Player Matchup

Cthulhu
Cthulhu
BadderRELLIK
Cthulhu
Level 152
God Stats
4W - 2L
1,743 SR
Queue Stats
152W - 127L
1,598 Elo+
Party 1
Cliodhna
Cliodhna
MadMaySun
Cliodhna
Level 127
God Stats
2W - 0L
1,498 SR
Queue Stats
88W - 62L
1,643 Elo+
Solo
Sylvanus
Sylvanus
Zerkin64
Sylvanus
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
37W - 18L
1,645 Elo+
Party 1
Team Averages
Level 101
1,581 SR
1,629 Elo+

VS

Team Averages
Level 69
1,558 SR
1,578 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
ShlimLord
Anhur
Level 87
God Stats
20W - 13L
1,549 SR
Queue Stats
174W - 174L
1,516 Elo+
Party 2
Zeus
Zeus
Thethugdoug
Zeus
Level 5
God Stats
1W - 3L
1,625 SR
Queue Stats
7W - 5L
1,719 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BadderRELLIK
Cthulhu
14
3 / 2 / 12
9,316
717
15,109
12,053
8,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cliodhna
MadMaySun
Cliodhna
15
14 / 3 / 3
11,120
855
16,701
11,873
5,120
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Zerkin64
Sylvanus
14
1 / 1 / 16
10,136
780
5,747
16,811
16,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
3 / 5 / 3
9,270
713
9,005
19,724
11,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
ShlimLord
Anhur
12
2 / 5 / 4
8,390
645
10,065
13,808
4,994
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 8 / 4
7,877
606
13,802
10,495
2,749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
18
Kills
6
6
Deaths
18
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
3
5
3
0.9
W
Cthulhu
BadderRELLIK
Cthulhu
3
2
12
4.5
W
Cliodhna
MadMaySun
Cliodhna
14
3
3
5.17
L
Anhur
ShlimLord
Anhur
2
5
4
0.8
L
1
8
4
0.38
W
Sylvanus
Zerkin64
Sylvanus
1
1
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,557
Damage
32,872
40,737
Taken
44,027
29,664
Mitigated
19,457
15,085
Healing
7,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
9,005
4,464
0
2,916
19,724
11,714
0
8,422
10,582
0
23,173
W
Cthulhu
BadderRELLIK
Cthulhu
15,109
800
883
1,739
12,053
8,413
570
4,662
7,121
41,185
0
W
Cliodhna
MadMaySun
Cliodhna
16,701
1,130
0
3,241
11,873
5,120
1,379
3,740
7,829
0
33,038
L
Anhur
ShlimLord
Anhur
10,065
5,163
0
4,215
13,808
4,994
32
7,351
5,900
0
34,875
L
13,802
2,116
0
66
10,495
2,749
88
3,842
6,261
29,170
0
W
Sylvanus
Zerkin64
Sylvanus
5,747
2,454
3,512
5,710
16,811
16,131
578
5,903
10,480
15,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,572
Gold Earned
25,537
130
Minions Killed
139
5
Camps Cleared
5
736,124
Distance Traveled
646,760
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
9,270
713
34
3
4
239,505
3
W
Cthulhu
9,316
717
77
6
2
245,216
0
W
Cliodhna
11,120
855
33
3
2
271,769
0
L
Anhur
8,390
645
61
5
1
212,520
6
L
Zeus
7,877
606
44
3
0
194,735
0
W
Sylvanus
10,136
780
20
2
1
219,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role