Player Matchup

Da Ji
Da Ji
Aa_kauto_2
Da Ji
Level 5
God Stats
0W - 3L
1,142 SR
Queue Stats
4W - 11L
1,166 Elo+
Solo
Cliodhna
Cliodhna
Dio brando7839
Cliodhna
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,432 Elo+
Solo
Ratatoskr
Ratatoskr
Morvayne5449
Ratatoskr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,454 Elo+
Solo
Cthulhu
Cthulhu
VADABARI
Cthulhu
Level 6
God Stats
0W - 1L
1,142 SR
Queue Stats
1W - 1L
1,708 Elo+
Solo
Guan Yu
Guan Yu
pistoldisco
Guan Yu
Level 20
God Stats
3W - 2L
1,576 SR
Queue Stats
25W - 32L
1,370 Elo+
Solo
Team Averages
Level 7
1,372 SR
1,426 Elo+

VS

Team Averages
Level 16
1,495 SR
1,480 Elo+
Gilgamesh
Gilgamesh
Garnetdagger459
Gilgamesh
Level 3
God Stats
2W - 0L
1,741 SR
Queue Stats
4W - 2L
1,739 Elo+
Solo
Fenrir
Fenrir
Shinrain
Fenrir
Level 29
God Stats
11W - 14L
1,319 SR
Queue Stats
43W - 45L
1,277 Elo+
Solo
Artemis
Artemis
WHERESmySUPPORT
Artemis
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
111W - 122L
1,602 Elo+
Solo
Ymir
Ymir
ZanZem
Ymir
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 30L
1,480 Elo+
Solo
Da Ji
Da Ji
yasen_musenov88
Da Ji
Level 28
God Stats
16W - 23L
1,413 SR
Queue Stats
361W - 449L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
8
0 / 13 / 1
5,686
379
3,785
11,505
3,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cliodhna
15
4 / 2 / 0
8,661
577
7,011
10,305
3,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ratatoskr
Morvayne5449
Ratatoskr
2
0 / 0 / 0
4,443
296
387
853
198
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cthulhu
VADABARI
Cthulhu
9
0 / 9 / 1
5,728
382
3,645
12,778
5,637
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Guan Yu
pistoldisco
Guan Yu
12
1 / 2 / 0
6,913
461
2,833
7,331
6,594
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Garnetdagger459
Gilgamesh
15
13 / 1 / 2
9,482
632
12,392
9,373
7,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Shinrain
Fenrir
10
4 / 1 / 7
7,454
497
3,474
9,109
6,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 1 / 12
6,759
451
4,280
5,460
1,790
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
ZanZem
Ymir
15
4 / 2 / 1
8,715
581
6,361
8,779
4,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 8
7,754
517
3,139
6,959
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
55
5
Kills
25
26
Deaths
7
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Da Ji
0
13
1
0.04
L
Cliodhna
4
2
0
2
W
Gilgamesh
Garnetdagger459
Gilgamesh
13
1
2
14
L
Ratatoskr
Morvayne5449
Ratatoskr
0
0
0
0
W
Fenrir
Shinrain
Fenrir
4
1
7
7.5
L
Cthulhu
VADABARI
Cthulhu
0
9
1
0.06
W
1
1
12
7
W
Ymir
ZanZem
Ymir
4
2
1
2.25
L
Guan Yu
pistoldisco
Guan Yu
1
2
0
0.5
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,661
Damage
29,646
42,772
Taken
39,680
19,947
Mitigated
23,322
7,167
Healing
8,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
3,785
1,259
0
282
11,505
3,806
0
930
10,575
0
18,281
L
Cliodhna
7,011
864
0
4,144
10,305
3,712
0
548
9,757
0
59,192
W
Gilgamesh
Garnetdagger459
Gilgamesh
12,392
5,048
0
2,992
9,373
7,171
164
1,349
8,024
0
67,526
L
Ratatoskr
Morvayne5449
Ratatoskr
387
221
0
677
853
198
0
492
361
0
1,350
W
Fenrir
Shinrain
Fenrir
3,474
824
0
1,384
9,109
6,055
791
609
8,500
0
17,567
L
Cthulhu
VADABARI
Cthulhu
3,645
1,123
0
494
12,778
5,637
0
902
11,876
16,424
0
W
4,280
2,130
0
1,060
5,460
1,790
2,069
586
4,874
0
22,646
W
Ymir
ZanZem
Ymir
6,361
2,173
0
1,705
8,779
4,867
726
804
7,975
51,845
4,724
L
Guan Yu
pistoldisco
Guan Yu
2,833
466
0
1,570
7,331
6,594
22
2,955
4,376
0
33,423
W
3,139
869
0
944
6,959
3,439
1,726
297
6,662
0
33,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,431
Gold Earned
40,164
264
Minions Killed
375
0
Camps Cleared
0
1,155,683
Distance Traveled
1,363,710
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,686
379
35
2
0
271,704
1
L
Cliodhna
8,661
577
122
8
0
321,395
0
W
Gilgamesh
9,482
632
119
8
0
299,307
0
L
Ratatoskr
4,443
296
4
0
0
42,166
0
W
Fenrir
7,454
497
33
2
0
295,400
2
L
Cthulhu
5,728
382
24
2
0
256,285
0
W
Artemis
6,759
451
35
2
0
218,922
3
W
Ymir
8,715
581
121
8
0
268,542
1
L
Guan Yu
6,913
461
79
5
0
264,133
4
W
Da Ji
7,754
517
67
4
0
281,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role