Player Matchup

Bellona
Bellona
Demitia
Bellona
Level 3
God Stats
3W - 1L
1,694 SR
Queue Stats
5W - 5L
1,623 Elo+
Solo
Neith
Neith
DonKalleJone
Neith
Level 25
God Stats
36W - 16L
1,589 SR
Queue Stats
53W - 48L
1,464 Elo+
Solo
Hades
Hades
GojitaDa-Sama
Hades
Level 13
God Stats
6W - 3L
1,748 SR
Queue Stats
31W - 27L
1,549 Elo+
Solo
Cliodhna
Cliodhna
ROFLOL321
Cliodhna
Level 22
God Stats
14W - 3L
1,584 SR
Queue Stats
254W - 142L
1,595 Elo+
Solo
Achilles
Achilles
kokefg
Achilles
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
169W - 200L
1,468 Elo+
Solo
Team Averages
Level 15
1,623 SR
1,540 Elo+

VS

Team Averages
Level 17
1,571 SR
1,508 Elo+
Ymir
Ymir
AIIananas
Ymir
Level 28
God Stats
28W - 26L
1,721 SR
Queue Stats
189W - 253L
1,384 Elo+
Party 1
Chiron
Chiron
Kitkazz
Chiron
Level 26
God Stats
3W - 9L
1,420 SR
Queue Stats
135W - 185L
1,377 Elo+
Party 1
Zeus
Zeus
Maranatics
Zeus
Level 6
God Stats
6W - 10L
1,480 SR
Queue Stats
89W - 51L
1,560 Elo+
Solo
Ra
Ra
SmellmyMeatballz
Ra
Level 23
God Stats
7W - 8L
1,732 SR
Queue Stats
79W - 52L
1,609 Elo+
Solo
Tsukuyomi
Tsukuyomi
TuPa_PurpleMan22
Tsukuyomi
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Demitia
Bellona
15
4 / 4 / 6
9,639
482
5,126
18,722
18,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
3 / 3 / 8
10,283
514
8,997
8,395
3,084
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
7 / 2 / 6
10,634
532
8,099
17,016
10,009
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cliodhna
ROFLOL321
Cliodhna
18
13 / 5 / 10
11,873
594
32,300
20,630
7,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
kokefg
Achilles
14
3 / 5 / 11
9,267
463
6,322
19,669
21,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 3 / 3
7,652
383
3,858
14,358
12,132
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
Kitkazz
Chiron
12
5 / 9 / 2
8,756
438
9,083
16,472
4,857
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
10 / 7 / 4
11,222
561
20,559
14,589
5,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
1 / 5 / 9
9,737
487
13,808
14,952
4,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
14
3 / 6 / 2
8,734
437
9,077
12,721
3,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
39
30
Kills
19
19
Deaths
30
41
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ymir
0
3
3
0.5
W
Bellona
Demitia
Bellona
4
4
6
1.75
W
3
3
8
2.33
W
7
2
6
5
L
Chiron
Kitkazz
Chiron
5
9
2
0.67
L
10
7
4
1.71
W
Cliodhna
ROFLOL321
Cliodhna
13
5
10
3.6
L
1
5
9
1.1
L
Tsukuyomi
3
6
2
0.67
W
Achilles
kokefg
Achilles
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,844
Damage
56,385
84,432
Taken
73,092
60,437
Mitigated
31,190
25,932
Healing
16,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,858
318
802
1,483
14,358
12,132
458
1,234
12,823
17,354
0
W
Bellona
Demitia
Bellona
5,126
987
237
3,033
18,722
18,410
80
8,227
10,495
0
24,127
W
8,997
4,619
0
2,084
8,395
3,084
3,707
3,749
4,646
0
58,990
W
8,099
190
141
9,124
17,016
10,009
480
8,077
8,939
64,518
0
L
Chiron
Kitkazz
Chiron
9,083
4,234
500
1,751
16,472
4,857
1,013
1,362
14,776
0
28,213
L
20,559
6,701
0
3,715
14,589
5,402
235
2,050
12,445
59,490
5,789
W
Cliodhna
ROFLOL321
Cliodhna
32,300
4,287
0
8,905
20,630
7,458
0
8,357
12,273
0
101,044
L
13,808
1,175
2,221
3,452
14,952
4,811
0
2,821
11,997
70,629
0
L
Tsukuyomi
9,077
1,603
169
2,661
12,721
3,988
0
632
11,831
0
50,810
W
Achilles
kokefg
Achilles
6,322
750
0
2,408
19,669
21,476
0
8,350
11,319
0
23,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,696
Gold Earned
46,101
424
Minions Killed
366
0
Camps Cleared
0
1,871,483
Distance Traveled
1,809,700
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,652
383
19
1
0
369,731
2
W
Bellona
9,639
482
44
2
0
339,622
2
W
Neith
10,283
514
128
6
0
329,382
9
W
Hades
10,634
532
112
6
0
386,588
0
L
Chiron
8,756
438
53
3
0
353,664
0
L
Zeus
11,222
561
84
4
0
312,494
1
W
Cliodhna
11,873
594
114
6
0
414,823
5
L
Ra
9,737
487
120
6
0
422,853
8
L
Tsukuyomi
8,734
437
90
5
0
350,958
1
W
Achilles
9,267
463
26
1
0
401,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role