Player Matchup

Danzaburou
Danzaburou
BestAD
Danzaburou
Level 18
God Stats
0W - 1L
1,773 SR
Queue Stats
0W - 3L
1,158 Elo+
Solo
Horus
Horus
DarkDragon2344
Horus
Level 26
God Stats
11W - 9L
1,516 SR
Queue Stats
53W - 64L
1,393 Elo+
Party 2
Zeus
Zeus
KitsuneAnubis
Zeus
Level 69
God Stats
4W - 4L
1,314 SR
Queue Stats
50W - 63L
1,381 Elo+
Party 2
Team Averages
Level 38
1,534 SR
1,311 Elo+

VS

Team Averages
Level 18
1,610 SR
1,621 Elo+
Sun Wukong
Sun Wukong
AdaptKing2379
Sun Wukong
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 30L
1,704 Elo+
Party 1
Anubis
Anubis
Admiraal39
Anubis
Level 17
God Stats
8W - 8L
1,564 SR
Queue Stats
73W - 81L
1,406 Elo+
Solo
Thor
Thor
iMainKS
Thor
Level 20
God Stats
122W - 51L
1,766 SR
Queue Stats
130W - 52L
1,754 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BestAD
Danzaburou
12
5 / 8 / 2
8,488
772
7,731
12,868
3,803
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 7 / 6
7,929
721
8,249
14,682
13,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
1 / 9 / 3
6,561
596
5,482
10,386
2,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AdaptKing2379
Sun Wukong
13
4 / 2 / 15
8,855
805
10,801
12,899
10,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Admiraal39
Anubis
13
6 / 4 / 17
9,363
851
10,004
8,059
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
iMainKS
Thor
14
13 / 2 / 8
10,408
946
11,521
11,199
6,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
8
Kills
23
24
Deaths
8
11
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
AdaptKing2379
Sun Wukong
4
2
15
5.75
W
Anubis
Admiraal39
Anubis
6
4
17
3.63
L
Danzaburou
BestAD
Danzaburou
5
8
2
0.75
L
2
7
6
0.71
L
1
9
3
0.28
W
Thor
iMainKS
Thor
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,462
Damage
32,326
37,936
Taken
32,157
20,043
Mitigated
20,062
4,770
Healing
9,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
AdaptKing2379
Sun Wukong
10,801
2,491
0
3,065
12,899
10,894
666
2,141
10,758
0
37,944
W
Anubis
Admiraal39
Anubis
10,004
427
0
2,844
8,059
3,107
512
932
7,127
28,935
0
L
Danzaburou
BestAD
Danzaburou
7,731
3,753
202
1,480
12,868
3,803
0
3,966
8,319
0
31,448
L
8,249
2,599
722
2,366
14,682
13,802
0
3,894
9,737
0
13,892
L
5,482
533
0
0
10,386
2,438
0
2,372
7,761
15,879
0
W
Thor
iMainKS
Thor
11,521
2,333
0
3,380
11,199
6,061
893
2,968
8,231
0
29,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,978
Gold Earned
28,626
85
Minions Killed
126
2
Camps Cleared
8
462,420
Distance Traveled
594,572
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,855
805
50
5
2
214,555
2
W
Anubis
9,363
851
43
4
1
162,025
0
L
Danzaburou
8,488
772
53
5
0
155,343
1
L
Horus
7,929
721
8
1
0
175,408
1
L
Zeus
6,561
596
24
2
2
131,669
1
W
Thor
10,408
946
33
3
5
217,992
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role