Player Matchup

Hun Batz
Hun Batz
Bashrub
Hun Batz
Level 4
God Stats
6W - 1L
1,791 SR
Queue Stats
18W - 6L
1,788 Elo+
Solo
Artemis
Artemis
Scisze
Artemis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,648 Elo+
Solo
Kuzenbo
Kuzenbo
Smiteophobia
Kuzenbo
Level 17
God Stats
3W - 2L
1,546 SR
Queue Stats
54W - 51L
1,610 Elo+
Solo
Merlin
Merlin
Xkily
Merlin
Level 6
God Stats
3W - 0L
1,751 SR
Queue Stats
68W - 73L
1,746 Elo+
Solo
Cliodhna
Cliodhna
Yongenitales1
Cliodhna
Level 26
God Stats
3W - 5L
1,236 SR
Queue Stats
211W - 204L
1,570 Elo+
Solo
Team Averages
Level 12
1,565 SR
1,672 Elo+

VS

Team Averages
Level 16
1,666 SR
1,655 Elo+
Skadi
Skadi
Eizen7
Skadi
Level 18
God Stats
3W - 2L
1,724 SR
Queue Stats
27W - 20L
1,573 Elo+
Solo
Ymir
Ymir
LucaC1799
Ymir
Level 17
God Stats
4W - 1L
1,963 SR
Queue Stats
23W - 22L
1,579 Elo+
Solo
Osiris
Osiris
Ridlere
Osiris
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,807 Elo+
Solo
Bakasura
Bakasura
iufdsdagdx
Bakasura
Level 9
God Stats
1W - 2L
1,442 SR
Queue Stats
6W - 9L
1,504 Elo+
Solo
Merlin
Merlin
pozeidomeummage
Merlin
Level 23
God Stats
1W - 1L
1,703 SR
Queue Stats
6W - 2L
1,813 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bashrub
Hun Batz
16
13 / 1 / 1
9,513
680
9,144
7,083
2,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Scisze
Artemis
12
0 / 0 / 4
6,957
497
4,787
4,318
1,171
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
Smiteophobia
Kuzenbo
10
0 / 1 / 6
6,475
463
3,867
9,100
7,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Merlin
Xkily
Merlin
12
1 / 3 / 5
7,253
518
5,347
9,298
2,605
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
Yongenitales1
Cliodhna
14
3 / 2 / 1
8,309
594
6,214
8,669
4,178
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Eizen7
Skadi
10
0 / 5 / 1
5,855
418
4,453
8,101
1,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ymir
9
1 / 1 / 0
5,877
420
1,700
6,916
3,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
Ridlere
Osiris
12
2 / 2 / 1
7,460
533
6,246
9,278
8,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
iufdsdagdx
Bakasura
9
1 / 5 / 1
5,959
426
2,053
7,726
2,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
3 / 4 / 1
8,035
574
7,567
8,803
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
17
Kills
7
7
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Bashrub
Hun Batz
13
1
1
13.5
L
Skadi
Eizen7
Skadi
0
5
1
0.1
L
Ymir
1
1
0
1
L
Osiris
Ridlere
Osiris
2
2
1
1.25
W
Artemis
Scisze
Artemis
0
0
4
2
W
Kuzenbo
Smiteophobia
Kuzenbo
0
1
6
3
W
Merlin
Xkily
Merlin
1
3
5
1.17
W
Cliodhna
Yongenitales1
Cliodhna
3
2
1
1.75
L
Bakasura
iufdsdagdx
Bakasura
1
5
1
0.3
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,359
Damage
22,019
38,468
Taken
40,824
18,444
Mitigated
19,543
14,596
Healing
9,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Bashrub
Hun Batz
9,144
2,884
0
4,040
7,083
2,545
0
906
5,987
0
69,303
L
Skadi
Eizen7
Skadi
4,453
1,987
0
1,825
8,101
1,720
0
1,414
6,687
0
33,047
L
Ymir
1,700
131
0
1,798
6,916
3,938
0
1,596
5,320
14,659
0
L
Osiris
Ridlere
Osiris
6,246
1,310
0
2,327
9,278
8,257
0
887
8,391
13,924
28,779
W
Artemis
Scisze
Artemis
4,787
2,130
0
1,552
4,318
1,171
716
584
3,598
0
39,728
W
Kuzenbo
Smiteophobia
Kuzenbo
3,867
812
417
3,319
9,100
7,945
366
2,106
6,813
23,717
0
W
Merlin
Xkily
Merlin
5,347
524
0
2,999
9,298
2,605
172
5,377
3,457
37,262
0
W
Cliodhna
Yongenitales1
Cliodhna
6,214
580
0
2,269
8,669
4,178
362
1,525
7,120
706
55,072
L
Bakasura
iufdsdagdx
Bakasura
2,053
1,392
0
1,850
7,726
2,711
0
1,141
6,585
0
18,651
L
7,567
406
0
1,781
8,803
2,917
0
4,441
4,362
53,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,507
Gold Earned
33,186
456
Minions Killed
368
0
Camps Cleared
0
1,383,648
Distance Traveled
1,233,295
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,513
680
124
9
0
346,360
2
L
Skadi
5,855
418
69
5
0
239,395
5
L
Ymir
5,877
420
20
1
0
274,470
6
L
Osiris
7,460
533
97
7
0
206,749
1
W
Artemis
6,957
497
93
7
0
248,311
1
W
Kuzenbo
6,475
463
32
2
0
252,980
3
W
Merlin
7,253
518
81
6
0
233,489
1
W
Cliodhna
8,309
594
126
9
0
302,508
3
L
Bakasura
5,959
426
65
5
0
260,985
1
L
Merlin
8,035
574
117
8
0
251,696
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role