Player Matchup

Chaac
Chaac
Actually__K1NG
Chaac
Level 21
God Stats
31W - 35L
1,509 SR
Queue Stats
57W - 64L
1,433 Elo+
Party 2
Neith
Neith
AlexisKR666
Neith
Level 27
God Stats
8W - 14L
1,291 SR
Queue Stats
63W - 88L
1,276 Elo+
Solo
Set
Set
MrChamoy
Set
Level 22
God Stats
15W - 25L
1,423 SR
Queue Stats
127W - 151L
1,463 Elo+
Party 2
Cthulhu
Cthulhu
shamanlord6
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,548 Elo+
Solo
Baron Samedi
Baron Samedi
temp-894197
Baron Samedi
Level 29
God Stats
4W - 6L
1,489 SR
Queue Stats
83W - 89L
1,413 Elo+
Party 2
Team Averages
Level 23
1,442 SR
1,427 Elo+

VS

Team Averages
Level 47
1,545 SR
1,436 Elo+
Serqet
Serqet
TheOne420-byven1
Serqet
Level 28
God Stats
4W - 6L
1,435 SR
Queue Stats
153W - 208L
1,286 Elo+
Solo
Hercules
Hercules
UrTrashcan8746
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 112L
1,421 Elo+
Solo
Athena
Athena
ayeminthepm
Athena
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 47L
1,593 Elo+
Party 1
Charybdis
Charybdis
energyo40
Charybdis
Level 147
God Stats
1W - 2L
1,827 SR
Queue Stats
82W - 89L
1,513 Elo+
Party 1
Thanatos
Thanatos
unforgivingking
Thanatos
Level 28
God Stats
6W - 8L
1,463 SR
Queue Stats
41W - 36L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 0
6,467
719
3,296
5,667
3,064
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 1
4,482
498
1,940
3,495
904
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
1 / 1 / 2
5,007
556
3,138
6,237
1,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
shamanlord6
Cthulhu
8
2 / 1 / 1
4,917
546
5,514
5,652
3,108
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
temp-894197
Baron Samedi
10
3 / 0 / 1
5,770
641
3,991
4,054
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,919
547
642
7,044
2,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hercules
9
1 / 1 / 0
5,237
582
2,433
4,925
2,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Athena
8
3 / 0 / 0
5,523
614
2,545
6,644
3,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
energyo40
Charybdis
8
0 / 3 / 3
4,985
554
3,665
6,605
1,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
8
0 / 3 / 1
4,595
511
1,721
5,694
1,684
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
11
Kills
4
4
Deaths
12
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
W
1
1
1
1.5
W
1
1
2
2
L
0
5
0
0
L
Hercules
1
1
0
1
L
Athena
3
0
0
3
L
Charybdis
energyo40
Charybdis
0
3
3
0.5
W
Cthulhu
shamanlord6
Cthulhu
2
1
1
2.5
W
Baron Samedi
temp-894197
Baron Samedi
3
0
1
3.5
L
Thanatos
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,879
Damage
11,006
25,105
Taken
30,912
10,083
Mitigated
11,375
8,407
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,296
616
0
3,046
5,667
3,064
1,034
0
5,667
0
30,942
W
1,940
330
0
1,062
3,495
904
0
780
2,715
0
16,609
W
3,138
1,173
0
1,739
6,237
1,449
0
376
5,861
0
21,349
L
642
165
0
951
7,044
2,211
337
1,351
5,693
0
22,686
L
Hercules
2,433
667
0
1,178
4,925
2,437
0
0
4,925
0
24,158
L
Athena
2,545
1,029
783
1,155
6,644
3,257
0
3,090
3,554
14,118
0
L
Charybdis
energyo40
Charybdis
3,665
2,494
0
1,805
6,605
1,786
0
2,790
3,815
0
27,081
W
Cthulhu
shamanlord6
Cthulhu
5,514
79
41
1,180
5,652
3,108
0
1,116
4,536
19,597
0
W
Baron Samedi
temp-894197
Baron Samedi
3,991
839
0
1,339
4,054
1,558
703
273
3,781
27,313
0
L
Thanatos
1,721
337
0
2,149
5,694
1,684
0
2,274
3,420
0
18,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,643
Gold Earned
25,259
243
Minions Killed
214
0
Camps Cleared
0
919,212
Distance Traveled
822,630
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,467
719
78
9
0
196,909
1
W
Neith
4,482
498
28
3
0
147,114
3
W
Set
5,007
556
50
6
0
201,801
1
L
Serqet
4,919
547
55
6
0
184,824
2
L
Hercules
5,237
582
48
5
0
143,816
0
L
Athena
5,523
614
28
3
0
191,852
5
L
Charybdis
4,985
554
49
5
0
153,605
3
W
Cthulhu
4,917
546
34
4
0
186,951
2
W
Baron Samedi
5,770
641
53
6
0
186,437
2
L
Thanatos
4,595
511
34
4
0
148,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role