Player Matchup

Cthulhu
Cthulhu
CaptainSpiral
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,371 Elo+
Party 1
Cliodhna
Cliodhna
Hexrampant
Cliodhna
Level 84
God Stats
8W - 4L
1,955 SR
Queue Stats
133W - 145L
1,510 Elo+
Solo
Kali
Kali
RetroSenses
Kali
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,395 Elo+
Party 1
Team Averages
Level 46
1,652 SR
1,425 Elo+

VS

Team Averages
Level 56
1,579 SR
1,512 Elo+
Izanami
Izanami
Elucid Low
Izanami
Level 29
God Stats
41W - 27L
1,646 SR
Queue Stats
97W - 86L
1,483 Elo+
Party 2
Hun Batz
Hun Batz
The3amebros
Hun Batz
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,528 Elo+
Solo
Ymir
Ymir
vvDooMeDIIxx
Ymir
Level 105
God Stats
7W - 3L
1,590 SR
Queue Stats
57W - 43L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 4 / 3
6,987
699
7,302
13,897
11,432
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Hexrampant
Cliodhna
11
4 / 8 / 1
7,961
796
8,416
12,619
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 8 / 3
6,522
652
3,722
10,671
3,409
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Elucid Low
Izanami
14
12 / 1 / 7
9,928
993
11,589
8,766
3,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
The3amebros
Hun Batz
12
5 / 3 / 11
8,617
862
9,274
9,189
3,461
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 2 / 12
8,547
855
6,607
14,015
14,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
5
Kills
20
20
Deaths
6
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
4
3
0.63
W
Izanami
Elucid Low
Izanami
12
1
7
15.5
L
Cliodhna
Hexrampant
Cliodhna
4
8
1
0.56
L
0
8
3
0.19
W
Hun Batz
The3amebros
Hun Batz
5
3
11
3.5
W
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,440
Damage
27,470
37,187
Taken
31,970
19,811
Mitigated
21,334
2,328
Healing
8,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
7,302
444
0
0
13,897
11,432
0
3,614
10,283
16,522
0
W
Izanami
Elucid Low
Izanami
11,589
6,996
0
2,326
8,766
3,805
1,225
2,532
6,234
0
44,107
L
Cliodhna
Hexrampant
Cliodhna
8,416
1,102
0
1,205
12,619
4,970
0
1,679
10,940
0
22,071
L
3,722
1,717
0
1,123
10,671
3,409
0
1,314
9,357
0
10,602
W
Hun Batz
The3amebros
Hun Batz
9,274
3,463
0
1,905
9,189
3,461
319
3,247
5,942
0
26,963
W
6,607
1,275
423
3,406
14,015
14,068
450
3,008
11,007
14,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,470
Gold Earned
27,092
69
Minions Killed
131
1
Camps Cleared
8
530,474
Distance Traveled
573,628
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,987
699
16
2
0
180,284
0
W
Izanami
9,928
993
74
7
4
204,420
0
L
Cliodhna
7,961
796
38
4
1
180,387
2
L
Kali
6,522
652
15
2
0
169,803
0
W
Hun Batz
8,617
862
40
4
4
189,286
1
W
Ymir
8,547
855
17
2
0
179,922
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role