Player Matchup

Ymir
Ymir
OneEyeKing1
Ymir
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Neith
Neith
TheCowboy_Hitman
Neith
Level 44
God Stats
13W - 11L
1,517 SR
Queue Stats
33W - 41L
1,442 Elo+
Party 2
Ra
Ra
iKuwaitian
Ra
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 13L
1,411 Elo+
Party 2
Gilgamesh
Gilgamesh
iblackbulI
Gilgamesh
Level 69
God Stats
27W - 14L
1,626 SR
Queue Stats
162W - 129L
1,440 Elo+
Party 2
Osiris
Osiris
sely66
Osiris
Level 4
God Stats
1W - 1L
1,299 SR
Queue Stats
16W - 14L
1,367 Elo+
Solo
Team Averages
Level 26
1,488 SR
1,432 Elo+

VS

Team Averages
Level 20
1,450 SR
1,316 Elo+
Nemesis
Nemesis
Dark_Rayen_08ght
Nemesis
Level 16
God Stats
1W - 1L
1,776 SR
Queue Stats
18W - 30L
1,311 Elo+
Party 1
Gilgamesh
Gilgamesh
GeneralSkelett
Gilgamesh
Level 30
God Stats
2W - 1L
1,272 SR
Queue Stats
105W - 146L
1,305 Elo+
Solo
Ares
Ares
Nameless-Foster
Ares
Level 21
God Stats
11W - 13L
1,483 SR
Queue Stats
37W - 38L
1,383 Elo+
Solo
Raijin
Raijin
aymxn06
Raijin
Level 28
God Stats
9W - 8L
1,481 SR
Queue Stats
152W - 164L
1,373 Elo+
Party 1
Artemis
Artemis
sofa_crecida7
Artemis
Level 5
God Stats
3W - 4L
1,238 SR
Queue Stats
13W - 12L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 9
8,540
474
4,662
11,522
10,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
8 / 3 / 7
9,301
517
11,708
8,444
2,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

14
6 / 2 / 4
9,233
513
4,754
7,230
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
iblackbulI
Gilgamesh
16
10 / 2 / 9
10,204
567
11,436
13,270
5,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
sely66
Osiris
15
8 / 3 / 5
9,823
546
12,347
12,900
17,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 1
7,275
404
4,105
14,336
6,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Gilgamesh
GeneralSkelett
Gilgamesh
14
2 / 7 / 1
8,729
485
4,726
13,168
10,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

11
0 / 8 / 5
7,035
391
5,318
12,548
10,468
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
aymxn06
Raijin
14
3 / 4 / 1
9,345
519
4,449
10,936
4,206
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
12
7 / 7 / 1
8,661
481
12,610
11,433
3,704
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
23
34
Kills
14
15
Deaths
34
34
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
Gilgamesh
GeneralSkelett
Gilgamesh
2
7
1
0.36
L
0
8
5
0.31
W
2
5
9
1.3
W
8
3
7
3.83
L
Raijin
aymxn06
Raijin
3
4
1
0.88
W
6
2
4
4
W
Gilgamesh
iblackbulI
Gilgamesh
10
2
9
7.25
W
Osiris
sely66
Osiris
8
3
5
3.5
L
Artemis
7
7
1
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,907
Damage
31,208
53,366
Taken
62,421
38,509
Mitigated
35,009
12,618
Healing
8,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,105
2,236
0
1,625
14,336
6,537
0
1,705
12,517
0
41,287
L
Gilgamesh
GeneralSkelett
Gilgamesh
4,726
1,188
0
1,078
13,168
10,094
185
0
13,168
5,295
34,163
L
5,318
77
0
1,640
12,548
10,468
0
3,121
9,416
17,712
0
W
4,662
1,442
0
948
11,522
10,115
96
2,684
8,838
20,978
0
W
11,708
5,630
0
1,056
8,444
2,763
1,590
1,901
6,543
0
40,450
L
Raijin
aymxn06
Raijin
4,449
624
50
1,967
10,936
4,206
486
2,733
8,051
51,472
0
W
4,754
1,274
243
4,137
7,230
2,434
1,696
2,182
5,048
46,348
0
W
Gilgamesh
iblackbulI
Gilgamesh
11,436
2,728
0
3,773
13,270
5,672
24
2,615
10,609
0
56,812
W
Osiris
sely66
Osiris
12,347
4,078
0
2,461
12,900
17,525
108
950
11,174
0
52,931
L
Artemis
12,610
5,562
0
2,294
11,433
3,704
0
1,578
9,853
0
49,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,101
Gold Earned
41,045
375
Minions Killed
337
0
Camps Cleared
0
1,714,315
Distance Traveled
1,524,163
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,275
404
65
4
0
358,489
0
L
Gilgamesh
8,729
485
73
4
0
267,423
3
L
Ares
7,035
391
18
1
0
313,021
5
W
Ymir
8,540
474
35
2
0
332,187
0
W
Neith
9,301
517
71
4
0
313,871
4
L
Raijin
9,345
519
112
6
0
315,319
2
W
Ra
9,233
513
88
5
0
334,365
1
W
Gilgamesh
10,204
567
86
5
0
400,387
0
W
Osiris
9,823
546
95
5
0
333,505
1
L
Artemis
8,661
481
69
4
0
269,911
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role