Player Matchup

Achilles
Achilles
 
Achilles
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
CheeryDust39848
Ravana
Level 38
God Stats
12W - 8L
1,500 SR
Queue Stats
151W - 131L
1,642 Elo+
Party 1
Persephone
Persephone
PureXvll
Persephone
Level 144
God Stats
47W - 31L
1,642 SR
Queue Stats
654W - 598L
1,458 Elo+
Party 1
Mercury
Mercury
Slxeezy
Mercury
Level 31
God Stats
7W - 11L
1,455 SR
Queue Stats
195W - 212L
1,456 Elo+
Solo
Cthulhu
Cthulhu
SpCas9
Cthulhu
Level 108
God Stats
19W - 17L
1,618 SR
Queue Stats
242W - 212L
1,471 Elo+
Party 1
Team Averages
Level 90
1,543 SR
1,505 Elo+

VS

Team Averages
Level 86
1,626 SR
1,530 Elo+
Anubis
Anubis
Bignutpizzahut69
Anubis
Level 115
God Stats
137W - 74L
1,660 SR
Queue Stats
189W - 155L
1,545 Elo+
Party 3
Medusa
Medusa
Chanceroniii
Medusa
Level 36
God Stats
19W - 8L
1,743 SR
Queue Stats
66W - 54L
1,590 Elo+
Party 3
Xing Tian
Xing Tian
ChonkayChips
Xing Tian
Level 105
God Stats
16W - 7L
1,850 SR
Queue Stats
561W - 540L
1,502 Elo+
Party 2
Cliodhna
Cliodhna
SnappiestJam20
Cliodhna
Level 123
God Stats
1W - 5L
1,354 SR
Queue Stats
402W - 332L
1,535 Elo+
Party 2
Nu Wa
Nu Wa
Zxuf
Nu Wa
Level 49
God Stats
5W - 8L
1,524 SR
Queue Stats
270W - 263L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
1 / 1 / 5
8,148
543
5,565
10,373
7,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
10 / 2 / 3
9,463
631
9,131
6,662
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
PureXvll
Persephone
14
9 / 0 / 3
8,988
599
12,165
8,522
2,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Slxeezy
Mercury
10
0 / 1 / 3
6,004
400
1,041
7,992
2,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
SpCas9
Cthulhu
10
0 / 1 / 6
6,272
418
4,565
8,705
5,409
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,055
537
6,090
9,055
3,995
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
13
2 / 4 / 1
7,885
526
5,068
8,576
2,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Xing Tian
ChonkayChips
Xing Tian
11
0 / 4 / 3
6,590
439
4,130
12,027
5,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cliodhna
12
2 / 3 / 2
7,133
476
9,303
9,887
2,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Zxuf
Nu Wa
11
0 / 5 / 1
6,278
419
3,506
6,323
1,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
20
Kills
5
5
Deaths
20
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
1
5
3.5
L
1
4
0
0.25
L
Medusa
2
4
1
0.63
W
10
2
3
5.75
L
Xing Tian
ChonkayChips
Xing Tian
0
4
3
0.38
W
Persephone
PureXvll
Persephone
9
0
3
10.5
W
Mercury
Slxeezy
Mercury
0
1
3
1.5
L
Cliodhna
2
3
2
1
W
Cthulhu
SpCas9
Cthulhu
0
1
6
3
L
Nu Wa
Zxuf
Nu Wa
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,467
Damage
28,097
42,254
Taken
45,868
20,125
Mitigated
15,912
12,684
Healing
13,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,565
1,487
0
2,288
10,373
7,104
702
4,079
6,294
0
50,943
L
6,090
640
0
3,924
9,055
3,995
174
1,484
7,571
54,629
0
L
Medusa
5,068
1,682
0
717
8,576
2,263
0
1,094
7,482
0
49,084
W
9,131
2,143
0
3,171
6,662
2,516
0
1,048
5,614
0
52,554
L
Xing Tian
ChonkayChips
Xing Tian
4,130
569
446
3,044
12,027
5,294
0
7,298
4,729
25,353
3,986
W
Persephone
PureXvll
Persephone
12,165
629
0
4,380
8,522
2,479
0
2,969
5,553
53,099
0
W
Mercury
Slxeezy
Mercury
1,041
188
0
772
7,992
2,617
0
1,697
6,295
0
24,622
L
Cliodhna
9,303
53
866
3,559
9,887
2,800
143
3,706
6,181
0
37,674
W
Cthulhu
SpCas9
Cthulhu
4,565
317
713
1,360
8,705
5,409
0
3,757
4,948
23,062
0
L
Nu Wa
Zxuf
Nu Wa
3,506
253
0
630
6,323
1,560
0
3,385
2,938
37,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,875
Gold Earned
35,941
370
Minions Killed
400
0
Camps Cleared
0
1,528,089
Distance Traveled
1,341,641
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,148
543
88
6
0
313,165
5
L
Anubis
8,055
537
131
9
0
243,815
2
L
Medusa
7,885
526
85
6
0
270,996
5
W
Ravana
9,463
631
110
7
0
317,162
0
L
Xing Tian
6,590
439
55
4
0
254,988
2
W
Persephone
8,988
599
89
6
0
310,553
3
W
Mercury
6,004
400
47
3
0
310,705
6
L
Cliodhna
7,133
476
57
4
0
335,538
3
W
Cthulhu
6,272
418
36
2
0
276,504
7
L
Nu Wa
6,278
419
72
5
0
236,304
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role