Player Matchup

Jing Wei
Jing Wei
Boas Style
Jing Wei
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
581W - 599L
1,496 Elo+
Solo
Jormungandr
Jormungandr
FR Akinaro
Jormungandr
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 34L
1,501 Elo+
Solo
Set
Set
Jetstardust54
Set
Level 89
God Stats
4W - 5L
1,469 SR
Queue Stats
195W - 163L
1,511 Elo+
Solo
Anhur
Anhur
Senor Shmuck 69
Anhur
Level 85
God Stats
16W - 29L
1,183 SR
Queue Stats
100W - 125L
1,394 Elo+
Solo
Hel
Hel
only 1 connolly
Hel
Level 104
God Stats
7W - 9L
1,568 SR
Queue Stats
413W - 375L
1,528 Elo+
Solo
Team Averages
Level 85
1,444 SR
1,486 Elo+

VS

Team Averages
Level 122
1,489 SR
1,475 Elo+
Artemis
Artemis
 
Artemis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Got The Biscuit
Hercules
Level 144
God Stats
42W - 53L
1,508 SR
Queue Stats
185W - 194L
1,549 Elo+
Solo
Zeus
Zeus
MadGhost74
Zeus
Level 100
God Stats
9W - 10L
1,405 SR
Queue Stats
243W - 265L
1,390 Elo+
Party 1
Ares
Ares
Real0ceanMan
Ares
Level 148
God Stats
4W - 1L
1,614 SR
Queue Stats
503W - 521L
1,555 Elo+
Solo
Cliodhna
Cliodhna
ÕKaugia
Cliodhna
Level 109
God Stats
14W - 9L
1,416 SR
Queue Stats
264W - 274L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Boas Style
Jing Wei
8
0 / 4 / 0
4,864
486
2,498
5,922
1,609
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
FR Akinaro
Jormungandr
6
0 / 2 / 0
4,366
437
2,101
7,698
4,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
2 / 6 / 0
5,132
513
2,232
7,641
2,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 2 / 0
4,822
482
1,669
5,197
1,141
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 0
5,270
527
1,133
5,792
1,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
3 / 0 / 2
5,655
566
4,004
3,820
1,116
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
11
3 / 0 / 1
6,658
666
4,530
6,349
5,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 0 / 1
6,079
608
2,537
3,725
1,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
2 / 0 / 7
5,636
564
5,842
5,696
3,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
ÕKaugia
Cliodhna
9
6 / 2 / 4
6,078
608
5,809
4,234
1,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
2
Kills
16
16
Deaths
2
0
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
0
2
4
L
Jing Wei
Boas Style
Jing Wei
0
4
0
0
L
Jormungandr
FR Akinaro
Jormungandr
0
2
0
0
W
Hercules
3
0
1
3.5
L
2
6
0
0.33
W
2
0
1
2.5
W
2
0
7
5.5
L
0
2
0
0
L
0
2
0
0
W
Cliodhna
ÕKaugia
Cliodhna
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,633
Damage
22,722
32,250
Taken
23,824
11,076
Mitigated
13,418
9,040
Healing
10,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
4,004
1,800
0
1,482
3,820
1,116
0
365
3,455
0
31,615
L
Jing Wei
Boas Style
Jing Wei
2,498
1,812
0
1,093
5,922
1,609
0
516
5,406
0
23,688
L
Jormungandr
FR Akinaro
Jormungandr
2,101
840
97
1,744
7,698
4,183
0
1,870
5,828
14,102
0
W
Hercules
4,530
1,000
0
3,664
6,349
5,996
46
0
6,349
7,543
25,227
L
2,232
955
0
1,475
7,641
2,637
0
2,260
5,381
0
24,125
W
2,537
349
0
1,951
3,725
1,312
316
1,401
2,324
29,964
2,544
W
5,842
991
0
2,382
5,696
3,319
0
1,398
4,298
11,410
0
L
1,669
877
0
1,979
5,197
1,141
0
1,553
3,644
0
23,613
L
1,133
157
357
2,295
5,792
1,506
0
2,721
3,071
30,835
0
W
Cliodhna
ÕKaugia
Cliodhna
5,809
479
0
915
4,234
1,675
207
70
4,164
0
24,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,454
Gold Earned
30,106
244
Minions Killed
265
0
Camps Cleared
0
942,138
Distance Traveled
998,587
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,655
566
57
6
0
175,180
5
L
Jing Wei
4,864
486
56
6
0
191,618
3
L
Jormungandr
4,366
437
21
2
0
177,803
4
W
Hercules
6,658
666
76
8
0
204,954
3
L
Set
5,132
513
49
5
0
201,960
2
W
Zeus
6,079
608
82
8
0
185,306
1
W
Ares
5,636
564
11
1
0
199,980
3
L
Anhur
4,822
482
58
6
0
174,211
2
L
Hel
5,270
527
60
6
0
196,546
1
W
Cliodhna
6,078
608
39
4
0
233,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role