Player Matchup

Kali
Kali
DrunkenNNJ
Kali
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 14L
1,456 Elo+
Party 1
Odin
Odin
DuckAcreat
Odin
Level 29
God Stats
1W - 1L
1,653 SR
Queue Stats
27W - 20L
1,478 Elo+
Party 1
Ares
Ares
ZloProfessional
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
baxxbanny
Neith
Level 28
God Stats
68W - 77L
1,400 SR
Queue Stats
115W - 162L
1,330 Elo+
Solo
Kukulkan
Kukulkan
lqmar
Kukulkan
Level 17
God Stats
6W - 4L
1,442 SR
Queue Stats
10W - 6L
1,486 Elo+
Solo
Team Averages
Level 16
1,499 SR
1,450 Elo+

VS

Team Averages
Level 33
1,493 SR
1,470 Elo+
Odin
Odin
 
Odin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
HooyLi
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,408 Elo+
Party 2
Loki
Loki
Hungryua
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,673 Elo+
Solo
Izanami
Izanami
KillshotKai
Izanami
Level 29
God Stats
1W - 4L
1,521 SR
Queue Stats
237W - 252L
1,300 Elo+
Solo
Sylvanus
Sylvanus
sυnset
Sylvanus
Level 89
God Stats
2W - 5L
1,441 SR
Queue Stats
93W - 90L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
7,430
572
3,184
9,651
3,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
7 / 0 / 4
7,757
597
8,491
8,363
4,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
2 / 0 / 3
6,368
490
6,082
10,177
7,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
baxxbanny
Neith
10
3 / 3 / 1
6,196
477
3,050
6,986
1,755
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
lqmar
Kukulkan
13
3 / 3 / 3
7,626
587
6,259
6,767
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 6 / 0
5,604
431
2,315
8,807
4,352
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Yemoja
HooyLi
Yemoja
8
0 / 3 / 1
5,600
431
1,001
6,263
3,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Loki
12
3 / 1 / 1
6,984
537
5,224
7,328
2,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Izanami
KillshotKai
Izanami
9
2 / 5 / 0
6,129
471
7,549
9,142
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
sυnset
Sylvanus
13
2 / 3 / 0
7,288
561
2,691
9,057
4,399
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
18
Kills
7
7
Deaths
18
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
6
0
0
W
3
1
4
5
W
7
0
4
9
L
Yemoja
HooyLi
Yemoja
0
3
1
0.17
L
Loki
3
1
1
3.5
L
Izanami
KillshotKai
Izanami
2
5
0
0.4
W
2
0
3
3.5
W
Neith
baxxbanny
Neith
3
3
1
1.17
W
Kukulkan
lqmar
Kukulkan
3
3
3
1.5
L
Sylvanus
sυnset
Sylvanus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,066
Damage
18,780
41,944
Taken
40,597
20,043
Mitigated
18,324
13,516
Healing
10,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,315
1,460
0
43
8,807
4,352
0
0
8,230
0
19,519
W
3,184
1,619
0
3,455
9,651
3,989
0
1,055
8,596
0
43,342
W
8,491
2,092
0
1,710
8,363
4,599
323
231
8,046
0
32,945
L
Yemoja
HooyLi
Yemoja
1,001
129
131
490
6,263
3,769
0
2,920
3,205
5,641
0
L
Loki
5,224
1,487
0
3,254
7,328
2,426
0
1,122
6,047
0
41,220
L
Izanami
KillshotKai
Izanami
7,549
3,327
141
2,435
9,142
3,378
346
4,034
5,108
0
30,978
W
6,082
231
20
3,655
10,177
7,531
202
147
10,030
17,802
0
W
Neith
baxxbanny
Neith
3,050
1,453
0
3,530
6,986
1,755
1,078
169
6,817
0
27,583
W
Kukulkan
lqmar
Kukulkan
6,259
460
0
1,146
6,767
2,169
911
1,859
4,908
38,664
0
L
Sylvanus
sυnset
Sylvanus
2,691
978
395
3,982
9,057
4,399
204
3,937
4,908
39,987
9,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,377
Gold Earned
31,605
308
Minions Killed
283
0
Camps Cleared
0
1,260,192
Distance Traveled
1,164,374
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,604
431
36
3
0
222,401
1
W
Kali
7,430
572
79
6
0
247,892
0
W
Odin
7,757
597
69
5
0
295,301
1
L
Yemoja
5,600
431
7
1
0
224,476
0
L
Loki
6,984
537
87
7
0
271,340
1
L
Izanami
6,129
471
55
4
0
227,080
5
W
Ares
6,368
490
24
2
0
262,089
3
W
Neith
6,196
477
46
4
0
225,204
4
W
Kukulkan
7,626
587
90
7
0
229,706
2
L
Sylvanus
7,288
561
98
8
0
219,077
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role