Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
DiffuseSpoon637
Hercules
Level 28
God Stats
1W - 0L
1,307 SR
Queue Stats
65W - 67L
1,545 Elo+
Solo
Zhong Kui
Zhong Kui
IgnoredRug267
Zhong Kui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,621 Elo+
Solo
Nu Wa
Nu Wa
XLilBeanosX
Nu Wa
Level 29
God Stats
5W - 6L
1,522 SR
Queue Stats
78W - 82L
1,538 Elo+
Solo
Team Averages
Level 28
1,466 SR
1,541 Elo+

VS

Team Averages
Level 34
1,559 SR
1,681 Elo+
Sobek
Sobek
AstroGhouul
Sobek
Level 6
God Stats
2W - 1L
1,482 SR
Queue Stats
174W - 137L
1,813 Elo+
Party 1
Bellona
Bellona
CLYDE454
Bellona
Level 20
God Stats
2W - 1L
1,706 SR
Queue Stats
43W - 55L
1,513 Elo+
Solo
Anhur
Anhur
HeaIo
Anhur
Level 120
God Stats
40W - 33L
1,591 SR
Queue Stats
176W - 167L
1,553 Elo+
Party 1
Discordia
Discordia
PanzerT341229
Discordia
Level 21
God Stats
0W - 1L
1,514 SR
Queue Stats
2W - 2L
1,623 Elo+
Solo
Cliodhna
Cliodhna
rtraide
Cliodhna
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 2L
1,902 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
8 / 0 / 3
8,924
686
8,274
5,795
1,991
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
 
Zeus
12
4 / 2 / 5
7,364
566
9,179
5,397
1,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
11
4 / 0 / 10
7,246
557
3,817
10,103
9,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
IgnoredRug267
Zhong Kui
12
7 / 3 / 4
7,637
587
9,162
8,218
5,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
1 / 1 / 2
6,758
520
3,321
4,353
1,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 2
5,263
405
1,218
9,189
4,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
CLYDE454
Bellona
8
0 / 8 / 2
5,586
430
2,943
11,136
6,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
HeaIo
Anhur
11
1 / 3 / 1
6,521
502
2,692
7,906
1,758
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Discordia
PanzerT341229
Discordia
11
1 / 4 / 2
6,717
517
4,915
7,295
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
rtraide
Cliodhna
12
4 / 3 / 1
7,311
562
8,701
9,883
3,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
14
24
Kills
6
6
Deaths
24
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
8
0
3
9.5
W
Zeus
 
Zeus
4
2
5
3.25
L
0
6
2
0.17
L
Bellona
CLYDE454
Bellona
0
8
2
0.13
W
Hercules
4
0
10
9
L
Anhur
HeaIo
Anhur
1
3
1
0.5
W
Zhong Kui
IgnoredRug267
Zhong Kui
7
3
4
3
L
Discordia
PanzerT341229
Discordia
1
4
2
0.5
W
1
1
2
2
L
Cliodhna
rtraide
Cliodhna
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,753
Damage
20,469
33,866
Taken
45,409
18,735
Mitigated
18,661
12,763
Healing
5,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
8,274
3,311
0
2,594
5,795
1,991
238
678
5,089
0
67,790
W
Zeus
 
Zeus
9,179
1,545
0
2,481
5,397
1,278
444
243
5,118
42,997
0
L
1,218
136
0
526
9,189
4,539
0
3,397
5,792
3,492
0
L
Bellona
CLYDE454
Bellona
2,943
762
0
136
11,136
6,863
0
6,818
4,318
0
18,023
W
Hercules
3,817
1,203
0
4,074
10,103
9,060
180
2,109
7,782
0
17,853
L
Anhur
HeaIo
Anhur
2,692
1,856
0
1,345
7,906
1,758
0
1,353
6,549
0
43,528
W
Zhong Kui
IgnoredRug267
Zhong Kui
9,162
1,987
540
2,750
8,218
5,249
1,328
1,444
6,668
31,520
4,905
L
Discordia
PanzerT341229
Discordia
4,915
56
0
1,194
7,295
2,166
0
4,129
3,166
40,806
0
W
3,321
115
0
324
4,353
1,157
544
1,163
3,076
36,801
0
L
Cliodhna
rtraide
Cliodhna
8,701
988
0
2,495
9,883
3,335
0
5,097
4,786
0
39,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,929
Gold Earned
31,398
373
Minions Killed
279
0
Camps Cleared
0
1,267,726
Distance Traveled
1,268,048
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,924
686
128
10
0
270,467
2
W
Zeus
7,364
566
87
7
0
245,527
3
L
Sobek
5,263
405
6
0
0
254,138
2
L
Bellona
5,586
430
37
3
0
203,751
2
W
Hercules
7,246
557
30
2
0
270,633
7
L
Anhur
6,521
502
92
7
0
250,304
3
W
Zhong Kui
7,637
587
55
4
0
231,565
0
L
Discordia
6,717
517
75
6
0
268,939
2
W
Nu Wa
6,758
520
73
6
0
249,534
0
L
Cliodhna
7,311
562
69
5
0
290,916
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role