Player Matchup

Nike
Nike
BigFatHeavyNuts
Nike
Level 81
God Stats
11W - 5L
1,759 SR
Queue Stats
279W - 265L
1,523 Elo+
Party 2
Cliodhna
Cliodhna
DirtyBubble 690
Cliodhna
Level 109
God Stats
21W - 10L
1,688 SR
Queue Stats
300W - 304L
1,629 Elo+
Party 3
Merlin
Merlin
Griffinzzzz
Merlin
Level 64
God Stats
9W - 12L
1,505 SR
Queue Stats
121W - 94L
1,555 Elo+
Party 3
Mulan
Mulan
UR_MERKED23
Mulan
Level 119
God Stats
14W - 7L
1,576 SR
Queue Stats
488W - 428L
1,541 Elo+
Party 2
Chronos
Chronos
bristolSK8king
Chronos
Level 146
God Stats
34W - 28L
1,586 SR
Queue Stats
1,067W - 1,030L
1,450 Elo+
Solo
Team Averages
Level 104
1,622 SR
1,539 Elo+

VS

Team Averages
Level 130
1,478 SR
1,493 Elo+
Sol
Sol
MaverickThaDon
Sol
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
212W - 201L
1,565 Elo+
Solo
Fenrir
Fenrir
Panjos-
Fenrir
Level 118
God Stats
3W - 10L
1,347 SR
Queue Stats
605W - 712L
1,498 Elo+
Party 1
Cerberus
Cerberus
SilverBunnies34
Cerberus
Level 106
God Stats
46W - 61L
1,528 SR
Queue Stats
680W - 849L
1,448 Elo+
Party 1
Scylla
Scylla
SlinkyClover69
Scylla
Level 152
God Stats
13W - 17L
1,570 SR
Queue Stats
476W - 555L
1,448 Elo+
Party 1
King Arthur
King Arthur
xINSIDlOUS
King Arthur
Level 121
God Stats
20W - 42L
1,445 SR
Queue Stats
657W - 745L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 0
8,005
500
5,701
10,150
8,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
15
4 / 0 / 5
8,735
546
9,720
12,011
4,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
15
3 / 1 / 3
8,854
553
3,694
4,940
1,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 3 / 6
7,686
480
11,475
12,317
9,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 1 / 6
8,078
505
6,639
8,426
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 1
7,797
487
7,716
12,378
3,231
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Panjos-
Fenrir
12
2 / 4 / 3
7,675
480
5,317
9,564
3,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
11
0 / 4 / 2
6,923
433
1,918
14,033
9,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
0 / 2 / 0
7,401
463
5,792
5,537
1,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
xINSIDlOUS
King Arthur
15
4 / 1 / 0
8,989
562
8,297
13,894
10,537
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
14
Kills
8
8
Deaths
14
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
3
0
0.33
W
Cliodhna
4
0
5
6.5
W
Merlin
3
1
3
4.5
L
2
3
1
0.83
L
Fenrir
Panjos-
Fenrir
2
4
3
0.88
L
Cerberus
0
4
2
0.25
L
0
2
0
0
W
4
3
6
2.33
W
2
1
6
5
L
King Arthur
xINSIDlOUS
King Arthur
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,229
Damage
29,040
47,844
Taken
55,406
26,560
Mitigated
28,193
14,545
Healing
18,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,701
775
0
1,853
10,150
8,451
346
0
10,150
9,205
37,393
W
Cliodhna
9,720
541
0
5,536
12,011
4,175
0
4,217
7,794
0
67,598
W
Merlin
3,694
422
0
442
4,940
1,622
216
1,754
3,186
49,868
0
L
7,716
1,771
0
5,609
12,378
3,231
0
2,998
9,204
57,066
0
L
Fenrir
Panjos-
Fenrir
5,317
1,111
0
3,422
9,564
3,126
20
1,673
7,821
0
42,354
L
Cerberus
1,918
91
0
4,191
14,033
9,830
0
3,097
10,750
22,954
0
L
5,792
78
0
843
5,537
1,469
0
543
4,994
49,495
0
W
11,475
2,086
442
4,015
12,317
9,613
300
5,919
6,398
0
40,343
W
6,639
1,599
0
2,257
8,426
2,699
325
3,710
4,716
53,963
0
L
King Arthur
xINSIDlOUS
King Arthur
8,297
744
0
4,062
13,894
10,537
6
2,909
10,067
0
55,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,358
Gold Earned
38,785
504
Minions Killed
441
0
Camps Cleared
0
1,560,941
Distance Traveled
1,515,299
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,005
500
110
7
0
286,329
2
W
Cliodhna
8,735
546
115
7
0
358,254
1
W
Merlin
8,854
553
118
7
0
285,949
1
L
Sol
7,797
487
118
7
0
276,294
2
L
Fenrir
7,675
480
72
5
0
338,846
7
L
Cerberus
6,923
433
47
3
0
293,354
4
L
Scylla
7,401
463
93
6
0
282,672
4
W
Mulan
7,686
480
60
4
0
313,195
6
W
Chronos
8,078
505
101
6
0
317,214
6
L
King Arthur
8,989
562
111
7
0
324,133
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role