Player Matchup

Artemis
Artemis
BenJr
Artemis
Level 37
God Stats
1W - 0L
1,661 SR
Queue Stats
82W - 16L
1,929 Elo+
Party 2
Cthulhu
Cthulhu
NoamicFTW
Cthulhu
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,677 Elo+
Party 2
Neith
Neith
RusticHutch
Neith
Level 18
God Stats
10W - 3L
1,614 SR
Queue Stats
49W - 35L
1,401 Elo+
Party 2
Anubis
Anubis
SmiteIsBad198
Anubis
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,370 Elo+
Party 2
Izanami
Izanami
gluttonbutton
Izanami
Level 5
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 3L
1,677 Elo+
Party 2
Team Averages
Level 23
1,555 SR
1,611 Elo+

VS

Team Averages
Level 39
1,565 SR
1,459 Elo+
Bastet
Bastet
DrykzzZ
Bastet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,452 Elo+
Party 1
Cerberus
Cerberus
Heriberto_Mulo25
Cerberus
Level 93
God Stats
3W - 4L
1,693 SR
Queue Stats
33W - 34L
1,590 Elo+
Party 1
Mulan
Mulan
OMG-_-ItzTheOG
Mulan
Level 38
God Stats
8W - 11L
1,423 SR
Queue Stats
33W - 27L
1,604 Elo+
Party 1
Artemis
Artemis
Xx_EL_F4NT4SM4_-
Artemis
Level 23
God Stats
1W - 4L
1,855 SR
Queue Stats
13W - 28L
1,200 Elo+
Party 1
Zhong Kui
Zhong Kui
YourFearArrived
Zhong Kui
Level 13
God Stats
2W - 2L
1,353 SR
Queue Stats
6W - 8L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BenJr
Artemis
20
13 / 0 / 9
14,145
589
11,710
17,295
12,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cthulhu
NoamicFTW
Cthulhu
17
4 / 4 / 15
12,212
509
15,883
30,197
38,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
5 / 1 / 4
12,166
507
12,170
11,660
5,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
19 / 2 / 11
15,856
661
37,551
21,931
13,555
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
20
12 / 2 / 7
14,867
619
24,407
15,941
6,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
DrykzzZ
Bastet
13
2 / 15 / 1
8,877
370
6,892
22,192
5,992
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 6 / 3
9,223
384
10,347
31,995
28,977
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
2 / 9 / 2
9,751
406
15,337
31,395
28,742
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 7 / 2
7,948
331
3,691
11,980
4,279
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
YourFearArrived
Zhong Kui
13
1 / 17 / 2
8,822
368
3,765
20,282
8,671
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
18
53
Kills
8
9
Deaths
54
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Artemis
BenJr
Artemis
13
0
9
17.5
L
Bastet
DrykzzZ
Bastet
2
15
1
0.17
L
2
6
3
0.58
W
Cthulhu
NoamicFTW
Cthulhu
4
4
15
2.88
L
2
9
2
0.33
W
5
1
4
7
W
19
2
11
12.25
L
1
7
2
0.29
L
Zhong Kui
YourFearArrived
Zhong Kui
1
17
2
0.12
W
Izanami
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,721
Damage
40,032
97,024
Taken
117,844
76,077
Mitigated
76,661
41,900
Healing
24,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BenJr
Artemis
11,710
4,922
0
5,156
17,295
12,507
1,288
1,707
15,357
0
106,330
L
Bastet
DrykzzZ
Bastet
6,892
2,396
0
1,863
22,192
5,992
0
10,565
11,627
0
32,370
L
10,347
786
370
10,159
31,995
28,977
0
14,781
17,214
55,639
0
W
Cthulhu
NoamicFTW
Cthulhu
15,883
2,298
188
7,095
30,197
38,331
33
3,436
26,633
58,576
0
L
15,337
1,337
0
8,608
31,395
28,742
0
10,742
20,653
9,392
42,885
W
12,170
7,417
0
4,252
11,660
5,132
6,425
2,531
9,083
0
79,949
W
37,551
1,824
0
18,585
21,931
13,555
1,401
5,853
15,774
157,344
0
L
3,691
740
0
894
11,980
4,279
176
6,382
5,598
0
22,208
L
Zhong Kui
YourFearArrived
Zhong Kui
3,765
189
0
2,558
20,282
8,671
382
10,964
9,318
27,505
0
W
Izanami
24,407
18,774
0
6,624
15,941
6,552
4,550
3,216
12,100
0
122,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,246
Gold Earned
44,621
789
Minions Killed
353
0
Camps Cleared
0
2,114,129
Distance Traveled
1,978,472
27
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
14,145
589
154
6
0
453,463
1
L
Bastet
8,877
370
56
2
0
404,212
1
L
Cerberus
9,223
384
129
5
0
401,925
4
W
Cthulhu
12,212
509
57
2
0
451,236
21
L
Mulan
9,751
406
76
3
0
427,934
2
W
Neith
12,166
507
135
6
0
432,147
0
W
Anubis
15,856
661
222
9
0
377,049
4
L
Artemis
7,948
331
41
2
0
401,854
5
L
Zhong Kui
8,822
368
51
2
0
342,547
0
W
Izanami
14,867
619
221
9
0
400,234
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role