Player Matchup

Loki
Loki
 
Loki
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
KeKKo0
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,731 Elo+
Solo
Arachne
Arachne
Moesi1
Arachne
Level 11
God Stats
18W - 10L
1,799 SR
Queue Stats
26W - 20L
1,668 Elo+
Solo
Cupid
Cupid
WHITETIGER118
Cupid
Level 18
God Stats
6W - 3L
1,765 SR
Queue Stats
41W - 42L
1,589 Elo+
Solo
Merlin
Merlin
janovskii
Merlin
Level 29
God Stats
1W - 2L
1,487 SR
Queue Stats
117W - 104L
1,591 Elo+
Solo
Team Averages
Level 15
1,610 SR
1,616 Elo+

VS

Team Averages
Level 25
1,581 SR
1,593 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Acindra
Serqet
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 50L
1,605 Elo+
Solo
Tiamat
Tiamat
MlSAT0
Tiamat
Level 18
God Stats
3W - 2L
1,418 SR
Queue Stats
62W - 70L
1,635 Elo+
Solo
Charybdis
Charybdis
RocketMapache
Charybdis
Level 29
God Stats
5W - 1L
1,867 SR
Queue Stats
123W - 58L
1,646 Elo+
Solo
Thanatos
Thanatos
вагинетка
Thanatos
Level 28
God Stats
67W - 47L
1,617 SR
Queue Stats
98W - 77L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
0 / 1 / 1
4,386
439
1,314
2,717
1,052
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Yemoja
KeKKo0
Yemoja
7
0 / 4 / 0
4,526
453
1,217
5,423
2,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Moesi1
Arachne
10
2 / 4 / 0
5,902
590
2,754
7,732
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 3 / 0
4,803
480
2,226
6,111
1,440
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
janovskii
Merlin
10
2 / 3 / 0
5,728
573
1,999
4,653
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 0 / 5
5,926
593
3,967
4,668
2,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Serqet
Acindra
Serqet
10
2 / 0 / 2
5,717
572
3,878
4,255
1,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
MlSAT0
Tiamat
11
5 / 2 / 3
6,611
661
3,361
4,362
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
RocketMapache
Charybdis
10
1 / 1 / 1
5,875
588
1,419
5,561
1,563
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
6 / 2 / 4
6,446
645
4,767
5,586
2,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
5
Kills
15
15
Deaths
5
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
1
1
0.5
W
Baron Samedi
 
Baron Samedi
1
0
5
3.5
W
Serqet
Acindra
Serqet
2
0
2
3
L
Yemoja
KeKKo0
Yemoja
0
4
0
0
W
Tiamat
MlSAT0
Tiamat
5
2
3
3.25
L
Arachne
Moesi1
Arachne
2
4
0
0.5
W
Charybdis
RocketMapache
Charybdis
1
1
1
1.5
L
1
3
0
0.33
L
Merlin
janovskii
Merlin
2
3
0
0.67
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,510
Damage
17,392
26,636
Taken
24,432
9,121
Mitigated
10,336
6,881
Healing
12,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,314
335
0
484
2,717
1,052
0
534
2,141
0
14,223
W
Baron Samedi
 
Baron Samedi
3,967
225
61
2,921
4,668
2,796
263
656
4,012
19,740
0
W
Serqet
Acindra
Serqet
3,878
978
0
1,385
4,255
1,705
0
1,153
3,102
0
19,171
L
Yemoja
KeKKo0
Yemoja
1,217
525
25
289
5,423
2,574
147
0
4,962
9,181
0
W
Tiamat
MlSAT0
Tiamat
3,361
259
0
1,854
4,362
1,890
500
942
3,420
28,551
0
L
Arachne
Moesi1
Arachne
2,754
1,165
0
3,307
7,732
2,877
0
2,760
4,824
0
36,829
W
Charybdis
RocketMapache
Charybdis
1,419
572
0
1,345
5,561
1,563
182
153
5,408
0
45,563
L
2,226
1,033
0
1,531
6,111
1,440
0
2,317
3,776
0
23,428
L
Merlin
janovskii
Merlin
1,999
114
0
1,245
4,653
1,178
0
1,401
3,144
33,134
0
W
4,767
1,575
0
4,894
5,586
2,382
0
465
5,121
0
26,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,345
Gold Earned
30,575
233
Minions Killed
296
0
Camps Cleared
0
850,031
Distance Traveled
964,759
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,386
439
32
3
0
145,166
1
W
Baron Samedi
5,926
593
26
3
0
172,215
3
W
Serqet
5,717
572
46
5
0
204,079
2
L
Yemoja
4,526
453
18
2
0
170,676
1
W
Tiamat
6,611
661
73
7
0
204,299
3
L
Arachne
5,902
590
73
7
0
196,426
3
W
Charybdis
5,875
588
98
10
0
175,498
3
L
Cupid
4,803
480
37
4
0
159,308
4
L
Merlin
5,728
573
73
7
0
178,455
1
W
Thanatos
6,446
645
53
5
0
208,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role