Player Matchup

Vulcan
Vulcan
BlameOnlyMe
Vulcan
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,413 Elo+
Solo
Neith
Neith
ChampChad
Neith
Level 49
God Stats
149W - 137L
1,543 SR
Queue Stats
297W - 321L
1,447 Elo+
Solo
Geb
Geb
SprayinmeChiron
Geb
Level 89
God Stats
14W - 7L
1,773 SR
Queue Stats
321W - 320L
1,546 Elo+
Party 1
Arachne
Arachne
SuRRendeR78
Arachne
Level 78
God Stats
31W - 10L
1,761 SR
Queue Stats
164W - 151L
1,569 Elo+
Party 1
Hou Yi
Hou Yi
enteinrente
Hou Yi
Level 29
God Stats
3W - 0L
1,699 SR
Queue Stats
50W - 46L
1,514 Elo+
Party 1
Team Averages
Level 58
1,655 SR
1,498 Elo+

VS

Team Averages
Level 39
1,583 SR
1,483 Elo+
Yemoja
Yemoja
Hevert
Yemoja
Level 20
God Stats
3W - 2L
1,570 SR
Queue Stats
21W - 22L
1,489 Elo+
Party 2
Pele
Pele
IFOi420
Pele
Level 53
God Stats
4W - 2L
1,929 SR
Queue Stats
361W - 332L
1,487 Elo+
Party 3
Set
Set
KilionForEver
Set
Level 37
God Stats
16W - 20L
1,631 SR
Queue Stats
258W - 248L
1,503 Elo+
Party 3
Hachiman
Hachiman
Maulri
Hachiman
Level 25
God Stats
0W - 2L
1,131 SR
Queue Stats
6W - 10L
1,454 Elo+
Party 2
Zeus
Zeus
seiryo89
Zeus
Level 58
God Stats
2W - 3L
1,655 SR
Queue Stats
35W - 33L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
13
1 / 2 / 7
7,716
594
9,410
5,926
2,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
ChampChad
Neith
13
7 / 3 / 2
8,162
628
6,871
6,844
2,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 2 / 10
7,093
546
7,488
10,589
10,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
SuRRendeR78
Arachne
14
11 / 3 / 3
8,878
683
9,975
11,370
4,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
12
6 / 3 / 4
7,407
570
7,489
8,014
2,555
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Hevert
Yemoja
10
0 / 2 / 4
6,340
488
2,738
8,123
5,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pele
IFOi420
Pele
14
10 / 4 / 1
8,942
688
9,360
12,809
5,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 5 / 0
6,322
486
2,158
9,900
6,463
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hachiman
Maulri
Hachiman
9
1 / 8 / 3
5,703
439
3,038
10,092
2,638
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
9
0 / 8 / 3
5,924
456
5,634
11,098
2,993
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
27
Kills
12
13
Deaths
27
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Vulcan
1
2
7
2.25
W
Neith
ChampChad
Neith
7
3
2
2.67
L
Yemoja
Hevert
Yemoja
0
2
4
1
L
Pele
IFOi420
Pele
10
4
1
2.63
L
1
5
0
0.2
L
Hachiman
Maulri
Hachiman
1
8
3
0.31
W
2
2
10
3.5
W
Arachne
SuRRendeR78
Arachne
11
3
3
4.17
W
Hou Yi
6
3
4
2.67
L
Zeus
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,233
Damage
22,928
42,743
Taken
52,022
22,546
Mitigated
23,274
9,273
Healing
14,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
9,410
1,600
0
2,356
5,926
2,327
680
130
5,796
51,046
0
W
Neith
ChampChad
Neith
6,871
3,002
0
1,346
6,844
2,880
544
2,463
4,381
0
51,108
L
Yemoja
Hevert
Yemoja
2,738
832
1,116
1,909
8,123
5,487
0
3,376
4,747
12,807
0
L
Pele
IFOi420
Pele
9,360
2,089
0
4,631
12,809
5,693
0
3,616
9,193
0
47,352
L
2,158
722
0
3,369
9,900
6,463
0
4,446
5,454
0
28,582
L
Hachiman
Maulri
Hachiman
3,038
2,580
0
1,470
10,092
2,638
0
3,254
6,838
0
16,535
W
7,488
796
0
2,327
10,589
10,579
268
2,842
7,747
15,491
0
W
Arachne
SuRRendeR78
Arachne
9,975
6,888
0
2,296
11,370
4,205
72
1,511
9,859
0
50,881
W
Hou Yi
7,489
3,303
0
948
8,014
2,555
1,622
1,426
6,588
0
44,731
L
Zeus
5,634
1,632
0
2,479
11,098
2,993
155
2,206
8,892
29,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,256
Gold Earned
33,231
347
Minions Killed
275
0
Camps Cleared
0
1,299,782
Distance Traveled
1,164,816
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,716
594
80
6
0
265,580
1
W
Neith
8,162
628
93
7
0
229,105
4
L
Yemoja
6,340
488
21
2
0
214,044
3
L
Pele
8,942
688
93
7
0
278,295
3
L
Set
6,322
486
74
6
0
257,029
3
L
Hachiman
5,703
439
27
2
0
206,698
3
W
Geb
7,093
546
20
2
0
251,761
1
W
Arachne
8,878
683
83
6
0
332,344
1
W
Hou Yi
7,407
570
71
5
0
220,992
3
L
Zeus
5,924
456
60
5
0
208,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role