
10,274
505
2,337
14,658
5,047
270
9,525
4,568
0
59,588
L
Cthulhu
yAxeey
Cthulhu
14,322
873
109
3,290
18,733
16,690
0
3,216
14,669
31,884
0
W
Bellona
zKingQuincy
Bellona
15,706
3,915
0
3,777
20,422
17,855
850
13,432
6,226
3,556
44,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,065
Gold Earned
40,552
172
Minions Killed
227
3
Camps Cleared
13
910,458
Distance Traveled
976,526
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,149
657
67
3
2
312,943
0
L
Neith
12,112
606
44
2
1
278,023
0
L
Ah Puch
13,435
672
67
3
1
291,826
1
W
Anhur
13,201
660
104
5
5
291,323
3
L
Cthulhu
11,518
576
61
3
1
340,609
5
W
Bellona
14,202
710
56
3
6
372,260
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role