Player Matchup

Ares
Ares
Gold I
 
Ares
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold V
Death_Knight2211
Cupid
Gold V
Level 69
God Stats
6W - 5L
1,596 SR
Queue Stats
62W - 65L
1,636 MMR
Solo
Serqet
Serqet
Gold I
K6y9
Serqet
Gold I
Level 111
God Stats
19W - 17L
1,566 SR
Queue Stats
431W - 433L
1,624 MMR
Solo
Sylvanus
Sylvanus
Gold III
ViciousProdigy1
Sylvanus
Gold III
Level 147
God Stats
10W - 12L
1,588 SR
Queue Stats
187W - 195L
1,593 MMR
Solo
Janus
Janus
Platinum II
YourNewBOSS44
Janus
Platinum II
Level 155
God Stats
13W - 10L
1,651 SR
Queue Stats
183W - 177L
1,688 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,580 SR
1,608 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,607 SR
1,631 MMR
Kuzenbo
Kuzenbo
Gold III
Blu3_Prnt
Kuzenbo
Gold III
Level 157
God Stats
106W - 87L
1,636 SR
Queue Stats
1,066W - 1,088L
1,569 MMR
Solo
Hel
Hel
Gold I
HeardSubset3261
Hel
Gold I
Level 135
God Stats
6W - 6L
1,595 SR
Queue Stats
207W - 224L
1,566 MMR
Solo
Loki
Loki
Gold V
Sniped4Today
Loki
Gold V
Level 141
God Stats
2W - 2L
1,541 SR
Queue Stats
11W - 6L
1,653 MMR
Party 1
Rama
Rama
Gold II
WILSON81
Rama
Gold II
Level 123
God Stats
19W - 11L
1,646 SR
Queue Stats
65W - 57L
1,609 MMR
Solo
Nike
Nike
Platinum III
iAvaricious
Nike
Platinum III
Level 129
God Stats
41W - 44L
1,617 SR
Queue Stats
396W - 401L
1,760 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
0 / 2 / 0
5,107
464
2,342
8,283
4,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 1
5,585
508
2,245
5,588
1,663
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Serqet
K6y9
Serqet
11
2 / 2 / 1
6,195
563
2,430
7,946
3,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
10
1 / 2 / 2
6,525
593
3,472
6,213
3,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 4 / 1
5,940
540
4,507
4,643
1,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
TiamatOdinGebAthenaMorgan Le Fay

VS

Bans
ArtioCthulhuUllrGilgameshKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Blu3_Prnt
Kuzenbo
10
0 / 0 / 7
5,875
534
3,836
6,680
4,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

11
2 / 2 / 3
6,389
581
3,392
6,608
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
6 / 0 / 3
7,087
644
7,076
6,403
2,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
12
3 / 1 / 1
6,802
618
3,963
4,728
1,378
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 2 / 3
6,242
567
2,313
6,928
4,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
30
5
Kills
13
13
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
2
0
0
W
Kuzenbo
Blu3_Prnt
Kuzenbo
0
0
7
3.5
L
0
3
1
0.17
W
2
2
3
1.75
L
Serqet
K6y9
Serqet
2
2
1
1.25
W
6
0
3
7.5
L
Sylvanus
1
2
2
1
W
Rama
3
1
1
3.5
L
2
4
1
0.63
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,996
Damage
20,580
32,673
Taken
31,347
13,875
Mitigated
15,348
8,588
Healing
15,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,342
0
0
2,046
8,283
4,089
0
2,090
6,129
11,168
0
W
Kuzenbo
Blu3_Prnt
Kuzenbo
3,836
1,908
167
2,695
6,680
4,819
0
3,065
3,481
11,669
0
L
2,245
867
137
1,081
5,588
1,663
0
822
4,766
0
30,899
W
3,392
237
1,420
3,984
6,608
2,199
0
1,843
4,368
35,769
0
L
Serqet
K6y9
Serqet
2,430
666
0
2,820
7,946
3,463
0
1,534
6,307
0
33,980
W
7,076
2,511
0
3,600
6,403
2,096
240
1,052
5,225
0
45,584
L
Sylvanus
3,472
926
177
1,827
6,213
3,407
380
1,025
5,162
25,972
8,118
W
Rama
3,963
3,096
0
1,860
4,728
1,378
1,607
715
3,793
0
47,567
L
4,507
252
0
500
4,643
1,253
0
1,430
3,081
32,902
0
W
2,313
249
0
1,880
6,928
4,856
22
2,558
4,302
0
25,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,352
Gold Earned
32,395
317
Minions Killed
353
0
Camps Cleared
0
1,057,108
Distance Traveled
1,130,000
16
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,107
464
22
2
0
222,057
5
W
Kuzenbo
5,875
534
21
2
0
222,066
4
L
Cupid
5,585
508
67
6
0
194,796
2
W
Hel
6,389
581
87
8
0
233,390
7
L
Serqet
6,195
563
69
6
0
237,536
4
W
Loki
7,087
644
84
8
0
258,623
5
L
Sylvanus
6,525
593
83
8
0
191,135
3
W
Rama
6,802
618
96
9
0
188,393
6
L
Janus
5,940
540
76
7
0
211,584
2
W
Nike
6,242
567
65
6
0
227,528
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role