Player Matchup

Sobek
Sobek
 
Sobek
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BurningLegion23
Morgan Le Fay
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 53L
1,528 Elo+
Party 1
Serqet
Serqet
Devul--
Serqet
Level 105
God Stats
11W - 5L
1,450 SR
Queue Stats
341W - 327L
1,469 Elo+
Solo
Hou Yi
Hou Yi
seth4790
Hou Yi
Level 118
God Stats
0W - 1L
1,693 SR
Queue Stats
6W - 6L
1,733 Elo+
Party 1
Team Averages
Level 124
1,529 SR
1,546 Elo+

VS

Team Averages
Level 147
1,665 SR
1,533 Elo+
Hun Batz
Hun Batz
Criken141
Hun Batz
Level 156
God Stats
6W - 1L
1,660 SR
Queue Stats
222W - 206L
1,553 Elo+
Party 2
Izanami
Izanami
Gilxacesx
Izanami
Level 137
God Stats
41W - 24L
1,695 SR
Queue Stats
271W - 250L
1,545 Elo+
Party 2
Chaac
Chaac
HIPERTROFIA0794
Chaac
Level 154
God Stats
25W - 24L
1,626 SR
Queue Stats
225W - 227L
1,495 Elo+
Solo
Nu Wa
Nu Wa
Hollow Goodbye
Nu Wa
Level 148
God Stats
7W - 1L
1,734 SR
Queue Stats
205W - 196L
1,558 Elo+
Party 2
Sylvanus
Sylvanus
itsBOYfoo76
Sylvanus
Level 142
God Stats
38W - 33L
1,611 SR
Queue Stats
571W - 559L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 3 / 3
7,951
723
6,461
12,271
11,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
 
Cliodhna
14
0 / 4 / 4
7,152
650
8,941
8,774
3,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
BurningLegion23
Morgan Le Fay
12
1 / 4 / 2
7,235
658
1,929
5,043
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Devul--
Serqet
12
0 / 6 / 1
6,288
572
2,174
8,937
2,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Hou Yi
seth4790
Hou Yi
15
2 / 0 / 1
8,256
751
8,252
9,053
2,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Criken141
Hun Batz
16
6 / 0 / 6
9,438
858
6,440
6,105
2,427
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
Gilxacesx
Izanami
15
5 / 1 / 6
9,053
823
8,320
6,780
2,253
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 1 / 8
8,434
767
9,935
12,287
7,507
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
1 / 1 / 9
8,362
760
8,914
4,734
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
itsBOYfoo76
Sylvanus
14
2 / 1 / 10
9,179
834
5,046
7,763
9,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
4
Kills
17
17
Deaths
4
11
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
3
0.83
L
Cliodhna
 
Cliodhna
0
4
4
0.5
L
Morgan Le Fay
BurningLegion23
Morgan Le Fay
1
4
2
0.5
W
Hun Batz
Criken141
Hun Batz
6
0
6
9
L
Serqet
Devul--
Serqet
0
6
1
0.08
W
Izanami
Gilxacesx
Izanami
5
1
6
8
W
3
1
8
7
W
1
1
9
5.5
W
Sylvanus
itsBOYfoo76
Sylvanus
2
1
10
7
L
Hou Yi
seth4790
Hou Yi
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,757
Damage
38,655
44,078
Taken
37,669
21,631
Mitigated
23,285
6,907
Healing
15,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,461
103
0
4,174
12,271
11,447
0
4,275
7,672
16,997
0
L
Cliodhna
 
Cliodhna
8,941
1,122
0
1,069
8,774
3,366
1
1,341
7,311
0
24,203
L
Morgan Le Fay
BurningLegion23
Morgan Le Fay
1,929
19
0
157
5,043
1,617
0
824
4,189
10,667
0
W
Hun Batz
Criken141
Hun Batz
6,440
1,414
0
2,005
6,105
2,427
0
1,246
4,475
0
34,731
L
Serqet
Devul--
Serqet
2,174
271
0
125
8,937
2,683
0
2,847
6,006
0
9,300
W
Izanami
Gilxacesx
Izanami
8,320
6,556
0
110
6,780
2,253
1,012
1,313
5,467
0
25,100
W
9,935
533
0
4,450
12,287
7,507
0
3,271
8,740
0
33,045
W
8,914
2,277
0
328
4,734
1,427
1,197
895
3,839
30,870
0
W
Sylvanus
itsBOYfoo76
Sylvanus
5,046
635
4,610
3,911
7,763
9,671
66
2,589
5,174
13,405
0
L
Hou Yi
seth4790
Hou Yi
8,252
2,946
0
1,382
9,053
2,518
215
3,881
4,940
0
37,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,882
Gold Earned
44,466
203
Minions Killed
266
3
Camps Cleared
14
987,140
Distance Traveled
1,063,872
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,951
723
30
3
0
217,352
6
L
Cliodhna
7,152
650
47
4
2
222,959
1
L
Morgan Le Fay
7,235
658
21
2
0
151,524
0
W
Hun Batz
9,438
858
75
7
7
214,798
0
L
Serqet
6,288
572
22
2
0
184,084
3
W
Izanami
9,053
823
58
5
1
192,881
0
W
Chaac
8,434
767
46
4
3
230,486
3
W
Nu Wa
8,362
760
72
7
2
210,934
6
W
Sylvanus
9,179
834
15
1
1
214,773
3
L
Hou Yi
8,256
751
83
8
1
211,221
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role