Player Matchup

Sun Wukong
Sun Wukong
GaboSix
Sun Wukong
Level 28
God Stats
3W - 2L
1,639 SR
Queue Stats
48W - 56L
1,455 Elo+
Party 1
Da Ji
Da Ji
Smokah
Da Ji
Level 28
God Stats
63W - 74L
1,501 SR
Queue Stats
229W - 194L
1,528 Elo+
Solo
Jing Wei
Jing Wei
WeakProduct5637
Jing Wei
Level 3
God Stats
1W - 1L
1,668 SR
Queue Stats
1W - 2L
1,419 Elo+
Solo
Hel
Hel
dipp2006
Hel
Level 19
God Stats
16W - 11L
1,577 SR
Queue Stats
34W - 34L
1,486 Elo+
Party 1
Ne Zha
Ne Zha
unknownTEEK
Ne Zha
Level 13
God Stats
1W - 2L
1,356 SR
Queue Stats
2W - 6L
1,246 Elo+
Solo
Team Averages
Level 18
1,548 SR
1,427 Elo+

VS

Team Averages
Level 10
1,509 SR
1,377 Elo+
Ra
Ra
FuzzyDragonaut
Ra
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Bellona
Bellona
IronHIgthNOED
Bellona
Level 8
God Stats
3W - 3L
1,410 SR
Queue Stats
4W - 6L
1,161 Elo+
Solo
Artemis
Artemis
SoulCatcher16422
Artemis
Level 26
God Stats
5W - 6L
1,636 SR
Queue Stats
83W - 92L
1,461 Elo+
Solo
Ymir
Ymir
User232
Ymir
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
21W - 20L
1,545 Elo+
Solo
Nemesis
Nemesis
n1ckmp8
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,218 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GaboSix
Sun Wukong
15
5 / 2 / 4
9,518
529
7,177
14,765
12,957
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Da Ji
Smokah
Da Ji
13
3 / 3 / 5
8,572
476
7,036
11,122
5,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
9
0 / 8 / 2
6,500
361
3,559
8,889
2,051
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 5 / 6
9,647
536
7,461
12,205
3,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
13
2 / 4 / 2
8,173
454
3,169
11,524
3,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 8
9,076
504
5,409
7,973
2,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
15
3 / 6 / 7
9,455
525
8,426
12,181
12,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
8 / 1 / 8
9,844
547
11,792
6,645
2,740
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
User232
Ymir
14
4 / 0 / 13
9,916
551
5,903
13,574
14,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
n1ckmp8
Nemesis
16
5 / 5 / 6
9,982
555
8,191
14,346
5,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
64
14
Kills
22
22
Deaths
16
19
Assists
42
Player
Kills
Deaths
Assists
KDA
W
2
4
8
1.5
L
Sun Wukong
GaboSix
Sun Wukong
5
2
4
3.5
W
Bellona
3
6
7
1.08
L
Da Ji
Smokah
Da Ji
3
3
5
1.83
W
8
1
8
12
W
Ymir
User232
Ymir
4
0
13
10.5
L
Jing Wei
0
8
2
0.13
L
4
5
6
1.4
W
Nemesis
n1ckmp8
Nemesis
5
5
6
1.6
L
Ne Zha
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,402
Damage
39,721
58,505
Taken
54,719
27,347
Mitigated
38,399
13,653
Healing
11,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,409
1,142
634
2,880
7,973
2,849
1,523
1,852
6,121
50,769
0
L
Sun Wukong
GaboSix
Sun Wukong
7,177
1,119
0
736
14,765
12,957
551
4,013
10,685
0
42,436
W
Bellona
8,426
1,733
0
614
12,181
12,555
284
1,503
10,678
10,678
32,487
L
Da Ji
Smokah
Da Ji
7,036
1,398
0
1,927
11,122
5,032
0
1,410
9,660
0
49,708
W
11,792
7,555
0
2,485
6,645
2,740
1,663
950
5,695
0
69,797
W
Ymir
User232
Ymir
5,903
1,450
0
2,363
13,574
14,893
32
1,718
11,856
37,442
0
L
Jing Wei
3,559
2,777
0
727
8,889
2,051
0
2,619
6,190
0
18,156
L
7,461
223
3,574
4,084
12,205
3,405
89
3,542
8,569
42,821
0
W
Nemesis
n1ckmp8
Nemesis
8,191
3,261
0
2,320
14,346
5,362
0
1,438
12,908
0
77,372
L
Ne Zha
3,169
865
0
2,605
11,524
3,902
568
1,203
10,321
0
40,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,410
Gold Earned
48,273
360
Minions Killed
453
0
Camps Cleared
0
1,682,641
Distance Traveled
1,723,463
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,076
504
106
6
0
363,894
1
L
Sun Wukong
9,518
529
97
5
0
379,541
0
W
Bellona
9,455
525
83
5
0
332,302
3
L
Da Ji
8,572
476
74
4
0
320,247
7
W
Artemis
9,844
547
103
6
0
305,853
1
W
Ymir
9,916
551
38
2
0
298,171
1
L
Jing Wei
6,500
361
32
2
0
291,935
1
L
Hel
9,647
536
86
5
0
356,338
5
W
Nemesis
9,982
555
123
7
0
423,243
1
L
Ne Zha
8,173
454
71
4
0
334,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role