Player Matchup

Geb
Geb
Kiniq
Geb
Level 37
God Stats
7W - 3L
1,540 SR
Queue Stats
24W - 15L
1,530 Elo+
Party 1
Ymir
Ymir
Rookshank3265
Ymir
Level 28
God Stats
7W - 11L
1,442 SR
Queue Stats
325W - 331L
1,457 Elo+
Solo
Tsukuyomi
Tsukuyomi
Senju Ronin
Tsukuyomi
Level 27
God Stats
9W - 4L
1,515 SR
Queue Stats
16W - 18L
1,388 Elo+
Solo
Ne Zha
Ne Zha
Smurfin Smit
Ne Zha
Level 8
God Stats
2W - 0L
1,186 SR
Queue Stats
11W - 10L
1,454 Elo+
Party 1
Chang'e
Chang'e
SnorlaxCuddles
Chang'e
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
9W - 13L
1,500 Elo+
Solo
Team Averages
Level 21
1,437 SR
1,466 Elo+

VS

Team Averages
Level 12
1,467 SR
1,462 Elo+
Mercury
Mercury
Cangry227
Mercury
Level 20
God Stats
0W - 2L
1,850 SR
Queue Stats
5W - 6L
1,565 Elo+
Solo
Achilles
Achilles
Gurkahamaru
Achilles
Level 24
God Stats
27W - 26L
1,449 SR
Queue Stats
69W - 100L
1,329 Elo+
Solo
Bellona
Bellona
PunyStarling683
Bellona
Level 7
God Stats
0W - 1L
1,281 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
Zaid__Haider
Anubis
Level 2
God Stats
0W - 2L
1,255 SR
Queue Stats
1W - 2L
1,418 Elo+
Solo
Sylvanus
Sylvanus
k41vt82
Sylvanus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 15L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Kiniq
Geb
13
1 / 2 / 3
8,113
477
4,227
15,281
10,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
4 / 1 / 0
9,559
562
6,587
9,414
11,063
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Senju Ronin
Tsukuyomi
15
1 / 1 / 1
8,856
521
1,557
6,245
2,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ne Zha
15
4 / 4 / 5
9,651
568
6,679
13,927
4,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
7 / 5 / 1
9,448
556
10,277
12,376
3,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cangry227
Mercury
15
7 / 3 / 3
9,285
546
13,178
12,180
3,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
Gurkahamaru
Achilles
13
2 / 1 / 0
7,608
448
4,932
8,924
6,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 3 / 1
6,581
387
3,495
9,473
6,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
9
2 / 4 / 3
6,772
398
6,012
7,316
2,954
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
k41vt82
Sylvanus
7
0 / 6 / 1
5,563
327
1,726
6,402
3,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
17
Kills
12
13
Deaths
17
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
Cangry227
Mercury
7
3
3
2.83
L
Achilles
Gurkahamaru
Achilles
2
1
0
2
W
Geb
Kiniq
Geb
1
2
3
1.25
L
1
3
1
0.5
W
4
1
0
4
W
Tsukuyomi
Senju Ronin
Tsukuyomi
1
1
1
1.5
W
Ne Zha
4
4
5
1.63
W
7
5
1
1.5
L
Anubis
2
4
3
0.88
L
Sylvanus
k41vt82
Sylvanus
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,327
Damage
29,343
57,243
Taken
44,295
32,154
Mitigated
23,165
19,790
Healing
8,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Cangry227
Mercury
13,178
9,309
0
2,919
12,180
3,753
0
4,805
7,220
0
60,911
L
Achilles
Gurkahamaru
Achilles
4,932
1,301
0
835
8,924
6,331
0
2,546
6,378
0
35,923
W
Geb
Kiniq
Geb
4,227
873
2,136
2,705
15,281
10,362
752
2,376
12,905
18,710
0
L
3,495
812
116
1,288
9,473
6,269
172
5,357
4,046
0
22,084
W
6,587
972
0
2,582
9,414
11,063
256
342
8,425
53,135
0
W
Tsukuyomi
Senju Ronin
Tsukuyomi
1,557
497
0
1,355
6,245
2,065
1,436
197
6,048
0
49,995
W
Ne Zha
6,679
3,226
0
6,046
13,927
4,995
0
264
13,571
0
48,957
W
10,277
822
621
4,345
12,376
3,669
1,560
4,112
8,264
47,228
0
L
Anubis
6,012
552
0
2,098
7,316
2,954
227
4,949
2,007
28,182
0
L
Sylvanus
k41vt82
Sylvanus
1,726
855
400
659
6,402
3,858
95
2,633
3,553
11,390
3,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,627
Gold Earned
35,809
413
Minions Killed
302
0
Camps Cleared
0
1,403,395
Distance Traveled
1,342,841
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,285
546
110
6
0
352,390
1
L
Achilles
7,608
448
63
4
0
322,444
2
W
Geb
8,113
477
23
1
0
309,545
1
L
Bellona
6,581
387
47
3
0
304,384
1
W
Ymir
9,559
562
124
7
0
227,267
0
W
Tsukuyomi
8,856
521
96
6
0
302,502
0
W
Ne Zha
9,651
568
76
4
0
277,162
0
W
Chang'e
9,448
556
94
6
0
286,919
2
L
Anubis
6,772
398
50
3
0
203,214
2
L
Sylvanus
5,563
327
32
2
0
160,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role