Player Matchup

Geb
Geb
BanditSlayer
Geb
Level 87
God Stats
5W - 9L
1,443 SR
Queue Stats
69W - 68L
1,559 Elo+
Solo
Chiron
Chiron
BluntedAce
Chiron
Level 125
God Stats
4W - 5L
1,595 SR
Queue Stats
69W - 78L
1,526 Elo+
Solo
Chang'e
Chang'e
MenoSubZer0
Chang'e
Level 120
God Stats
2W - 3L
1,653 SR
Queue Stats
411W - 380L
1,556 Elo+
Solo
Cliodhna
Cliodhna
Pidgeonbudder
Cliodhna
Level 140
God Stats
11W - 3L
1,684 SR
Queue Stats
104W - 95L
1,553 Elo+
Solo
Merlin
Merlin
iinBo
Merlin
Level 84
God Stats
4W - 3L
1,707 SR
Queue Stats
78W - 76L
1,556 Elo+
Solo
Team Averages
Level 111
1,617 SR
1,550 Elo+

VS

Team Averages
Level 122
1,518 SR
1,565 Elo+
Chiron
Chiron
Ccedric1
Chiron
Level 107
God Stats
2W - 2L
1,179 SR
Queue Stats
332W - 327L
1,511 Elo+
Solo
Bacchus
Bacchus
Ramasan
Bacchus
Level 153
God Stats
6W - 7L
1,314 SR
Queue Stats
400W - 377L
1,588 Elo+
Solo
Cliodhna
Cliodhna
TheSeance
Cliodhna
Level 127
God Stats
6W - 1L
1,835 SR
Queue Stats
95W - 84L
1,579 Elo+
Party 1
Sun Wukong
Sun Wukong
Tobikong
Sun Wukong
Level 114
God Stats
38W - 22L
1,681 SR
Queue Stats
93W - 83L
1,578 Elo+
Party 1
Janus
Janus
vsap
Janus
Level 107
God Stats
4W - 1L
1,582 SR
Queue Stats
74W - 71L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 4
8,342
417
7,311
15,798
15,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
BluntedAce
Chiron
16
5 / 7 / 2
10,495
525
13,796
16,698
5,688
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
MenoSubZer0
Chang'e
17
1 / 6 / 1
10,050
503
10,597
16,995
13,749
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
Pidgeonbudder
Cliodhna
15
2 / 5 / 2
9,261
463
10,345
12,828
5,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
iinBo
Merlin
15
1 / 6 / 0
9,098
455
5,799
11,866
3,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Ccedric1
Chiron
18
7 / 3 / 3
10,744
537
10,809
15,778
4,873
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Ramasan
Bacchus
16
4 / 4 / 15
10,177
509
12,105
17,956
19,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cliodhna
TheSeance
Cliodhna
19
7 / 3 / 11
11,499
575
14,080
14,146
5,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
Tobikong
Sun Wukong
18
4 / 1 / 3
11,072
554
10,214
15,250
8,924
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
vsap
Janus
17
5 / 1 / 4
10,811
541
11,319
10,092
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
63
12
Kills
27
27
Deaths
12
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
L
Chiron
BluntedAce
Chiron
5
7
2
0.86
W
Chiron
Ccedric1
Chiron
7
3
3
2.83
L
Chang'e
MenoSubZer0
Chang'e
1
6
1
0.25
L
Cliodhna
Pidgeonbudder
Cliodhna
2
5
2
0.6
W
Bacchus
Ramasan
Bacchus
4
4
15
2.88
W
Cliodhna
TheSeance
Cliodhna
7
3
11
4.17
W
Sun Wukong
Tobikong
Sun Wukong
4
1
3
5.5
L
Merlin
iinBo
Merlin
1
6
0
0.17
W
Janus
vsap
Janus
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,848
Damage
58,527
74,185
Taken
73,222
44,382
Mitigated
41,220
15,978
Healing
27,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,311
918
0
1,445
15,798
15,512
0
5,775
9,838
23,938
0
L
Chiron
BluntedAce
Chiron
13,796
4,688
469
4,394
16,698
5,688
711
5,821
10,776
0
72,222
W
Chiron
Ccedric1
Chiron
10,809
2,397
910
6,682
15,778
4,873
42
3,929
11,771
0
70,229
L
Chang'e
MenoSubZer0
Chang'e
10,597
612
386
6,338
16,995
13,749
0
1,328
15,623
77,293
0
L
Cliodhna
Pidgeonbudder
Cliodhna
10,345
1,368
0
1,908
12,828
5,575
0
5,148
7,510
0
64,946
W
Bacchus
Ramasan
Bacchus
12,105
940
521
6,094
17,956
19,381
32
4,984
12,972
36,539
0
W
Cliodhna
TheSeance
Cliodhna
14,080
2,179
0
5,770
14,146
5,283
0
4,368
9,778
0
83,199
W
Sun Wukong
Tobikong
Sun Wukong
10,214
2,850
0
4,878
15,250
8,924
146
7,705
7,545
0
85,436
L
Merlin
iinBo
Merlin
5,799
151
0
1,038
11,866
3,858
0
4,668
6,999
71,275
0
W
Janus
vsap
Janus
11,319
755
178
2,946
10,092
2,759
1,080
2,922
7,170
78,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,246
Gold Earned
54,303
572
Minions Killed
618
0
Camps Cleared
0
1,773,586
Distance Traveled
2,002,813
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,342
417
21
1
0
390,608
10
L
Chiron
10,495
525
144
7
0
318,894
2
W
Chiron
10,744
537
121
6
0
371,184
0
L
Chang'e
10,050
503
166
8
0
331,232
2
L
Cliodhna
9,261
463
95
5
0
412,982
5
W
Bacchus
10,177
509
35
2
0
387,957
5
W
Cliodhna
11,499
575
141
7
0
436,158
1
W
Sun Wukong
11,072
554
170
9
0
393,030
1
L
Merlin
9,098
455
146
7
0
319,870
1
W
Janus
10,811
541
151
8
0
414,484
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role