Player Matchup

Scylla
Scylla
MATRIXMONSTERS
Scylla
Level 70
God Stats
8W - 5L
1,426 SR
Queue Stats
50W - 65L
1,318 Elo+
Solo
Zeus
Zeus
Nils5818
Zeus
Level 155
God Stats
4W - 1L
1,892 SR
Queue Stats
230W - 120L
1,607 Elo+
Party 2
Kali
Kali
trialsdx966yz
Kali
Level 28
God Stats
9W - 12L
1,480 SR
Queue Stats
215W - 133L
1,601 Elo+
Party 2
Team Averages
Level 84
1,599 SR
1,508 Elo+

VS

Team Averages
Level 27
1,422 SR
1,481 Elo+
Sobek
Sobek
 
Sobek
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Boletina
Kukulkan
Level 8
God Stats
4W - 5L
1,566 SR
Queue Stats
9W - 11L
1,443 Elo+
Party 1
Guan Yu
Guan Yu
Ridjan68
Guan Yu
Level 4
God Stats
1W - 3L
1,200 SR
Queue Stats
1W - 4L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 10
7,523
752
6,064
6,011
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
14
10 / 1 / 2
8,934
893
13,380
4,607
1,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
1 / 1 / 9
7,181
718
2,212
5,068
1,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
1 / 4 / 2
6,313
631
1,865
8,969
7,145
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
Boletina
Kukulkan
11
2 / 6 / 2
7,511
751
4,144
8,243
2,700
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Ridjan68
Guan Yu
10
2 / 3 / 2
6,723
672
629
8,949
7,363
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
13
Kills
5
7
Deaths
13
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
4
2
0.5
L
Kukulkan
Boletina
Kukulkan
2
6
2
0.5
W
2
5
10
1.4
W
Zeus
10
1
2
11
L
Guan Yu
Ridjan68
Guan Yu
2
3
2
1
W
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,656
Damage
6,638
15,686
Taken
26,161
5,697
Mitigated
17,208
3,181
Healing
2,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,865
40
0
773
8,969
7,145
0
6,107
2,640
6,053
0
L
Kukulkan
Boletina
Kukulkan
4,144
292
78
403
8,243
2,700
0
6,473
1,596
30,426
0
W
6,064
49
0
86
6,011
1,998
710
2,708
3,265
14,961
0
W
Zeus
13,380
587
77
1,034
4,607
1,716
1,478
1,875
2,732
42,484
0
L
Guan Yu
Ridjan68
Guan Yu
629
103
582
1,126
8,949
7,363
0
6,484
2,341
0
4,671
W
2,212
601
0
1,984
5,068
1,983
192
1,910
3,120
0
15,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,638
Gold Earned
20,547
115
Minions Killed
85
8
Camps Cleared
1
531,461
Distance Traveled
520,357
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,313
631
15
2
0
163,630
2
L
Kukulkan
7,511
751
59
6
0
160,608
3
W
Scylla
7,523
752
24
2
1
163,430
1
W
Zeus
8,934
893
67
7
3
181,351
1
L
Guan Yu
6,723
672
11
1
1
196,119
0
W
Kali
7,181
718
24
2
4
186,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role