Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Fenrir
Fenrir
DirtyBubble 690
Fenrir
Level 109
God Stats
27W - 16L
1,662 SR
Queue Stats
300W - 304L
1,636 Elo+
Party 3
Apollo
Apollo
Griffinzzzz
Apollo
Level 64
God Stats
18W - 13L
1,635 SR
Queue Stats
121W - 94L
1,564 Elo+
Party 3
Kukulkan
Kukulkan
MadBunnyRocket
Kukulkan
Level 128
God Stats
6W - 10L
1,631 SR
Queue Stats
736W - 693L
1,492 Elo+
Solo
Cliodhna
Cliodhna
The Bxng Bus
Cliodhna
Level 89
God Stats
2W - 1L
1,735 SR
Queue Stats
386W - 342L
1,546 Elo+
Party 4
Team Averages
Level 104
1,633 SR
1,548 Elo+

VS

Team Averages
Level 124
1,552 SR
1,533 Elo+
Da Ji
Da Ji
BigBoss2159
Da Ji
Level 157
God Stats
10W - 7L
1,512 SR
Queue Stats
266W - 235L
1,549 Elo+
Party 1
Sol
Sol
BigFatHeavyNuts
Sol
Level 81
God Stats
1W - 2L
1,501 SR
Queue Stats
279W - 265L
1,533 Elo+
Party 2
Zeus
Zeus
DUCK991
Zeus
Level 106
God Stats
9W - 6L
1,624 SR
Queue Stats
290W - 282L
1,525 Elo+
Solo
Cu Chulainn
Cu Chulainn
KashBlk
Cu Chulainn
Level 159
God Stats
12W - 8L
1,521 SR
Queue Stats
227W - 225L
1,507 Elo+
Party 1
Mulan
Mulan
UR_MERKED23
Mulan
Level 119
God Stats
14W - 7L
1,602 SR
Queue Stats
488W - 428L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 2 / 1
6,410
583
6,912
8,200
9,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
3 / 1 / 1
6,409
583
6,191
7,789
2,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
11
3 / 1 / 2
6,384
580
3,750
6,276
1,658
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
11
0 / 3 / 0
5,928
539
1,649
5,464
1,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
The Bxng Bus
Cliodhna
6
2 / 2 / 1
4,792
436
3,049
4,209
1,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 1
6,743
613
3,775
7,923
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 2 / 2
6,036
549
3,557
6,608
1,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
DUCK991
Zeus
11
2 / 2 / 1
6,593
599
2,747
5,119
1,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
KashBlk
Cu Chulainn
10
0 / 2 / 1
5,700
518
4,088
12,743
5,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

11
3 / 2 / 1
6,269
570
5,991
6,343
6,236
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
9
Kills
9
9
Deaths
9
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
1
0.75
W
3
1
1
3.5
W
1
2
2
1
W
Zeus
DUCK991
Zeus
2
2
1
1.25
L
3
1
1
3.5
L
Apollo
3
1
2
4
W
Cu Chulainn
KashBlk
Cu Chulainn
0
2
1
0.25
L
Kukulkan
0
3
0
0
L
Cliodhna
The Bxng Bus
Cliodhna
2
2
1
1.25
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,551
Damage
20,158
31,938
Taken
38,736
17,314
Mitigated
17,048
9,885
Healing
15,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,912
2,509
99
3,830
8,200
9,819
87
668
6,777
30,580
8,553
W
3,775
1,337
0
3,384
7,923
2,451
0
790
7,133
0
38,366
W
3,557
1,674
0
2,726
6,608
1,449
733
155
6,453
29,484
0
W
Zeus
DUCK991
Zeus
2,747
492
0
1,985
5,119
1,563
0
1,277
3,842
38,684
0
L
6,191
1,479
0
3,095
7,789
2,775
0
526
7,177
0
33,395
L
Apollo
3,750
2,432
0
893
6,276
1,658
0
2,476
3,800
0
32,200
W
Cu Chulainn
KashBlk
Cu Chulainn
4,088
850
0
5,492
12,743
5,349
527
5,270
7,473
0
26,864
L
Kukulkan
1,649
100
0
1,069
5,464
1,853
0
1,553
3,911
39,307
0
L
Cliodhna
The Bxng Bus
Cliodhna
3,049
741
0
899
4,209
1,209
0
1,081
3,128
0
12,777
W
5,991
1,046
21
2,143
6,343
6,236
343
172
6,171
0
30,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,923
Gold Earned
31,341
332
Minions Killed
324
0
Camps Cleared
0
905,415
Distance Traveled
1,036,255
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,410
583
82
7
0
138,741
5
W
Da Ji
6,743
613
73
7
0
232,426
0
W
Sol
6,036
549
65
6
0
195,470
0
W
Zeus
6,593
599
86
8
0
202,913
3
L
Fenrir
6,409
583
75
7
0
236,059
1
L
Apollo
6,384
580
65
6
0
219,959
0
W
Cu Chulainn
5,700
518
48
4
0
193,035
0
L
Kukulkan
5,928
539
84
8
0
191,949
3
L
Cliodhna
4,792
436
26
2
0
118,707
0
W
Mulan
6,269
570
52
5
0
212,411
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role