Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
ArFgErT
Mercury
Level 158
God Stats
2W - 0L
1,307 SR
Queue Stats
362W - 348L
1,586 Elo+
Solo
Chaac
Chaac
Tixyn
Chaac
Level 158
God Stats
2W - 0L
1,674 SR
Queue Stats
82W - 77L
1,541 Elo+
Solo
Set
Set
Willip29
Set
Level 128
God Stats
2W - 1L
1,445 SR
Queue Stats
89W - 48L
1,686 Elo+
Party 1
Guan Yu
Guan Yu
شTёrmanشMёrmanش
Guan Yu
Level 149
God Stats
3W - 0L
1,687 SR
Queue Stats
196W - 221L
1,507 Elo+
Solo
Team Averages
Level 151
1,523 SR
1,564 Elo+

VS

Team Averages
Level 130
1,392 SR
1,583 Elo+
Loki
Loki
Azzzuen
Loki
Level 147
God Stats
3W - 7L
1,455 SR
Queue Stats
490W - 506L
1,575 Elo+
Party 2
Hades
Hades
FireYourHole
Hades
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,601 Elo+
Solo
Bakasura
Bakasura
Marioltl
Bakasura
Level 146
God Stats
0W - 1L
1,303 SR
Queue Stats
82W - 94L
1,569 Elo+
Solo
Ymir
Ymir
Skullamal
Ymir
Level 122
God Stats
11W - 11L
1,607 SR
Queue Stats
1,101W - 1,115L
1,570 Elo+
Solo
Terra
Terra
Xrenosin
Terra
Level 127
God Stats
0W - 8L
1,096 SR
Queue Stats
256W - 258L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
19
6 / 3 / 14
12,680
975
28,333
33,116
32,559
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
ArFgErT
Mercury
13
1 / 7 / 6
8,759
674
12,217
12,249
3,966
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
Tixyn
Chaac
18
5 / 2 / 14
10,869
836
25,115
21,702
22,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

17
8 / 4 / 5
11,004
846
18,471
13,888
7,828
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 4 / 14
10,181
783
9,130
22,703
22,498
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Azzzuen
Loki
15
3 / 7 / 10
8,886
684
17,622
15,698
9,384
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

17
4 / 3 / 10
10,093
776
13,133
18,674
20,457
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Marioltl
Bakasura
18
11 / 5 / 5
10,881
837
25,009
22,618
15,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ymir
16
1 / 6 / 14
9,844
757
11,482
23,469
32,679
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Terra
Xrenosin
Terra
16
0 / 1 / 14
9,533
733
7,158
21,015
25,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
72
22
Kills
19
20
Deaths
22
53
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
3
14
4.33
W
Mercury
ArFgErT
Mercury
1
7
6
0.57
L
Loki
Azzzuen
Loki
3
7
10
1.14
L
4
3
10
3
L
Bakasura
Marioltl
Bakasura
11
5
5
2.7
L
Ymir
1
6
14
1.33
W
Chaac
Tixyn
Chaac
5
2
14
6
W
8
4
5
2.63
L
Terra
Xrenosin
Terra
0
1
14
7
W
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,266
Damage
74,404
103,658
Taken
101,474
88,973
Mitigated
103,438
64,573
Healing
48,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
28,333
3,375
5,173
17,503
33,116
32,559
0
7,960
23,003
50,193
0
W
Mercury
ArFgErT
Mercury
12,217
4,275
916
1,927
12,249
3,966
935
3,752
8,194
0
20,550
L
Loki
Azzzuen
Loki
17,622
3,300
1,138
901
15,698
9,384
184
2,743
12,763
0
32,890
L
13,133
1,800
6,121
7,122
18,674
20,457
502
4,755
13,471
31,205
0
L
Bakasura
Marioltl
Bakasura
25,009
15,129
1,030
6,528
22,618
15,049
780
7,256
14,786
0
28,837
L
Ymir
11,482
1,917
449
2,257
23,469
32,679
157
7,305
15,570
24,176
0
W
Chaac
Tixyn
Chaac
25,115
2,271
1,358
10,342
21,702
22,122
1,473
8,856
12,688
0
45,993
W
18,471
6,263
325
2,185
13,888
7,828
1,963
4,264
8,990
0
35,334
L
Terra
Xrenosin
Terra
7,158
1,628
12,934
9,831
21,015
25,869
335
7,249
13,313
10,055
0
W
9,130
1,488
12,850
11,994
22,703
22,498
623
6,941
15,032
1,086
11,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,493
Gold Earned
49,237
207
Minions Killed
129
0
Camps Cleared
0
1,357,523
Distance Traveled
1,180,561
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,680
975
94
7
0
264,326
5
W
Mercury
8,759
674
18
1
0
273,465
2
L
Loki
8,886
684
25
2
0
245,998
0
L
Hades
10,093
776
39
3
0
232,434
0
L
Bakasura
10,881
837
37
3
0
255,748
0
L
Ymir
9,844
757
22
2
0
189,870
0
W
Chaac
10,869
836
50
4
0
280,126
1
W
Set
11,004
846
39
3
0
266,980
5
L
Terra
9,533
733
6
0
0
256,511
2
W
Guan Yu
10,181
783
6
0
0
272,626
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role