Player Matchup

Zeus
Zeus
 
Zeus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Bouyatomic
Cthulhu
Level 38
God Stats
3W - 2L
1,649 SR
Queue Stats
149W - 150L
1,491 Elo+
Solo
Cliodhna
Cliodhna
Metosin
Cliodhna
Level 148
God Stats
12W - 10L
1,409 SR
Queue Stats
492W - 482L
1,590 Elo+
Party 1
Team Averages
Level 115
1,519 SR
1,527 Elo+

VS

Team Averages
Level 127
1,556 SR
1,457 Elo+
Ares
Ares
BAD2MEET1
Ares
Level 160
God Stats
226W - 247L
1,470 SR
Queue Stats
507W - 583L
1,417 Elo+
Party 2
Nox
Nox
Krimzon1000
Nox
Level 155
God Stats
5W - 5L
1,741 SR
Queue Stats
215W - 202L
1,506 Elo+
Party 2
Bellona
Bellona
Ultraevan
Bellona
Level 66
God Stats
9W - 10L
1,457 SR
Queue Stats
222W - 244L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
2 / 0 / 5
7,057
706
6,261
2,880
877
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Bouyatomic
Cthulhu
12
1 / 0 / 6
6,990
699
7,610
6,563
5,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
Metosin
Cliodhna
12
5 / 0 / 2
7,711
771
7,245
2,807
1,111
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
9
0 / 2 / 0
5,841
584
1,692
8,316
5,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 4 / 0
6,252
625
2,200
6,950
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
Ultraevan
Bellona
9
0 / 2 / 0
6,079
608
3,115
10,367
6,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
8
Kills
0
0
Deaths
8
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
0
5
4.5
L
Ares
0
2
0
0
W
Cthulhu
Bouyatomic
Cthulhu
1
0
6
4
L
0
4
0
0
W
Cliodhna
Metosin
Cliodhna
5
0
2
6
L
Bellona
Ultraevan
Bellona
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,116
Damage
7,007
12,250
Taken
25,633
7,534
Mitigated
15,034
5,903
Healing
6,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
6,261
249
0
1,615
2,880
877
436
1,490
1,352
20,055
0
L
Ares
1,692
81
0
1,822
8,316
5,914
0
5,331
2,859
6,138
0
W
Cthulhu
Bouyatomic
Cthulhu
7,610
96
839
1,981
6,563
5,546
60
1,649
4,853
31,633
0
L
2,200
225
0
1,626
6,950
3,115
0
3,830
2,867
24,071
0
W
Cliodhna
Metosin
Cliodhna
7,245
639
0
1,468
2,807
1,111
495
912
1,843
0
18,421
L
Bellona
Ultraevan
Bellona
3,115
569
0
2,801
10,367
6,005
0
4,613
5,415
0
15,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,758
Gold Earned
18,172
123
Minions Killed
107
4
Camps Cleared
5
550,807
Distance Traveled
533,057
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,057
706
46
5
1
147,836
0
L
Ares
5,841
584
7
1
1
156,440
1
W
Cthulhu
6,990
699
45
5
2
194,261
1
L
Nox
6,252
625
69
7
0
165,832
3
W
Cliodhna
7,711
771
32
3
1
208,710
5
L
Bellona
6,079
608
31
3
4
210,785
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role