Player Matchup

Geb
Geb
Gold III
Alejandro001_
Geb
Gold III
Level 113
God Stats
13W - 7L
1,623 SR
Queue Stats
113W - 108L
1,454 MMR
Solo
Chang'e
Chang'e
Gold IV
Joordan420
Chang'e
Gold IV
Level 87
God Stats
23W - 22L
1,538 SR
Queue Stats
313W - 315L
1,446 MMR
Solo
Amaterasu
Amaterasu
Gold IV
Keherbo
Amaterasu
Gold IV
Level 122
God Stats
32W - 36L
1,540 SR
Queue Stats
765W - 779L
1,463 MMR
Solo
Izanami
Izanami
Gold IV
Litoriax94
Izanami
Gold IV
Level 100
God Stats
11W - 9L
1,625 SR
Queue Stats
171W - 188L
1,489 MMR
Solo
Arachne
Arachne
Gold II
rugger875
Arachne
Gold II
Level 158
God Stats
109W - 75L
1,722 SR
Queue Stats
981W - 980L
1,503 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,609 SR
1,471 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,637 SR
1,472 MMR
Awilix
Awilix
Platinum IV
GSHMONEYB
Awilix
Platinum IV
Level 157
God Stats
37W - 31L
1,608 SR
Queue Stats
901W - 894L
1,451 MMR
Solo
Loki
Loki
Gold II
Maine135
Loki
Gold II
Level 54
God Stats
5W - 5L
1,605 SR
Queue Stats
65W - 64L
1,444 MMR
Solo
Nu Wa
Nu Wa
Gold V
PUMALOCO7115
Nu Wa
Gold V
Level 147
God Stats
50W - 35L
1,579 SR
Queue Stats
192W - 192L
1,423 MMR
Solo
Sylvanus
Sylvanus
Silver II
Tetrahydrocanbi
Sylvanus
Silver II
Level 153
God Stats
6W - 11L
1,505 SR
Queue Stats
21W - 22L
1,544 MMR
Party 1
Medusa
Medusa
Silver III
x Darth Twist x
Medusa
Silver III
Level 150
God Stats
1W - 1L
1,887 SR
Queue Stats
22W - 23L
1,498 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 24
14,080
542
14,131
30,140
45,539
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Joordan420
Chang'e
20
11 / 7 / 14
15,387
592
21,666
27,060
9,670
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
Keherbo
Amaterasu
20
11 / 2 / 11
16,441
632
22,155
29,060
33,652
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Litoriax94
Izanami
20
3 / 5 / 15
13,440
517
18,752
18,643
7,840
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
rugger875
Arachne
20
14 / 8 / 7
16,503
635
17,490
30,266
16,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
AthenaGilgameshArtioScyllaMorgan Le Fay

VS

Bans
TiamatOdinFenrirRaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
GSHMONEYB
Awilix
19
9 / 7 / 7
13,433
517
23,347
27,396
15,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
19
4 / 9 / 3
12,458
479
15,186
22,970
10,638
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
1 / 9 / 10
12,425
478
28,309
18,329
7,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
18
2 / 7 / 9
11,197
431
9,645
28,441
35,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
8 / 10 / 7
13,426
516
16,357
23,109
11,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
60
42
Kills
24
24
Deaths
42
71
Assists
36
Player
Kills
Deaths
Assists
KDA
W
3
2
24
7.5
L
Awilix
GSHMONEYB
Awilix
9
7
7
1.79
W
Chang'e
Joordan420
Chang'e
11
7
14
2.57
W
Amaterasu
Keherbo
Amaterasu
11
2
11
8.25
W
Izanami
Litoriax94
Izanami
3
5
15
2.1
L
Loki
4
9
3
0.61
L
1
9
10
0.67
L
Sylvanus
2
7
9
0.93
W
Arachne
rugger875
Arachne
14
8
7
2.19
L
8
10
7
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,194
Damage
92,844
135,169
Taken
120,245
112,899
Mitigated
80,763
55,628
Healing
22,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,131
1,531
0
4,036
30,140
45,539
601
9,226
20,390
37,551
0
L
Awilix
GSHMONEYB
Awilix
23,347
9,122
0
7,291
27,396
15,851
292
11,004
16,392
0
100,700
W
Chang'e
Joordan420
Chang'e
21,666
598
9,017
14,735
27,060
9,670
1,026
10,095
16,549
119,358
0
W
Amaterasu
Keherbo
Amaterasu
22,155
7,847
0
10,630
29,060
33,652
3,718
5,646
23,105
34,164
63,552
W
Izanami
Litoriax94
Izanami
18,752
10,194
0
5,992
18,643
7,840
4,024
5,339
13,106
0
128,484
L
Loki
15,186
3,393
0
1,884
22,970
10,638
0
7,745
15,225
0
84,293
L
28,309
7,181
20
1,664
18,329
7,581
432
6,930
11,399
98,313
0
L
Sylvanus
9,645
2,219
2,784
5,728
28,441
35,274
16
10,208
18,233
38,081
10,215
W
Arachne
rugger875
Arachne
17,490
11,367
0
11,218
30,266
16,198
3,027
8,620
21,278
0
144,146
L
16,357
7,867
0
3,553
23,109
11,419
949
6,928
16,181
0
66,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,851
Gold Earned
62,939
725
Minions Killed
631
0
Camps Cleared
0
2,410,306
Distance Traveled
2,196,430
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
14,080
542
41
2
0
529,093
9
L
Awilix
13,433
517
149
6
0
504,554
5
W
Chang'e
15,387
592
177
7
0
462,788
6
W
Amaterasu
16,441
632
175
7
0
472,563
3
W
Izanami
13,440
517
168
6
0
437,722
2
L
Loki
12,458
479
153
6
0
439,915
4
L
Nu Wa
12,425
478
167
6
0
427,805
7
L
Sylvanus
11,197
431
65
3
0
449,562
7
W
Arachne
16,503
635
164
6
0
508,140
2
L
Medusa
13,426
516
97
4
0
374,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role