Player Matchup

Chang'e
Chang'e
Platinum I
 
Chang'e
Platinum I
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Diamond IV
Anekdod
Neith
Diamond IV
Level 83
God Stats
13W - 10L
1,780 SR
Queue Stats
189W - 165L
2,112 MMR
Party 1
Serqet
Serqet
Diamond V
GradlewLose
Serqet
Diamond V
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 128L
1,900 MMR
Solo
Sol
Sol
Diamond V
Joneguz13
Sol
Diamond V
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 85L
1,867 MMR
Solo
Vamana
Vamana
Platinum I
Ovad
Vamana
Platinum I
Level 156
God Stats
4W - 0L
1,901 SR
Queue Stats
314W - 313L
1,993 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 115
1,636 SR
1,875 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 123
1,403 SR
1,887 MMR
Guan Yu
Guan Yu
Platinum V
 
Guan Yu
Platinum V
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum I
Maximo10000
Anhur
Platinum I
Level 138
God Stats
0W - 5L
1,301 SR
Queue Stats
221W - 204L
1,999 MMR
Solo
Awilix
Awilix
Diamond IV
PhenomDuck
Awilix
Diamond IV
Level 148
God Stats
2W - 5L
1,553 SR
Queue Stats
249W - 234L
2,117 MMR
Party 2
Yemoja
Yemoja
Platinum IV
TiiSTz
Yemoja
Platinum IV
Level 132
God Stats
2W - 3L
1,213 SR
Queue Stats
189W - 189L
1,822 MMR
Solo
Raijin
Raijin
Diamond V
kycbo
Raijin
Diamond V
Level 159
God Stats
2W - 5L
1,446 SR
Queue Stats
325W - 323L
1,997 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
3 / 1 / 6
7,214
601
5,667
7,952
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Anekdod
Neith
12
3 / 1 / 6
7,295
608
6,703
5,654
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Serqet
12
6 / 3 / 6
7,421
618
7,202
9,341
5,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
3 / 3 / 2
7,749
646
5,322
8,349
1,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vamana
Ovad
Vamana
14
2 / 0 / 2
7,733
644
4,818
7,711
3,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
GebTiamatAthenaArtioOdin

VS

Bans
UllrKhepriGaneshaCthulhuSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 3 / 0
5,891
491
5,255
9,362
6,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
2 / 4 / 3
6,601
550
5,529
8,300
1,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
PhenomDuck
Awilix
10
0 / 4 / 4
5,972
498
4,754
8,684
3,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
TiiSTz
Yemoja
10
3 / 2 / 4
6,324
527
4,342
9,586
6,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Raijin
kycbo
Raijin
11
3 / 4 / 2
6,607
551
2,728
6,145
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
17
Kills
8
8
Deaths
17
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
3
1
6
6
L
Guan Yu
 
Guan Yu
0
3
0
0
W
Neith
Anekdod
Neith
3
1
6
6
W
Serqet
6
3
6
3
W
3
3
2
1.33
L
2
4
3
0.88
W
Vamana
Ovad
Vamana
2
0
2
3
L
Awilix
PhenomDuck
Awilix
0
4
4
0.5
L
Yemoja
TiiSTz
Yemoja
3
2
4
2.5
L
Raijin
kycbo
Raijin
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,712
Damage
22,608
39,007
Taken
42,077
14,443
Mitigated
20,828
18,510
Healing
9,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,667
787
1,624
4,622
7,952
1,983
0
1,018
6,852
44,609
0
L
Guan Yu
 
Guan Yu
5,255
898
0
3,503
9,362
6,915
0
1,880
7,070
5,262
29,635
W
Neith
Anekdod
Neith
6,703
2,614
0
2,382
5,654
1,730
312
2,268
3,168
0
40,898
W
Serqet
7,202
1,104
0
1,692
9,341
5,871
0
3,239
5,925
5,576
13,747
W
5,322
2,476
0
3,775
8,349
1,632
1,148
877
7,451
56,901
0
L
5,529
3,770
0
840
8,300
1,837
0
4,384
3,844
0
37,816
W
Vamana
Ovad
Vamana
4,818
2,293
0
4,415
7,711
3,227
694
162
7,079
0
46,800
L
Awilix
PhenomDuck
Awilix
4,754
1,280
0
1,503
8,684
3,199
0
2,361
6,323
0
34,575
L
Yemoja
TiiSTz
Yemoja
4,342
1,184
375
2,069
9,586
6,944
0
2,301
7,268
14,170
0
L
Raijin
kycbo
Raijin
2,728
149
0
958
6,145
1,933
0
1,786
4,274
28,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,412
Gold Earned
31,395
435
Minions Killed
308
0
Camps Cleared
0
1,199,105
Distance Traveled
1,145,298
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,214
601
90
8
0
244,566
5
L
Guan Yu
5,891
491
69
6
0
242,429
1
W
Neith
7,295
608
95
8
0
213,931
2
W
Serqet
7,421
618
26
2
0
263,055
5
W
Sol
7,749
646
112
9
0
220,174
3
L
Anhur
6,601
550
79
7
0
213,172
0
W
Vamana
7,733
644
112
9
0
257,379
2
L
Awilix
5,972
498
70
6
0
249,053
1
L
Yemoja
6,324
527
24
2
0
213,035
5
L
Raijin
6,607
551
66
6
0
227,609
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role