Player Matchup

Thor
Thor
ImPoggers
Thor
Level 13
God Stats
4W - 3L
1,648 SR
Queue Stats
33W - 21L
1,404 Elo+
Party 1
Cernunnos
Cernunnos
Saigum
Cernunnos
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,378 Elo+
Party 4
Hel
Hel
Tucone
Hel
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
52W - 46L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
kovalpozitive
Nu Wa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,378 Elo+
Party 4
Tyr
Tyr
taistar
Tyr
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 44L
1,420 Elo+
Party 1
Team Averages
Level 24
1,530 SR
1,416 Elo+

VS

Team Averages
Level 20
1,515 SR
1,249 Elo+
Bakasura
Bakasura
Boklovan
Bakasura
Level 10
God Stats
2W - 5L
1,394 SR
Queue Stats
2W - 15L
1,034 Elo+
Party 2
Fenrir
Fenrir
DajerDaesh
Fenrir
Level 3
God Stats
0W - 1L
1,732 SR
Queue Stats
0W - 3L
1,004 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Malchezaar777
Morgan Le Fay
Level 29
God Stats
24W - 32L
1,426 SR
Queue Stats
236W - 283L
1,404 Elo+
Party 3
Nike
Nike
MoymoyGang
Nike
Level 28
God Stats
5W - 5L
1,524 SR
Queue Stats
114W - 122L
1,436 Elo+
Party 3
Ullr
Ullr
Wiewich
Ullr
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
166W - 197L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
19
8 / 2 / 7
12,044
574
10,484
19,370
8,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
Saigum
Cernunnos
17
6 / 3 / 4
10,960
522
13,178
14,338
5,371
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
Tucone
Hel
16
9 / 3 / 6
11,063
527
15,533
16,988
6,757
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 4 / 8
11,099
529
13,481
7,950
2,229
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
15
1 / 3 / 9
9,272
442
4,911
22,171
17,129
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Boklovan
Bakasura
8
1 / 4 / 2
7,197
343
4,300
9,866
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
DajerDaesh
Fenrir
7
1 / 10 / 1
6,951
331
2,356
10,278
3,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Malchezaar777
Morgan Le Fay
17
5 / 5 / 4
10,950
521
20,061
15,825
6,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 3 / 4
10,023
477
14,545
18,991
16,451
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ullr
Wiewich
Ullr
14
3 / 9 / 3
9,226
439
10,454
20,885
7,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
27
31
Kills
13
15
Deaths
31
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Boklovan
Bakasura
1
4
2
0.5
L
Fenrir
DajerDaesh
Fenrir
1
10
1
0.15
W
Thor
8
2
7
5.75
L
Morgan Le Fay
Malchezaar777
Morgan Le Fay
5
5
4
1.4
L
3
3
4
1.67
W
Cernunnos
Saigum
Cernunnos
6
3
4
2.67
W
Hel
Tucone
Hel
9
3
6
4
L
Ullr
Wiewich
Ullr
3
9
3
0.5
W
7
4
8
2.75
W
Tyr
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,587
Damage
51,716
80,817
Taken
75,845
39,765
Mitigated
36,742
34,808
Healing
7,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Boklovan
Bakasura
4,300
3,170
109
1,350
9,866
3,364
249
6,562
3,304
0
14,155
L
Fenrir
DajerDaesh
Fenrir
2,356
907
0
356
10,278
3,498
381
5,098
5,180
0
11,239
W
Thor
10,484
2,421
0
9,377
19,370
8,279
1,760
4,186
15,184
0
96,697
L
Morgan Le Fay
Malchezaar777
Morgan Le Fay
20,061
2,323
0
2,536
15,825
6,293
595
4,143
11,682
79,991
0
L
14,545
2,043
0
0
18,991
16,451
112
7,233
11,758
11,580
46,795
W
Cernunnos
Saigum
Cernunnos
13,178
5,699
0
5,332
14,338
5,371
7,379
3,812
10,501
0
66,604
W
Hel
Tucone
Hel
15,533
2,216
6,462
8,655
16,988
6,757
672
5,672
11,316
49,447
0
L
Ullr
Wiewich
Ullr
10,454
5,136
0
3,461
20,885
7,136
455
6,220
14,665
0
57,555
W
13,481
3,141
0
540
7,950
2,229
3,240
2,079
5,765
50,363
0
W
Tyr
4,911
1,470
0
4,442
22,171
17,129
494
6,954
15,217
0
26,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,438
Gold Earned
44,347
457
Minions Killed
360
0
Camps Cleared
0
1,895,793
Distance Traveled
1,584,230
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,197
343
41
2
0
239,669
0
L
Fenrir
6,951
331
18
1
0
227,235
1
W
Thor
12,044
574
144
7
0
398,702
6
L
Morgan Le Fay
10,950
521
119
6
0
359,773
3
L
Nike
10,023
477
99
5
0
418,072
1
W
Cernunnos
10,960
522
108
5
0
358,526
0
W
Hel
11,063
527
91
4
0
393,381
0
L
Ullr
9,226
439
83
4
0
339,481
0
W
Nu Wa
11,099
529
76
4
0
309,078
1
W
Tyr
9,272
442
38
2
0
436,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role