Player Matchup

Merlin
Merlin
DR4Death11
Merlin
Level 28
God Stats
1W - 0L
1,956 SR
Queue Stats
7W - 3L
1,611 Elo+
Party 2
Amaterasu
Amaterasu
FröhlicherFritz
Amaterasu
Level 49
God Stats
2W - 0L
1,873 SR
Queue Stats
10W - 12L
1,400 Elo+
Party 2
Hades
Hades
Go-Effzeh
Hades
Level 26
God Stats
2W - 0L
1,750 SR
Queue Stats
15W - 18L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
RenzoCorleone
Cthulhu
Level 102
God Stats
7W - 4L
1,577 SR
Queue Stats
145W - 153L
1,512 Elo+
Party 1
Horus
Horus
lordimaster
Horus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,292 Elo+
Party 2
Team Averages
Level 45
1,731 SR
1,452 Elo+

VS

Team Averages
Level 57
1,620 SR
1,496 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Hackus12
Jing Wei
Level 25
God Stats
1W - 4L
1,500 SR
Queue Stats
90W - 79L
1,482 Elo+
Party 3
Terra
Terra
Knenksen
Terra
Level 46
God Stats
6W - 3L
1,671 SR
Queue Stats
148W - 130L
1,492 Elo+
Party 3
Geb
Geb
Kollonsen
Geb
Level 99
God Stats
2W - 3L
1,585 SR
Queue Stats
260W - 245L
1,513 Elo+
Party 3
Ganesha
Ganesha
Paewsen
Ganesha
Level 88
God Stats
5W - 2L
1,842 SR
Queue Stats
246W - 235L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DR4Death11
Merlin
18
8 / 4 / 11
11,468
882
22,908
14,480
5,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
18
6 / 5 / 17
12,026
925
15,805
26,550
23,083
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hades
Go-Effzeh
Hades
18
7 / 5 / 13
11,117
855
14,577
15,477
12,300
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
17
4 / 3 / 14
10,837
834
18,251
25,907
19,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 18
9,425
725
5,751
17,684
20,312
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
8 / 6 / 5
10,951
842
18,173
15,751
7,530
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
Hackus12
Jing Wei
16
4 / 7 / 12
10,164
782
18,167
16,445
8,821
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
Knenksen
Terra
17
4 / 3 / 11
10,340
795
14,538
18,053
19,200
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 5 / 11
9,927
764
18,168
17,635
22,362
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ganesha
Paewsen
Ganesha
16
0 / 5 / 11
9,771
752
9,524
18,404
23,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
69
26
Kills
19
19
Deaths
26
73
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
8
6
5
1.75
W
Merlin
DR4Death11
Merlin
8
4
11
3.38
W
Amaterasu
6
5
17
2.9
W
Hades
Go-Effzeh
Hades
7
5
13
2.7
L
Jing Wei
Hackus12
Jing Wei
4
7
12
1.43
L
Terra
Knenksen
Terra
4
3
11
3.17
L
3
5
11
1.7
L
Ganesha
Paewsen
Ganesha
0
5
11
1.1
W
Cthulhu
4
3
14
3.67
W
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,292
Damage
78,570
100,098
Taken
86,288
81,111
Mitigated
80,970
50,871
Healing
23,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
18,173
3,589
1,177
1,803
15,751
7,530
1,879
9,002
6,749
29,853
0
W
Merlin
DR4Death11
Merlin
22,908
2,361
794
2,120
14,480
5,418
1,623
10,687
3,793
39,230
0
W
Amaterasu
15,805
6,720
1,997
7,651
26,550
23,083
1,730
15,286
11,264
2,437
25,002
W
Hades
Go-Effzeh
Hades
14,577
1,715
2,638
3,293
15,477
12,300
686
9,421
6,056
29,041
0
L
Jing Wei
Hackus12
Jing Wei
18,167
14,528
0
1,929
16,445
8,821
780
13,689
2,756
0
25,439
L
Terra
Knenksen
Terra
14,538
782
8,328
6,322
18,053
19,200
424
11,364
6,689
28,324
0
L
18,168
1,241
0
2,453
17,635
22,362
60
9,818
7,817
30,136
0
L
Ganesha
Paewsen
Ganesha
9,524
613
0
1,091
18,404
23,057
289
12,891
5,513
23,068
0
W
Cthulhu
18,251
1,171
4,416
9,780
25,907
19,998
647
12,607
11,839
36,032
0
W
5,751
2,886
10,202
7,980
17,684
20,312
719
12,402
5,282
0
8,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,873
Gold Earned
51,153
129
Minions Killed
117
0
Camps Cleared
0
1,228,972
Distance Traveled
1,159,934
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,951
842
37
3
0
215,678
4
W
Merlin
11,468
882
27
2
0
231,072
0
W
Amaterasu
12,026
925
18
1
0
248,823
0
W
Hades
11,117
855
47
4
0
235,718
2
L
Jing Wei
10,164
782
24
2
0
212,045
2
L
Terra
10,340
795
35
3
0
264,885
1
L
Geb
9,927
764
18
1
0
234,285
0
L
Ganesha
9,771
752
3
0
0
233,041
1
W
Cthulhu
10,837
834
33
3
0
246,121
1
W
Horus
9,425
725
4
0
0
267,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role