Player Matchup

Nemesis
Nemesis
Gold IV
 
Nemesis
Gold IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold II
 
Sol
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Bronze III
 
Osiris
Bronze III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
Kiitemworth
Danzaburou
Gold V
Level 82
God Stats
1W - 0L
1,795 SR
Queue Stats
52W - 59L
1,478 MMR
Solo
Athena
Athena
Gold II
Thupeshy22
Athena
Gold II
Level 97
God Stats
2W - 3L
1,192 SR
Queue Stats
59W - 67L
1,521 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,497 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,521 SR
1,476 MMR
Bakasura
Bakasura
Platinum IV
 
Bakasura
Platinum IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold III
 
Anubis
Gold III
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold V
FlattenTheEarth
Xing Tian
Gold V
Level 86
God Stats
2W - 4L
1,565 SR
Queue Stats
184W - 177L
1,377 MMR
Solo
Neith
Neith
Gold III
Lattar
Neith
Gold III
Level 148
God Stats
42W - 36L
1,581 SR
Queue Stats
189W - 189L
1,502 MMR
Solo
Agni
Agni
Gold V
SuperBarrex
Agni
Gold V
Level 114
God Stats
1W - 4L
1,461 SR
Queue Stats
53W - 54L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
6 / 0 / 2
7,638
694
5,770
7,200
2,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
 
Sol
11
0 / 1 / 2
6,532
594
6,592
5,680
1,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
 
Osiris
11
0 / 0 / 5
6,353
578
3,353
7,332
2,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Kiitemworth
Danzaburou
11
1 / 3 / 1
6,608
601
2,799
5,366
1,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
Thupeshy22
Athena
10
3 / 2 / 1
6,303
573
3,823
8,953
5,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
Morgan Le FayKaliTiamatBastetGilgamesh

VS

Bans
The MorriganFenrirGebLokiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 2 / 0
6,654
605
2,233
7,301
2,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Anubis
 
Anubis
10
0 / 4 / 0
6,089
554
5,490
7,563
3,038
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
FlattenTheEarth
Xing Tian
9
0 / 0 / 4
5,998
545
3,183
6,558
4,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Neith
Lattar
Neith
10
2 / 2 / 2
6,339
576
3,450
5,461
1,503
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
2 / 2 / 1
6,347
577
5,358
8,073
2,977
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
10
Kills
6
6
Deaths
10
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
0
2
7
W
Sol
 
Sol
0
1
2
1
W
Osiris
 
Osiris
0
0
5
2.5
L
Bakasura
 
Bakasura
2
2
0
1
L
Anubis
 
Anubis
0
4
0
0
L
Xing Tian
FlattenTheEarth
Xing Tian
0
0
4
2
W
Danzaburou
Kiitemworth
Danzaburou
1
3
1
0.5
L
Neith
Lattar
Neith
2
2
2
1.5
L
2
2
1
1.25
W
Athena
Thupeshy22
Athena
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,337
Damage
19,714
34,531
Taken
34,956
14,650
Mitigated
14,302
13,109
Healing
11,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,770
2,250
0
2,034
7,200
2,774
0
2,419
4,781
0
52,921
W
Sol
 
Sol
6,592
2,628
0
3,448
5,680
1,987
1,294
3,727
1,953
39,796
4,333
W
Osiris
 
Osiris
3,353
571
0
3,132
7,332
2,828
0
4,292
3,040
0
29,442
L
Bakasura
 
Bakasura
2,233
1,682
0
2,475
7,301
2,432
10
1,575
5,726
0
34,643
L
Anubis
 
Anubis
5,490
592
0
3,588
7,563
3,038
622
454
7,109
38,701
0
L
Xing Tian
FlattenTheEarth
Xing Tian
3,183
584
0
1,260
6,558
4,352
0
1,794
4,764
13,802
0
W
Danzaburou
Kiitemworth
Danzaburou
2,799
1,423
0
1,651
5,366
1,678
792
1,025
4,109
0
47,871
L
Neith
Lattar
Neith
3,450
1,658
0
924
5,461
1,503
58
947
4,514
0
36,981
L
5,358
546
0
2,819
8,073
2,977
0
4,912
3,161
41,616
0
W
Athena
Thupeshy22
Athena
3,823
1,446
0
2,844
8,953
5,383
0
2,793
6,085
15,873
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,434
Gold Earned
31,427
379
Minions Killed
367
0
Camps Cleared
0
1,152,970
Distance Traveled
1,140,944
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,638
694
101
9
0
249,362
3
W
Sol
6,532
594
92
8
0
212,406
6
W
Osiris
6,353
578
72
7
0
224,660
5
L
Bakasura
6,654
605
97
9
0
301,001
0
L
Anubis
6,089
554
82
7
0
171,831
2
L
Xing Tian
5,998
545
27
2
0
229,239
4
W
Danzaburou
6,608
601
95
9
0
209,248
4
L
Neith
6,339
576
79
7
0
206,515
7
L
Agni
6,347
577
82
7
0
232,358
4
W
Athena
6,303
573
19
2
0
257,294
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role