Player Matchup

Achilles
Achilles
BigLennysTrannys
Achilles
Level 55
God Stats
3W - 2L
1,681 SR
Queue Stats
113W - 133L
1,384 Elo+
Party 1
Nemesis
Nemesis
Bondz Sinz
Nemesis
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 35L
1,104 Elo+
Party 1
Set
Set
Cyber x6x
Set
Level 121
God Stats
4W - 8L
980 SR
Queue Stats
236W - 290L
1,338 Elo+
Party 1
Merlin
Merlin
FrodoII
Merlin
Level 22
God Stats
1W - 1L
1,718 SR
Queue Stats
44W - 68L
1,401 Elo+
Solo
Raijin
Raijin
aztec_warrior_55
Raijin
Level 101
God Stats
0W - 3L
1,211 SR
Queue Stats
67W - 77L
1,465 Elo+
Solo
Team Averages
Level 68
1,418 SR
1,338 Elo+

VS

Team Averages
Level 111
1,497 SR
1,440 Elo+
Rama
Rama
FUGGERMUDDER
Rama
Level 102
God Stats
4W - 4L
1,474 SR
Queue Stats
256W - 255L
1,483 Elo+
Solo
Hades
Hades
RoNrOn69
Hades
Level 66
God Stats
9W - 6L
1,505 SR
Queue Stats
351W - 372L
1,427 Elo+
Party 3
Fenrir
Fenrir
aceer1223
Fenrir
Level 137
God Stats
2W - 0L
1,850 SR
Queue Stats
98W - 119L
1,417 Elo+
Party 2
Osiris
Osiris
ayoBeastLike
Osiris
Level 123
God Stats
2W - 1L
1,353 SR
Queue Stats
66W - 72L
1,447 Elo+
Party 2
Chronos
Chronos
datloudperuano
Chronos
Level 126
God Stats
4W - 9L
1,306 SR
Queue Stats
604W - 620L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 6 / 12
11,140
655
13,722
22,868
33,797
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Bondz Sinz
Nemesis
15
1 / 9 / 12
9,849
579
6,284
18,030
9,279
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 6 / 4
9,587
564
8,373
20,016
8,850
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
FrodoII
Merlin
20
6 / 8 / 7
11,957
703
16,754
15,216
6,255
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
5 / 9 / 14
13,055
768
17,572
21,826
8,931
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 21
12,656
744
15,465
13,173
4,840
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hades
RoNrOn69
Hades
19
6 / 6 / 17
12,642
744
22,524
17,705
12,970
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
aceer1223
Fenrir
20
8 / 3 / 13
13,082
770
10,232
16,005
9,937
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Osiris
19
3 / 2 / 21
12,730
749
11,552
13,940
15,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
16 / 4 / 16
13,816
813
22,031
17,129
7,264
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
126
18
Kills
38
38
Deaths
19
49
Assists
88
Player
Kills
Deaths
Assists
KDA
L
4
6
12
1.67
L
Nemesis
Bondz Sinz
Nemesis
1
9
12
0.78
L
2
6
4
0.67
W
5
4
21
3.88
L
Merlin
FrodoII
Merlin
6
8
7
1.19
W
Hades
RoNrOn69
Hades
6
6
17
2.42
W
Fenrir
aceer1223
Fenrir
8
3
13
4.83
W
Osiris
3
2
21
6.75
L
5
9
14
1.33
W
16
4
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,705
Damage
81,804
97,956
Taken
77,952
67,112
Mitigated
50,103
23,884
Healing
30,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,722
2,906
934
4,226
22,868
33,797
272
6,386
16,482
0
20,025
L
Nemesis
Bondz Sinz
Nemesis
6,284
2,302
559
1,648
18,030
9,279
799
7,694
10,336
0
11,596
L
8,373
2,831
0
3,939
20,016
8,850
0
9,912
10,104
0
17,614
W
15,465
9,595
2,196
2,423
13,173
4,840
1,379
5,650
7,523
0
43,305
L
Merlin
FrodoII
Merlin
16,754
1,516
2,732
2,129
15,216
6,255
608
9,089
6,127
43,034
0
W
Hades
RoNrOn69
Hades
22,524
1,013
2,171
4,796
17,705
12,970
405
8,519
9,186
41,116
0
W
Fenrir
aceer1223
Fenrir
10,232
1,962
2,410
2,653
16,005
9,937
1,705
6,388
9,617
0
19,479
W
Osiris
11,552
1,475
3,597
3,498
13,940
15,092
507
5,016
8,924
0
23,240
L
17,572
1,818
1,958
5,759
21,826
8,931
312
11,474
10,352
42,981
0
W
22,031
8,708
3,311
2,948
17,129
7,264
1,787
8,753
8,376
44,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,588
Gold Earned
64,926
159
Minions Killed
180
0
Camps Cleared
0
1,323,391
Distance Traveled
1,557,505
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
11,140
655
15
1
0
289,434
0
L
Nemesis
9,849
579
10
1
0
305,751
2
L
Set
9,587
564
17
1
0
243,456
4
W
Rama
12,656
744
55
3
0
296,785
0
L
Merlin
11,957
703
55
3
0
253,159
0
W
Hades
12,642
744
41
2
0
292,102
3
W
Fenrir
13,082
770
27
2
0
303,896
0
W
Osiris
12,730
749
19
1
0
358,728
2
L
Raijin
13,055
768
62
4
0
231,591
0
W
Chronos
13,816
813
38
2
0
305,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role