Player Matchup

Gilgamesh
Gilgamesh
SenbonSen
Gilgamesh
Level 14
God Stats
5W - 8L
1,461 SR
Queue Stats
58W - 97L
1,200 Elo+
Party 2
Olorun
Olorun
Velfy2305
Olorun
Level 8
God Stats
1W - 1L
1,336 SR
Queue Stats
49W - 100L
1,217 Elo+
Party 2
Hachiman
Hachiman
damianpaleciak
Hachiman
Level 29
God Stats
13W - 23L
1,433 SR
Queue Stats
49W - 78L
1,309 Elo+
Solo
Team Averages
Level 17
1,410 SR
1,242 Elo+

VS

Team Averages
Level 58
1,617 SR
1,441 Elo+
Achilles
Achilles
 
Achilles
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
SmiteThyMom
Ullr
Level 69
God Stats
2W - 2L
1,554 SR
Queue Stats
45W - 62L
1,388 Elo+
Party 1
Chang'e
Chang'e
edwinismia
Chang'e
Level 29
God Stats
2W - 1L
1,797 SR
Queue Stats
87W - 102L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SenbonSen
Gilgamesh
9
2 / 4 / 1
6,370
637
4,543
9,730
4,236
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
Velfy2305
Olorun
9
0 / 5 / 3
5,934
593
4,194
9,806
2,876
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
9
1 / 6 / 2
6,295
630
5,782
8,323
2,258
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
6 / 2 / 8
7,935
794
7,172
9,250
7,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 1 / 9
7,825
783
9,209
4,735
2,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
edwinismia
Chang'e
12
4 / 0 / 8
7,358
736
6,589
4,660
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
3
Kills
15
15
Deaths
3
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
2
8
5
L
Gilgamesh
SenbonSen
Gilgamesh
2
4
1
0.63
W
5
1
9
9.5
L
Olorun
Velfy2305
Olorun
0
5
3
0.3
L
Hachiman
1
6
2
0.33
W
Chang'e
edwinismia
Chang'e
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,519
Damage
22,970
27,859
Taken
18,645
9,370
Mitigated
11,117
5,956
Healing
8,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,172
873
566
2,052
9,250
7,632
305
2,424
6,826
0
19,371
L
Gilgamesh
SenbonSen
Gilgamesh
4,543
775
110
1,124
9,730
4,236
0
2,090
7,388
0
10,660
W
9,209
3,148
0
282
4,735
2,011
294
974
3,761
0
27,381
L
Olorun
Velfy2305
Olorun
4,194
2,143
833
2,318
9,806
2,876
0
1,367
8,327
14,591
0
L
Hachiman
5,782
3,339
243
1,328
8,323
2,258
0
3,004
5,143
0
21,048
W
Chang'e
edwinismia
Chang'e
6,589
66
2,459
2,833
4,660
1,474
483
1,129
3,531
20,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,599
Gold Earned
23,118
85
Minions Killed
120
3
Camps Cleared
6
502,448
Distance Traveled
598,109
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,935
794
19
2
2
194,836
4
L
Gilgamesh
6,370
637
17
2
1
200,295
0
W
Ullr
7,825
783
63
6
1
186,357
2
L
Olorun
5,934
593
25
3
0
145,028
3
L
Hachiman
6,295
630
43
4
2
157,125
3
W
Chang'e
7,358
736
38
4
3
216,916
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role