Player Matchup

Persephone
Persephone
BalancedTank
Persephone
Level 22
God Stats
0W - 1L
1,526 SR
Queue Stats
28W - 20L
1,616 Elo+
Party 2
Discordia
Discordia
Evotian
Discordia
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Hera
Hera
PC SL4Y3R
Hera
Level 148
God Stats
1W - 1L
1,711 SR
Queue Stats
68W - 51L
1,647 Elo+
Party 2
Rama
Rama
VitreousSign154
Rama
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,701 Elo+
Party 3
Yemoja
Yemoja
t0xIcJ3st3r
Yemoja
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 56L
1,614 Elo+
Party 2
Team Averages
Level 90
1,547 SR
1,616 Elo+

VS

Team Averages
Level 63
1,559 SR
1,555 Elo+
Skadi
Skadi
Hierba
Skadi
Level 138
God Stats
2W - 1L
1,634 SR
Queue Stats
56W - 55L
1,553 Elo+
Party 1
Yemoja
Yemoja
Z Artikz
Yemoja
Level 80
God Stats
1W - 1L
1,255 SR
Queue Stats
39W - 26L
1,593 Elo+
Party 1
Cthulhu
Cthulhu
camademadera
Cthulhu
Level 29
God Stats
3W - 2L
1,460 SR
Queue Stats
147W - 129L
1,542 Elo+
Solo
Raijin
Raijin
chikizR7
Raijin
Level 26
God Stats
1W - 0L
1,973 SR
Queue Stats
20W - 9L
1,672 Elo+
Party 1
Medusa
Medusa
zeus_da_007
Medusa
Level 41
God Stats
5W - 8L
1,474 SR
Queue Stats
321W - 395L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BalancedTank
Persephone
18
6 / 4 / 5
10,552
754
27,535
15,676
7,437
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Evotian
Discordia
15
2 / 5 / 5
8,952
639
8,350
12,543
3,766
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hera
16
4 / 6 / 5
9,654
690
12,398
12,998
6,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

15
1 / 8 / 7
9,251
661
6,542
15,347
6,286
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
17
1 / 2 / 8
9,724
695
1,801
14,271
11,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Hierba
Skadi
19
11 / 3 / 11
11,764
840
16,540
10,803
4,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
Z Artikz
Yemoja
18
2 / 1 / 13
10,728
766
4,272
13,258
11,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
camademadera
Cthulhu
17
3 / 3 / 19
10,317
737
16,063
15,670
15,845
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
chikizR7
Raijin
18
6 / 4 / 14
11,480
820
18,128
13,500
5,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
16
4 / 5 / 11
10,341
739
11,278
10,968
4,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
94
14
Kills
26
25
Deaths
16
30
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Persephone
BalancedTank
Persephone
6
4
5
2.13
L
Discordia
Evotian
Discordia
2
5
5
0.9
W
Skadi
Hierba
Skadi
11
3
11
5.5
L
Hera
4
6
5
1.08
L
1
8
7
0.56
W
Yemoja
Z Artikz
Yemoja
2
1
13
8.5
W
Cthulhu
camademadera
Cthulhu
3
3
19
4.17
W
Raijin
chikizR7
Raijin
6
4
14
3.25
L
Yemoja
1
2
8
2.5
W
Medusa
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,626
Damage
66,281
70,835
Taken
64,199
35,029
Mitigated
41,153
27,751
Healing
28,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
BalancedTank
Persephone
27,535
156
1,855
2,973
15,676
7,437
257
7,051
8,621
48,188
0
L
Discordia
Evotian
Discordia
8,350
616
0
720
12,543
3,766
0
5,567
6,976
12,942
0
W
Skadi
Hierba
Skadi
16,540
7,125
842
1,343
10,803
4,491
1,933
9,221
1,582
0
29,494
L
Hera
12,398
3,077
580
785
12,998
6,287
0
7,012
5,986
34,208
0
L
6,542
3,310
1,105
817
15,347
6,286
0
8,412
6,935
0
12,707
W
Yemoja
Z Artikz
Yemoja
4,272
322
6,155
3,964
13,258
11,444
227
11,300
1,958
9,834
0
W
Cthulhu
camademadera
Cthulhu
16,063
44
3,316
5,105
15,670
15,845
18
11,094
4,576
31,865
0
W
Raijin
chikizR7
Raijin
18,128
1,021
1,083
2,885
13,500
5,028
624
10,198
3,302
40,769
0
L
Yemoja
1,801
803
13,328
5,588
14,271
11,253
29
10,420
3,851
7,131
0
W
Medusa
11,278
1,886
1,891
1,531
10,968
4,345
1,242
8,271
2,697
0
26,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,133
Gold Earned
54,630
132
Minions Killed
149
0
Camps Cleared
0
1,191,075
Distance Traveled
1,307,169
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
10,552
754
39
3
0
272,585
0
L
Discordia
8,952
639
13
1
0
249,717
0
W
Skadi
11,764
840
23
2
0
252,983
1
L
Hera
9,654
690
49
4
0
243,241
0
L
Rama
9,251
661
15
1
0
213,845
0
W
Yemoja
10,728
766
6
0
0
261,061
0
W
Cthulhu
10,317
737
37
3
0
289,107
0
W
Raijin
11,480
820
53
4
0
241,433
0
L
Yemoja
9,724
695
16
1
0
211,687
0
W
Medusa
10,341
739
30
2
0
262,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role