Player Matchup

Cthulhu
Cthulhu
Apex8
Cthulhu
Level 16
God Stats
5W - 12L
1,274 SR
Queue Stats
47W - 80L
1,262 Elo+
Party 1
Ares
Ares
LastFiddle86
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 44L
1,376 Elo+
Solo
Artemis
Artemis
NateK63
Artemis
Level 16
God Stats
2W - 4L
1,449 SR
Queue Stats
30W - 52L
1,119 Elo+
Party 1
Scylla
Scylla
RiverWestside
Scylla
Level 14
God Stats
8W - 10L
1,406 SR
Queue Stats
21W - 27L
1,361 Elo+
Solo
Da Ji
Da Ji
ShinglingPieter
Da Ji
Level 26
God Stats
3W - 1L
1,714 SR
Queue Stats
28W - 52L
1,310 Elo+
Party 1
Team Averages
Level 18
1,469 SR
1,286 Elo+

VS

Team Averages
Level 20
1,503 SR
1,413 Elo+
Sylvanus
Sylvanus
AlphaDon11
Sylvanus
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 78L
1,433 Elo+
Party 2
Da Ji
Da Ji
AndrewWolf
Da Ji
Level 32
God Stats
5W - 7L
1,328 SR
Queue Stats
131W - 149L
1,397 Elo+
Party 2
Hercules
Hercules
Grazorus
Hercules
Level 17
God Stats
14W - 7L
1,760 SR
Queue Stats
99W - 100L
1,444 Elo+
Party 2
Jormungandr
Jormungandr
devilarm
Jormungandr
Level 22
God Stats
6W - 3L
1,509 SR
Queue Stats
107W - 122L
1,402 Elo+
Party 2
Kukulkan
Kukulkan
oKONINAo
Kukulkan
Level 6
God Stats
4W - 4L
1,419 SR
Queue Stats
29W - 19L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Apex8
Cthulhu
15
1 / 6 / 3
9,261
926
8,289
18,820
10,055
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 9 / 2
9,102
910
8,080
23,812
15,806
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
NateK63
Artemis
15
0 / 7 / 3
9,004
900
9,568
18,215
4,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
1 / 3 / 1
8,845
885
4,116
6,311
1,713
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 7 / 2
10,218
1,022
6,484
13,388
4,901
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

126

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AlphaDon11
Sylvanus
17
0 / 0 / 29
10,877
1,088
11,225
10,494
13,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
17
5 / 4 / 20
10,629
1,063
6,806
7,935
3,619
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Hercules
Grazorus
Hercules
18
10 / 1 / 21
12,005
1,201
13,177
13,139
14,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
devilarm
Jormungandr
18
5 / 0 / 24
11,393
1,139
11,376
6,734
8,450
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
oKONINAo
Kukulkan
18
12 / 1 / 19
12,374
1,237
30,677
5,425
2,244
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
145
6
Kills
32
32
Deaths
6
11
Assists
113
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
AlphaDon11
Sylvanus
0
0
29
14.5
W
Da Ji
5
4
20
3.75
L
Cthulhu
Apex8
Cthulhu
1
6
3
0.42
W
Hercules
Grazorus
Hercules
10
1
21
20.5
L
1
9
2
0.22
L
Artemis
NateK63
Artemis
0
7
3
0.21
L
1
3
1
0.5
L
3
7
2
0.57
W
Jormungandr
devilarm
Jormungandr
5
0
24
17
W
Kukulkan
oKONINAo
Kukulkan
12
1
19
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,537
Damage
73,261
80,546
Taken
43,727
37,247
Mitigated
43,250
3,820
Healing
15,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
AlphaDon11
Sylvanus
11,225
2,237
3,540
4,650
10,494
13,960
0
4,088
6,406
13,205
0
W
Da Ji
6,806
1,562
0
221
7,935
3,619
0
3,722
4,213
0
18,513
L
Cthulhu
Apex8
Cthulhu
8,289
65
214
617
18,820
10,055
0
12,677
5,900
22,986
0
W
Hercules
Grazorus
Hercules
13,177
4,895
0
5,814
13,139
14,977
0
7,150
5,989
0
23,251
L
8,080
890
0
0
23,812
15,806
0
16,275
7,215
17,685
0
L
Artemis
NateK63
Artemis
9,568
3,612
0
1,198
18,215
4,772
0
11,835
6,029
0
25,716
L
4,116
36
0
474
6,311
1,713
0
4,667
1,604
13,160
0
L
6,484
1,268
402
915
13,388
4,901
0
7,824
5,368
0
21,199
W
Jormungandr
devilarm
Jormungandr
11,376
4,258
0
250
6,734
8,450
0
3,413
3,321
28,607
0
W
Kukulkan
oKONINAo
Kukulkan
30,677
1,391
0
925
5,425
2,244
0
2,112
3,313
56,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,430
Gold Earned
57,278
145
Minions Killed
161
2
Camps Cleared
9
864,027
Distance Traveled
997,900
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,877
1,088
3
0
1
179,051
1
W
Da Ji
10,629
1,063
27
3
3
190,651
2
L
Cthulhu
9,261
926
30
3
0
213,458
0
W
Hercules
12,005
1,201
19
2
1
230,924
1
L
Ares
9,102
910
18
2
1
186,273
1
L
Artemis
9,004
900
50
5
1
181,420
0
L
Scylla
8,845
885
23
2
0
124,364
1
L
Da Ji
10,218
1,022
24
2
0
158,512
0
W
Jormungandr
11,393
1,139
25
3
2
188,680
0
W
Kukulkan
12,374
1,237
87
9
2
208,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role