Player Matchup

Da Ji
Da Ji
BoomLoL
Da Ji
Level 90
God Stats
4W - 0L
1,837 SR
Queue Stats
204W - 201L
1,513 Elo+
Party 1
Danzaburou
Danzaburou
GCboschh
Danzaburou
Level 48
God Stats
33W - 31L
1,689 SR
Queue Stats
199W - 178L
1,578 Elo+
Party 3
Sol
Sol
rEk0N
Sol
Level 48
God Stats
3W - 2L
1,236 SR
Queue Stats
44W - 44L
1,498 Elo+
Party 1
Odin
Odin
themustangboy
Odin
Level 44
God Stats
4W - 6L
1,656 SR
Queue Stats
118W - 140L
1,420 Elo+
Solo
Sylvanus
Sylvanus
vN Kahn
Sylvanus
Level 129
God Stats
46W - 41L
1,487 SR
Queue Stats
174W - 173L
1,461 Elo+
Party 3
Team Averages
Level 72
1,581 SR
1,494 Elo+

VS

Team Averages
Level 83
1,482 SR
1,492 Elo+
Cliodhna
Cliodhna
Fruloopz
Cliodhna
Level 151
God Stats
7W - 8L
1,550 SR
Queue Stats
670W - 671L
1,502 Elo+
Party 2
Cabrakan
Cabrakan
LaughingDuckling
Cabrakan
Level 129
God Stats
21W - 20L
1,436 SR
Queue Stats
330W - 353L
1,510 Elo+
Party 2
Ra
Ra
NUUB_Rias
Ra
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
185W - 195L
1,508 Elo+
Solo
Vamana
Vamana
SupremeCloud805
Vamana
Level 45
God Stats
5W - 5L
1,347 SR
Queue Stats
85W - 101L
1,429 Elo+
Solo
Rama
Rama
digbickmike69
Rama
Level 39
God Stats
4W - 2L
1,580 SR
Queue Stats
115W - 118L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BoomLoL
Da Ji
16
9 / 0 / 7
10,197
637
8,764
10,974
4,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
GCboschh
Danzaburou
15
7 / 4 / 5
9,718
607
10,331
11,613
3,512
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
rEk0N
Sol
16
9 / 4 / 6
10,249
641
13,375
13,378
3,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 0 / 0
8,802
550
2,698
8,716
4,918
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
vN Kahn
Sylvanus
14
1 / 4 / 8
8,300
519
8,223
12,086
8,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Fruloopz
Cliodhna
15
4 / 4 / 2
9,369
586
10,424
13,156
4,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
2 / 7 / 4
8,215
513
6,639
16,223
15,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 8 / 2
7,865
492
6,301
11,534
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 3 / 0
8,271
517
4,064
8,473
4,037
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
5 / 6 / 2
8,827
552
8,586
9,900
3,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
28
Kills
12
12
Deaths
28
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
BoomLoL
Da Ji
9
0
7
12.5
L
Cliodhna
Fruloopz
Cliodhna
4
4
2
1.25
W
Danzaburou
GCboschh
Danzaburou
7
4
5
2.38
L
2
7
4
0.57
L
0
8
2
0.13
L
1
3
0
0.33
L
5
6
2
1
W
Sol
rEk0N
Sol
9
4
6
3
W
2
0
0
2
W
Sylvanus
vN Kahn
Sylvanus
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,391
Damage
36,014
56,767
Taken
59,286
25,402
Mitigated
30,535
17,253
Healing
13,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
BoomLoL
Da Ji
8,764
1,674
0
1,573
10,974
4,964
0
1,012
9,962
0
59,033
L
Cliodhna
Fruloopz
Cliodhna
10,424
879
0
4,126
13,156
4,051
0
2,665
10,491
0
61,974
W
Danzaburou
GCboschh
Danzaburou
10,331
5,713
0
3,183
11,613
3,512
2,233
3,650
7,963
0
52,836
L
6,639
1,179
0
1,771
16,223
15,627
115
5,696
10,527
21,039
0
L
6,301
784
426
2,426
11,534
3,763
0
6,856
4,678
51,444
0
L
4,064
1,612
0
2,366
8,473
4,037
2,240
1,611
6,862
0
44,421
L
8,586
6,253
0
2,038
9,900
3,057
607
4,259
5,641
0
47,879
W
Sol
rEk0N
Sol
13,375
6,553
0
5,404
13,378
3,849
1,298
5,528
7,850
58,413
0
W
2,698
659
0
2,157
8,716
4,918
544
0
8,716
58
45,426
W
Sylvanus
vN Kahn
Sylvanus
8,223
1,456
1,279
3,657
12,086
8,159
997
2,816
9,270
42,764
7,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,266
Gold Earned
42,547
493
Minions Killed
403
0
Camps Cleared
0
1,573,588
Distance Traveled
1,466,748
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,197
637
103
6
0
355,283
5
L
Cliodhna
9,369
586
105
7
0
333,286
2
W
Danzaburou
9,718
607
85
5
0
306,946
4
L
Cabrakan
8,215
513
32
2
0
286,760
4
L
Ra
7,865
492
95
6
0
282,598
7
L
Vamana
8,271
517
90
6
0
314,617
0
L
Rama
8,827
552
81
5
0
249,487
3
W
Sol
10,249
641
121
8
0
260,030
2
W
Odin
8,802
550
95
6
0
367,120
0
W
Sylvanus
8,300
519
89
6
0
284,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role