Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
FRACTURE 911
Nox
Level 155
God Stats
14W - 9L
1,587 SR
Queue Stats
951W - 931L
1,411 Elo+
Solo
Sobek
Sobek
HanJa16
Sobek
Level 60
God Stats
1W - 3L
1,549 SR
Queue Stats
126W - 154L
1,324 Elo+
Solo
Freya
Freya
PicanteCheese21
Freya
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 51L
1,356 Elo+
Solo
Agni
Agni
T-boneA912
Agni
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 19L
1,394 Elo+
Solo
Team Averages
Level 86
1,527 SR
1,397 Elo+

VS

Team Averages
Level 117
1,576 SR
1,482 Elo+
Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BRKDT
Zeus
Level 104
God Stats
8W - 0L
1,943 SR
Queue Stats
405W - 419L
1,461 Elo+
Solo
Hachiman
Hachiman
EeyoreLabyrinth
Hachiman
Level 160
God Stats
14W - 18L
1,361 SR
Queue Stats
468W - 634L
1,371 Elo+
Solo
Hou Yi
Hou Yi
StoneHardWoody
Hou Yi
Level 57
God Stats
4W - 2L
1,575 SR
Queue Stats
122W - 111L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
3 / 3 / 5
10,144
676
9,618
18,672
10,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
5 / 2 / 6
10,075
672
13,189
8,776
2,835
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
HanJa16
Sobek
16
0 / 8 / 7
9,015
601
5,409
23,788
21,808
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
5 / 5 / 2
9,959
664
6,319
15,924
5,283
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 5 / 2
8,744
583
6,808
9,242
2,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
0 / 3 / 21
11,215
748
6,877
19,279
24,158
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
 
Sun Wukong
17
1 / 1 / 13
10,270
685
3,599
11,005
14,882
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
BRKDT
Zeus
20
13 / 5 / 7
12,852
857
19,267
9,988
4,932
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
17
2 / 3 / 13
10,511
701
11,765
9,186
4,115
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
7 / 3 / 11
11,621
775
26,999
13,057
6,801
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
88
14
Kills
23
23
Deaths
15
22
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
3
5
1.83
W
Ymir
 
Ymir
0
3
21
3.5
W
Sun Wukong
 
Sun Wukong
1
1
13
7.5
W
Zeus
BRKDT
Zeus
13
5
7
3.3
W
Hachiman
2
3
13
2.83
L
5
2
6
4
L
Sobek
HanJa16
Sobek
0
8
7
0.44
L
5
5
2
1.2
W
7
3
11
4.17
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,343
Damage
68,507
76,402
Taken
62,515
42,777
Mitigated
54,888
28,398
Healing
26,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,618
910
702
6,568
18,672
10,387
0
6,933
11,739
30,765
0
W
Ymir
 
Ymir
6,877
275
2,173
6,827
19,279
24,158
464
10,392
8,887
12,788
0
W
Sun Wukong
 
Sun Wukong
3,599
888
1,196
3,914
11,005
14,882
397
7,276
3,729
0
17,202
W
Zeus
BRKDT
Zeus
19,267
3,093
945
1,667
9,988
4,932
593
6,814
3,174
50,854
0
W
Hachiman
11,765
4,310
2,019
2,414
9,186
4,115
967
7,011
2,175
0
22,613
L
13,189
177
2,010
1,587
8,776
2,835
0
2,962
5,814
26,742
0
L
Sobek
HanJa16
Sobek
5,409
128
2,348
4,614
23,788
21,808
0
6,397
17,391
15,376
0
L
6,319
2,037
2,184
5,563
15,924
5,283
0
6,955
8,969
11,035
0
W
26,999
12,261
1,939
3,271
13,057
6,801
2,972
9,850
3,207
0
47,010
L
6,808
442
1,809
1,013
9,242
2,464
0
2,897
6,345
19,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,937
Gold Earned
56,469
125
Minions Killed
172
0
Camps Cleared
0
1,331,880
Distance Traveled
1,399,995
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,144
676
40
3
0
275,654
0
W
Ymir
11,215
748
9
1
0
293,612
0
W
Sun Wukong
10,270
685
29
2
0
297,539
2
W
Zeus
12,852
857
65
4
0
262,322
0
W
Hachiman
10,511
701
19
1
0
273,805
2
L
Nox
10,075
672
23
2
0
287,049
0
L
Sobek
9,015
601
12
1
0
260,596
1
L
Freya
9,959
664
14
1
0
286,348
2
W
Hou Yi
11,621
775
50
3
0
272,717
0
L
Agni
8,744
583
36
2
0
222,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role