Player Matchup

Cliodhna
Cliodhna
CheeseyMonkey737
Cliodhna
Level 21
God Stats
3W - 3L
1,737 SR
Queue Stats
9W - 13L
1,167 Elo+
Solo
Danzaburou
Danzaburou
DerpDolphin_DTB
Danzaburou
Level 16
God Stats
14W - 13L
1,430 SR
Queue Stats
27W - 26L
1,392 Elo+
Party 1
Artemis
Artemis
DrPH1L PHD
Artemis
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
godofhel666
Yemoja
Level 4
God Stats
1W - 1L
1,249 SR
Queue Stats
1W - 1L
1,195 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
tatcherniels_DTB
Morgan Le Fay
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,370 Elo+
Party 1
Team Averages
Level 12
1,483 SR
1,325 Elo+

VS

Team Averages
Level 22
1,498 SR
1,452 Elo+
Jing Wei
Jing Wei
Jellicoe96
Jing Wei
Level 28
God Stats
3W - 5L
1,430 SR
Queue Stats
124W - 130L
1,428 Elo+
Solo
Ymir
Ymir
bessy1976
Ymir
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Solo
Arachne
Arachne
magnus-herlo
Arachne
Level 17
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 10L
1,467 Elo+
Party 2
Fenrir
Fenrir
ossy004
Fenrir
Level 15
God Stats
2W - 7L
1,391 SR
Queue Stats
9W - 10L
1,467 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
soIonary
Morgan Le Fay
Level 21
God Stats
10W - 7L
1,670 SR
Queue Stats
41W - 44L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 3
12,690
488
15,048
13,717
8,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
DerpDolphin_DTB
Danzaburou
18
7 / 5 / 3
12,876
495
18,447
15,499
6,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
DrPH1L PHD
Artemis
18
0 / 3 / 6
11,433
440
5,786
14,831
5,850
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
15
0 / 5 / 10
11,067
426
3,996
13,686
17,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Morgan Le Fay
tatcherniels_DTB
Morgan Le Fay
18
3 / 4 / 3
11,951
460
12,192
12,689
5,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Jellicoe96
Jing Wei
20
1 / 5 / 7
12,471
480
16,270
22,093
9,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
5
0 / 1 / 0
7,173
276
302
1,031
330
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
magnus-herlo
Arachne
20
16 / 6 / 2
13,456
518
19,420
26,984
13,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
ossy004
Fenrir
17
4 / 6 / 7
10,941
421
8,931
19,185
12,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
soIonary
Morgan Le Fay
13
0 / 0 / 0
9,770
376
1,950
3,639
1,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
37
18
Kills
21
22
Deaths
18
25
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
5
3
1.9
W
Danzaburou
DerpDolphin_DTB
Danzaburou
7
5
3
1.7
W
Artemis
DrPH1L PHD
Artemis
0
3
6
1
L
Jing Wei
Jellicoe96
Jing Wei
1
5
7
0.9
L
Ymir
0
1
0
0
W
Yemoja
0
5
10
1
L
Arachne
magnus-herlo
Arachne
16
6
2
2.83
L
Fenrir
ossy004
Fenrir
4
6
7
1.25
L
Morgan Le Fay
soIonary
Morgan Le Fay
0
0
0
0
W
Morgan Le Fay
tatcherniels_DTB
Morgan Le Fay
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,469
Damage
46,873
70,422
Taken
72,932
43,199
Mitigated
37,651
14,981
Healing
13,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,048
3,097
0
2,103
13,717
8,917
1,222
302
13,415
0
70,637
W
Danzaburou
DerpDolphin_DTB
Danzaburou
18,447
7,856
0
1,342
15,499
6,158
2,932
0
15,499
106
74,368
W
Artemis
DrPH1L PHD
Artemis
5,786
3,130
0
1,880
14,831
5,850
1,206
263
14,568
0
101,256
L
Jing Wei
Jellicoe96
Jing Wei
16,270
8,813
0
4,802
22,093
9,510
3,091
4,264
17,829
0
98,610
L
Ymir
302
0
0
60
1,031
330
0
0
1,031
2,551
0
W
Yemoja
3,996
1,053
4,585
2,378
13,686
17,153
1,061
0
13,686
18,550
0
L
Arachne
magnus-herlo
Arachne
19,420
11,496
0
6,798
26,984
13,950
686
5,168
21,816
0
69,414
L
Fenrir
ossy004
Fenrir
8,931
2,745
0
1,110
19,185
12,552
454
5,662
13,523
0
31,624
L
Morgan Le Fay
soIonary
Morgan Le Fay
1,950
234
0
1,031
3,639
1,309
0
1,200
2,439
46,222
0
W
Morgan Le Fay
tatcherniels_DTB
Morgan Le Fay
12,192
1,600
492
2,201
12,689
5,121
1,687
1,798
10,739
69,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,017
Gold Earned
53,811
511
Minions Killed
424
0
Camps Cleared
0
2,172,182
Distance Traveled
1,627,185
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
12,690
488
131
5
0
487,002
0
W
Danzaburou
12,876
495
123
5
0
426,898
0
W
Artemis
11,433
440
125
5
0
469,944
0
L
Jing Wei
12,471
480
177
7
0
419,848
5
L
Ymir
7,173
276
4
0
0
68,086
0
W
Yemoja
11,067
426
27
1
0
415,680
1
L
Arachne
13,456
518
92
4
0
471,272
2
L
Fenrir
10,941
421
48
2
0
483,709
0
L
Morgan Le Fay
9,770
376
103
4
0
184,270
3
W
Morgan Le Fay
11,951
460
105
4
0
372,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role