Player Matchup

Baron Samedi
Baron Samedi
NozerSama
Baron Samedi
Level 29
God Stats
4W - 2L
1,525 SR
Queue Stats
85W - 68L
1,551 Elo+
Party 2
Neith
Neith
Rogue-Chlochette
Neith
Level 18
God Stats
18W - 19L
1,453 SR
Queue Stats
28W - 25L
1,516 Elo+
Party 2
Ares
Ares
XxZlzlVolantxX
Ares
Level 19
God Stats
3W - 1L
1,657 SR
Queue Stats
38W - 18L
1,654 Elo+
Party 2
Thanatos
Thanatos
deuxieme_vanille
Thanatos
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 11L
1,713 Elo+
Party 2
Sun Wukong
Sun Wukong
xXZlzlRampantXx
Sun Wukong
Level 29
God Stats
1W - 1L
1,346 SR
Queue Stats
36W - 22L
1,578 Elo+
Party 2
Team Averages
Level 22
1,496 SR
1,603 Elo+

VS

Team Averages
Level 19
1,527 SR
1,440 Elo+
Fenrir
Fenrir
 
Fenrir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Latzaro3
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,608 Elo+
Solo
Sol
Sol
Mablouke974
Sol
Level 27
God Stats
11W - 6L
1,521 SR
Queue Stats
66W - 79L
1,266 Elo+
Party 1
Thor
Thor
burtybonce212
Thor
Level 27
God Stats
4W - 2L
1,616 SR
Queue Stats
72W - 47L
1,590 Elo+
Solo
Osiris
Osiris
roan_B974
Osiris
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 47L
1,238 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
NozerSama
Baron Samedi
12
3 / 6 / 3
7,401
493
3,346
8,521
3,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 5 / 5
7,072
471
3,396
7,809
1,946
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
8 / 2 / 9
8,851
590
10,627
12,410
10,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
11 / 0 / 5
9,396
626
13,130
10,274
3,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
xXZlzlRampantXx
Sun Wukong
16
1 / 1 / 3
9,011
601
6,187
10,033
9,732
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 4 / 1
7,985
532
9,947
14,690
5,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 9 / 3
5,953
397
2,962
10,056
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 6 / 2
6,559
437
3,431
7,427
2,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
6 / 3 / 0
7,287
486
6,517
9,779
2,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Osiris
roan_B974
Osiris
11
0 / 3 / 0
6,351
423
2,101
8,477
6,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
25
Kills
14
14
Deaths
25
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
4
1
1.88
L
0
9
3
0.17
L
1
6
2
0.33
W
Baron Samedi
NozerSama
Baron Samedi
3
6
3
0.75
W
2
5
5
0.9
W
8
2
9
6.25
L
6
3
0
2
W
11
0
5
13.5
L
Osiris
roan_B974
Osiris
0
3
0
0
W
Sun Wukong
xXZlzlRampantXx
Sun Wukong
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,686
Damage
24,958
49,047
Taken
50,429
28,999
Mitigated
19,421
18,515
Healing
11,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
9,947
1,956
0
3,733
14,690
5,693
0
3,063
11,627
0
44,835
L
2,962
256
0
661
10,056
2,092
392
4,676
5,380
17,770
0
L
3,431
765
0
889
7,427
2,143
473
2,747
4,680
22,490
2,798
W
Baron Samedi
NozerSama
Baron Samedi
3,346
83
0
1,321
8,521
3,291
0
1,502
6,979
36,245
0
W
3,396
1,536
0
1,308
7,809
1,946
0
138
7,631
0
27,721
W
10,627
1,024
0
1,467
12,410
10,201
0
2,325
9,816
19,652
0
L
6,517
2,162
0
2,804
9,779
2,840
0
3,487
6,292
0
33,594
W
13,130
4,429
0
11,376
10,274
3,829
67
1,788
8,408
0
70,010
L
Osiris
roan_B974
Osiris
2,101
508
0
3,154
8,477
6,653
451
0
8,477
0
25,715
W
Sun Wukong
xXZlzlRampantXx
Sun Wukong
6,187
651
0
3,043
10,033
9,732
0
0
10,033
0
58,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,731
Gold Earned
34,135
379
Minions Killed
298
0
Camps Cleared
0
1,394,664
Distance Traveled
1,275,746
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,985
532
80
5
0
307,118
3
L
Ra
5,953
397
39
3
0
244,175
0
L
Sol
6,559
437
59
4
0
254,725
2
W
Baron Samedi
7,401
493
71
5
0
225,805
5
W
Neith
7,072
471
41
3
0
258,507
0
W
Ares
8,851
590
14
1
0
280,505
3
L
Thor
7,287
486
59
4
0
211,251
0
W
Thanatos
9,396
626
116
8
0
340,237
0
L
Osiris
6,351
423
61
4
0
258,477
1
W
Sun Wukong
9,011
601
137
9
0
289,610
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role