Player Matchup

Danzaburou
Danzaburou
Hendrikronald
Danzaburou
Level 64
God Stats
9W - 7L
1,573 SR
Queue Stats
162W - 168L
1,460 Elo+
Solo
Bacchus
Bacchus
LazyRat745
Bacchus
Level 22
God Stats
1W - 3L
1,642 SR
Queue Stats
21W - 21L
1,397 Elo+
Solo
Discordia
Discordia
Luana9876
Discordia
Level 160
God Stats
3W - 2L
1,697 SR
Queue Stats
26W - 34L
1,362 Elo+
Solo
Da Ji
Da Ji
charquiserker
Da Ji
Level 102
God Stats
1W - 2L
1,580 SR
Queue Stats
55W - 67L
1,364 Elo+
Solo
Nu Wa
Nu Wa
zabuzakk
Nu Wa
Level 29
God Stats
8W - 10L
1,609 SR
Queue Stats
391W - 407L
1,475 Elo+
Solo
Team Averages
Level 75
1,620 SR
1,412 Elo+

VS

Team Averages
Level 108
1,655 SR
1,499 Elo+
Cerberus
Cerberus
 
Cerberus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Goobensteinnnn
Charybdis
Level 126
God Stats
1W - 2L
1,603 SR
Queue Stats
72W - 77L
1,443 Elo+
Party 1
Neith
Neith
Hoodedman45
Neith
Level 15
God Stats
1W - 1L
1,784 SR
Queue Stats
7W - 11L
1,500 Elo+
Party 1
Ra
Ra
I MiRRor I96
Ra
Level 141
God Stats
2W - 1L
1,825 SR
Queue Stats
29W - 29L
1,541 Elo+
Party 1
Bellona
Bellona
NyirusCevron
Bellona
Level 140
God Stats
5W - 2L
1,563 SR
Queue Stats
91W - 107L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hendrikronald
Danzaburou
15
1 / 7 / 3
9,646
603
9,491
17,941
7,696
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
LazyRat745
Bacchus
16
0 / 6 / 8
10,448
653
12,182
23,660
37,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
Luana9876
Discordia
18
3 / 3 / 4
10,666
667
16,972
16,776
6,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 6 / 1
10,183
636
10,216
17,785
8,228
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nu Wa
zabuzakk
Nu Wa
17
3 / 2 / 1
10,016
626
22,493
13,366
4,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
2 / 3 / 10
12,041
753
9,444
23,741
24,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charybdis
Goobensteinnnn
Charybdis
20
13 / 0 / 9
15,020
939
35,722
24,133
10,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 2 / 5
9,506
594
5,780
12,018
4,902
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
4 / 2 / 13
12,732
796
13,095
15,459
7,316
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bellona
NyirusCevron
Bellona
18
5 / 3 / 13
13,202
825
14,762
21,043
26,891
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
74
10
Kills
24
24
Deaths
10
17
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
3
10
2.33
W
Charybdis
Goobensteinnnn
Charybdis
13
0
9
17.5
L
Danzaburou
Hendrikronald
Danzaburou
1
7
3
0.36
W
0
2
5
1.25
W
4
2
13
5.25
L
Bacchus
LazyRat745
Bacchus
0
6
8
0.67
L
Discordia
Luana9876
Discordia
3
3
4
1.67
W
Bellona
NyirusCevron
Bellona
5
3
13
3.83
L
3
6
1
0.58
L
Nu Wa
zabuzakk
Nu Wa
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,354
Damage
78,803
89,528
Taken
96,394
64,502
Mitigated
74,457
15,582
Healing
37,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,444
157
2,903
4,914
23,741
24,908
420
11,042
12,233
28,441
0
W
Charybdis
Goobensteinnnn
Charybdis
35,722
22,549
0
11,535
24,133
10,440
4,236
14,120
9,653
0
98,193
L
Danzaburou
Hendrikronald
Danzaburou
9,491
2,066
642
2,329
17,941
7,696
1
3,147
14,730
0
25,074
W
5,780
818
0
469
12,018
4,902
0
7,473
4,381
0
18,132
W
13,095
1,212
4,889
6,295
15,459
7,316
738
9,575
5,716
61,466
0
L
Bacchus
LazyRat745
Bacchus
12,182
1,115
0
4,313
23,660
37,237
0
6,193
17,220
24,184
0
L
Discordia
Luana9876
Discordia
16,972
768
0
5,677
16,776
6,561
0
4,480
12,226
56,401
0
W
Bellona
NyirusCevron
Bellona
14,762
3,755
3,120
2,984
21,043
26,891
691
8,339
12,330
0
34,751
L
10,216
3,351
0
517
17,785
8,228
0
4,668
12,993
0
26,265
L
Nu Wa
zabuzakk
Nu Wa
22,493
6,013
91
2,013
13,366
4,780
73
3,961
9,279
52,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,959
Gold Earned
62,501
275
Minions Killed
411
9
Camps Cleared
7
1,424,280
Distance Traveled
1,502,208
21
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,041
753
48
3
0
300,077
1
W
Charybdis
15,020
939
147
9
3
289,875
1
L
Danzaburou
9,646
603
41
3
0
259,234
4
W
Neith
9,506
594
31
2
0
242,394
0
W
Ra
12,732
796
140
9
4
333,641
1
L
Bacchus
10,448
653
17
1
1
303,427
4
L
Discordia
10,666
667
94
6
1
282,305
5
W
Bellona
13,202
825
45
3
0
336,221
0
L
Da Ji
10,183
636
32
2
4
316,833
4
L
Nu Wa
10,016
626
91
6
3
262,481
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role