Player Matchup

Da Ji
Da Ji
FlippantBirch66
Da Ji
Level 13
God Stats
3W - 1L
1,498 SR
Queue Stats
22W - 20L
1,413 Elo+
Solo
Osiris
Osiris
LankyUwU
Osiris
Level 18
God Stats
3W - 1L
1,764 SR
Queue Stats
86W - 79L
1,485 Elo+
Solo
Merlin
Merlin
LordRivendare
Merlin
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,648 Elo+
Solo
Charybdis
Charybdis
catacysmo
Charybdis
Level 23
God Stats
1W - 1L
1,346 SR
Queue Stats
11W - 7L
1,450 Elo+
Solo
Izanami
Izanami
diecastbeatdown
Izanami
Level 24
God Stats
49W - 26L
1,637 SR
Queue Stats
85W - 68L
1,406 Elo+
Solo
Team Averages
Level 21
1,549 SR
1,480 Elo+

VS

Team Averages
Level 14
1,529 SR
1,277 Elo+
Cthulhu
Cthulhu
AlmazNavi
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,172 Elo+
Solo
Neith
Neith
Insectdrum
Neith
Level 6
God Stats
13W - 21L
1,301 SR
Queue Stats
51W - 50L
1,366 Elo+
Solo
Bellona
Bellona
Issah320
Bellona
Level 29
God Stats
2W - 4L
1,843 SR
Queue Stats
75W - 123L
1,299 Elo+
Solo
Ne Zha
Ne Zha
mxgerrta
Ne Zha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 171L
1,373 Elo+
Solo
Kukulkan
Kukulkan
sadistk
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
6,908
576
3,531
8,355
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
LankyUwU
Osiris
12
2 / 2 / 11
7,216
601
4,559
8,478
6,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
4 / 3 / 4
7,398
617
5,780
5,287
1,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
catacysmo
Charybdis
12
9 / 0 / 4
7,830
653
5,619
5,788
1,841
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 3
7,597
633
5,184
5,623
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlmazNavi
Cthulhu
7
0 / 7 / 1
4,771
398
2,753
9,276
5,371
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
1 / 4 / 1
6,075
506
2,308
5,180
1,181
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Issah320
Bellona
11
5 / 2 / 0
6,585
549
4,773
7,174
5,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
mxgerrta
Ne Zha
9
0 / 5 / 1
5,589
466
2,103
9,650
3,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
sadistk
Kukulkan
11
2 / 1 / 2
6,389
532
4,661
5,934
2,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
19
Kills
8
10
Deaths
19
25
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AlmazNavi
Cthulhu
0
7
1
0.07
W
1
3
3
0.83
L
Neith
1
4
1
0.38
L
Bellona
Issah320
Bellona
5
2
0
2.5
W
Osiris
LankyUwU
Osiris
2
2
11
3.75
W
4
3
4
2
W
Charybdis
catacysmo
Charybdis
9
0
4
11
W
3
2
3
2.25
L
Ne Zha
mxgerrta
Ne Zha
0
5
1
0.1
L
Kukulkan
sadistk
Kukulkan
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,673
Damage
16,598
33,531
Taken
37,214
15,607
Mitigated
18,063
7,968
Healing
4,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AlmazNavi
Cthulhu
2,753
298
0
293
9,276
5,371
0
1,609
7,567
12,186
0
W
3,531
912
0
3,634
8,355
3,188
0
645
7,710
0
34,678
L
Neith
2,308
1,477
0
667
5,180
1,181
1,044
0
5,180
0
27,307
L
Bellona
Issah320
Bellona
4,773
501
0
1,795
7,174
5,861
323
671
6,481
5,674
21,279
W
Osiris
LankyUwU
Osiris
4,559
1,975
82
1,555
8,478
6,971
386
2,556
5,922
263
37,353
W
5,780
406
63
842
5,287
1,822
904
3,032
2,255
30,477
0
W
Charybdis
catacysmo
Charybdis
5,619
3,011
0
755
5,788
1,841
1,894
1,471
4,317
0
31,531
W
5,184
3,864
0
1,037
5,623
1,785
3,250
930
4,693
0
40,136
L
Ne Zha
mxgerrta
Ne Zha
2,103
494
0
1,733
9,650
3,381
0
1,323
8,153
0
32,668
L
Kukulkan
sadistk
Kukulkan
4,661
191
0
486
5,934
2,269
90
1,901
3,763
30,289
1,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,949
Gold Earned
29,409
368
Minions Killed
270
0
Camps Cleared
0
1,123,093
Distance Traveled
1,097,226
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,771
398
15
1
0
197,096
3
W
Da Ji
6,908
576
74
6
0
217,958
2
L
Neith
6,075
506
67
6
0
217,437
0
L
Bellona
6,585
549
53
4
0
219,180
4
W
Osiris
7,216
601
71
6
0
233,078
4
W
Merlin
7,398
617
67
6
0
216,411
0
W
Charybdis
7,830
653
65
5
0
231,673
1
W
Izanami
7,597
633
91
8
0
223,973
3
L
Ne Zha
5,589
466
66
6
0
233,040
0
L
Kukulkan
6,389
532
69
6
0
230,473
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role