Player Matchup

Hou Yi
Hou Yi
MasculineBulldog
Hou Yi
Level 108
God Stats
4W - 0L
1,940 SR
Queue Stats
67W - 83L
1,440 Elo+
Party 1
Ymir
Ymir
Pfeen
Ymir
Level 25
God Stats
21W - 18L
1,631 SR
Queue Stats
41W - 73L
1,392 Elo+
Solo
Cliodhna
Cliodhna
VengefulWarSlug
Cliodhna
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 101L
1,474 Elo+
Party 1
Team Averages
Level 80
1,690 SR
1,436 Elo+

VS

Team Averages
Level 92
1,648 SR
1,481 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Joeuknowwho
Chang'e
Level 133
God Stats
16W - 1L
1,945 SR
Queue Stats
404W - 181L
1,682 Elo+
Party 2
Jing Wei
Jing Wei
tattoo_baby1992
Jing Wei
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 19L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 7 / 4
14,278
714
20,842
17,359
8,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Pfeen
Ymir
15
2 / 4 / 13
13,401
670
7,969
22,020
31,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
15
3 / 7 / 9
12,868
643
18,812
17,031
7,336
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
9 / 2 / 9
13,935
697
20,521
22,572
26,243
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chang'e
Joeuknowwho
Chang'e
18
9 / 2 / 8
13,672
684
24,646
19,578
6,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
12
0 / 13 / 6
10,572
529
2,428
18,414
4,863

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
41
17
Kills
18
18
Deaths
17
26
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
9
2
9
6.75
L
Chang'e
Joeuknowwho
Chang'e
9
2
8
6.5
W
12
7
4
2
W
Ymir
Pfeen
Ymir
2
4
13
2.13
W
Cliodhna
3
7
9
1.07
L
Jing Wei
0
13
6
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,623
Damage
47,595
56,410
Taken
60,564
47,018
Mitigated
38,058
10,577
Healing
21,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
20,521
1,073
899
3,811
22,572
26,243
246
2,833
19,739
57,323
0
L
Chang'e
Joeuknowwho
Chang'e
24,646
1,298
5,252
11,475
19,578
6,952
831
3,430
16,148
62,974
0
W
20,842
12,719
0
5,021
17,359
8,407
1,726
14,263
2,770
0
54,859
W
Ymir
Pfeen
Ymir
7,969
2,116
0
4,479
22,020
31,275
264
16,063
5,245
23,989
0
W
Cliodhna
18,812
2,713
0
1,077
17,031
7,336
828
13,981
2,696
0
48,290
L
Jing Wei
2,428
758
0
23
18,414
4,863
141
2,495
15,919
0
11,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,547
Gold Earned
38,179
166
Minions Killed
195
5
Camps Cleared
11
1,027,742
Distance Traveled
1,080,335
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
13,935
697
72
4
5
405,411
6
L
Chang'e
13,672
684
103
5
6
390,511
5
W
Hou Yi
14,278
714
73
4
3
318,562
3
W
Ymir
13,401
670
38
2
0
328,099
2
W
Cliodhna
12,868
643
55
3
2
381,081
2
L
Jing Wei
10,572
529
20
1
0
284,413
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role