Player Matchup

Baron Samedi
Baron Samedi
Ghosty6547
Baron Samedi
Level 29
God Stats
1W - 3L
1,258 SR
Queue Stats
101W - 113L
1,349 Elo+
Solo
Fenrir
Fenrir
Hokage-zuki
Fenrir
Level 18
God Stats
6W - 7L
1,301 SR
Queue Stats
145W - 150L
1,310 Elo+
Solo
Cliodhna
Cliodhna
Nazca11
Cliodhna
Level 11
God Stats
1W - 1L
1,696 SR
Queue Stats
6W - 11L
1,226 Elo+
Solo
Pele
Pele
Prozacc_princess
Pele
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 38L
1,267 Elo+
Solo
Ullr
Ullr
Saltypotato1763
Ullr
Level 20
God Stats
0W - 3L
1,500 SR
Queue Stats
64W - 55L
1,343 Elo+
Solo
Team Averages
Level 19
1,451 SR
1,299 Elo+

VS

Team Averages
Level 23
1,453 SR
1,340 Elo+
Bacchus
Bacchus
AcidCandy
Bacchus
Level 29
God Stats
31W - 30L
1,439 SR
Queue Stats
119W - 129L
1,390 Elo+
Solo
Sol
Sol
FlippantBirch66
Sol
Level 12
God Stats
5W - 0L
1,500 SR
Queue Stats
22W - 20L
1,326 Elo+
Solo
Tyr
Tyr
Grim1611
Tyr
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,390 Elo+
Solo
Cliodhna
Cliodhna
Subzero2158
Cliodhna
Level 23
God Stats
4W - 3L
1,325 SR
Queue Stats
71W - 85L
1,261 Elo+
Solo
Neith
Neith
lStorminNormanl
Neith
Level 28
God Stats
29W - 23L
1,501 SR
Queue Stats
125W - 163L
1,333 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ghosty6547
Baron Samedi
8
0 / 9 / 3
6,012
376
4,654
9,544
7,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
10
2 / 5 / 0
6,548
409
2,921
9,350
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
Nazca11
Cliodhna
11
1 / 7 / 0
6,923
433
5,372
13,523
4,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 2 / 1
7,195
450
3,868
9,464
4,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
2 / 3 / 1
7,796
487
6,483
9,983
3,584
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AcidCandy
Bacchus
11
1 / 2 / 9
7,571
473
4,249
9,246
11,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
9 / 0 / 3
9,578
599
8,911
5,789
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 2 / 7
8,045
503
4,521
16,223
17,051
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Subzero2158
Cliodhna
13
5 / 3 / 11
8,400
525
7,382
7,473
3,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
9 / 1 / 6
9,173
573
10,898
7,954
3,068
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
61
7
Kills
25
26
Deaths
8
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AcidCandy
Bacchus
1
2
9
2.75
W
9
0
3
10.5
L
Baron Samedi
Ghosty6547
Baron Samedi
0
9
3
0.17
W
1
2
7
2.25
L
Fenrir
2
5
0
0.4
L
Cliodhna
Nazca11
Cliodhna
1
7
0
0.14
L
2
2
1
1.25
L
2
3
1
0.83
W
Cliodhna
Subzero2158
Cliodhna
5
3
11
3.5
W
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,298
Damage
35,961
51,864
Taken
46,685
23,618
Mitigated
37,928
8,691
Healing
13,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AcidCandy
Bacchus
4,249
312
0
723
9,246
11,787
228
574
8,672
15,616
0
W
8,911
2,879
0
3,785
5,789
2,503
1,988
1,145
4,644
68,386
7,582
L
Baron Samedi
Ghosty6547
Baron Samedi
4,654
227
270
633
9,544
7,708
444
1,969
7,575
18,883
0
W
4,521
782
0
6,313
16,223
17,051
144
727
15,496
0
38,767
L
Fenrir
2,921
640
0
1,658
9,350
2,926
245
1,572
7,778
0
24,992
L
Cliodhna
Nazca11
Cliodhna
5,372
618
0
2,670
13,523
4,899
0
4,105
9,418
0
33,311
L
3,868
1,213
0
1,072
9,464
4,501
480
1,916
7,548
0
25,924
L
6,483
2,343
0
2,388
9,983
3,584
619
3,052
6,931
0
55,450
W
Cliodhna
Subzero2158
Cliodhna
7,382
570
0
388
7,473
3,519
0
1,587
5,886
0
32,985
W
10,898
5,579
0
2,535
7,954
3,068
956
686
7,268
0
48,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,474
Gold Earned
42,767
272
Minions Killed
355
0
Camps Cleared
0
1,353,617
Distance Traveled
1,486,200
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,571
473
19
1
0
281,093
1
W
Sol
9,578
599
129
8
0
294,741
4
L
Baron Samedi
6,012
376
23
1
0
256,796
0
W
Tyr
8,045
503
65
4
0
314,700
1
L
Fenrir
6,548
409
48
3
0
279,322
0
L
Cliodhna
6,923
433
64
4
0
255,713
0
L
Pele
7,195
450
44
3
0
280,145
0
L
Ullr
7,796
487
93
6
0
281,641
4
W
Cliodhna
8,400
525
60
4
0
300,697
0
W
Neith
9,173
573
82
5
0
294,969
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role