Player Matchup

Olorun
Olorun
 
Olorun
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Akirourou
Ares
Level 89
God Stats
15W - 10L
1,582 SR
Queue Stats
270W - 239L
1,452 Elo+
Party 2
Amaterasu
Amaterasu
CelestialHeiress
Amaterasu
Level 49
God Stats
9W - 12L
1,512 SR
Queue Stats
171W - 167L
1,514 Elo+
Solo
Mercury
Mercury
Nyawyu
Mercury
Level 6
God Stats
1W - 2L
1,445 SR
Queue Stats
3W - 7L
1,365 Elo+
Party 2
Izanami
Izanami
Support Possum
Izanami
Level 42
God Stats
1W - 2L
1,543 SR
Queue Stats
93W - 91L
1,426 Elo+
Party 2
Team Averages
Level 65
1,516 SR
1,451 Elo+

VS

Team Averages
Level 35
1,480 SR
1,431 Elo+
Odin
Odin
EL_MoutoneBoucle
Odin
Level 48
God Stats
4W - 5L
1,494 SR
Queue Stats
31W - 53L
1,309 Elo+
Party 1
Agni
Agni
ElSueno760
Agni
Level 48
God Stats
24W - 27L
1,513 SR
Queue Stats
150W - 145L
1,448 Elo+
Party 3
Bacchus
Bacchus
Krusher21445
Bacchus
Level 29
God Stats
9W - 7L
1,499 SR
Queue Stats
36W - 50L
1,422 Elo+
Party 1
Neith
Neith
LOREZSMITESUCKS
Neith
Level 27
God Stats
7W - 0L
1,752 SR
Queue Stats
27W - 19L
1,505 Elo+
Party 3
Cliodhna
Cliodhna
lastbraincells
Cliodhna
Level 25
God Stats
2W - 0L
1,142 SR
Queue Stats
28W - 38L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
1 / 2 / 0
6,120
510
3,023
7,575
2,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
8
2 / 3 / 1
5,711
476
3,573
9,809
5,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
10
3 / 4 / 1
6,135
511
5,970
9,616
5,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
Nyawyu
Mercury
8
0 / 6 / 4
5,482
457
2,034
8,715
3,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 3 / 0
5,414
451
1,089
5,121
1,219
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 4
7,223
602
6,416
7,574
4,611
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
2 / 1 / 3
6,798
567
6,789
6,063
1,950
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Krusher21445
Bacchus
10
2 / 1 / 9
6,848
571
3,792
7,547
6,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
4 / 0 / 2
7,072
589
5,547
5,673
1,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
9
3 / 3 / 3
6,209
517
4,005
5,897
1,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
18
18
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
1
2
0
0.5
L
Ares
2
3
1
0.83
L
Amaterasu
3
4
1
0.88
W
7
1
4
9
W
2
1
3
3.5
W
Bacchus
Krusher21445
Bacchus
2
1
9
6.5
W
4
0
2
5
L
Mercury
Nyawyu
Mercury
0
6
4
0.33
L
0
3
0
0
W
Cliodhna
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,689
Damage
26,549
40,836
Taken
32,754
18,651
Mitigated
16,906
11,823
Healing
11,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
3,023
1,097
44
3,199
7,575
2,927
1,343
4,716
2,859
29,081
2,575
L
Ares
3,573
93
0
2,784
9,809
5,495
0
1,738
7,940
14,754
0
L
Amaterasu
5,970
2,851
0
2,108
9,616
5,943
0
2,111
7,056
0
25,270
W
6,416
2,105
0
3,429
7,574
4,611
411
943
6,631
0
27,462
W
6,789
908
0
2,126
6,063
1,950
98
1,885
4,178
40,941
0
W
Bacchus
Krusher21445
Bacchus
3,792
641
193
1,696
7,547
6,930
23
1,034
6,513
11,919
0
W
5,547
2,504
0
3,079
5,673
1,771
1,978
1,658
4,015
0
51,438
L
Mercury
Nyawyu
Mercury
2,034
856
0
2,008
8,715
3,067
0
989
7,556
0
25,444
L
1,089
656
29
1,651
5,121
1,219
0
1,027
4,094
0
27,251
W
Cliodhna
4,005
577
0
1,403
5,897
1,644
0
929
4,968
0
26,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,862
Gold Earned
34,150
244
Minions Killed
282
0
Camps Cleared
0
1,132,275
Distance Traveled
1,172,799
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,120
510
66
6
0
217,537
1
L
Ares
5,711
476
23
2
0
198,791
1
L
Amaterasu
6,135
511
45
4
0
238,732
3
W
Odin
7,223
602
58
5
0
226,454
3
W
Agni
6,798
567
72
6
0
227,471
3
W
Bacchus
6,848
571
20
2
0
258,165
1
W
Neith
7,072
589
89
7
0
211,727
2
L
Mercury
5,482
457
49
4
0
260,096
0
L
Izanami
5,414
451
61
5
0
217,119
3
W
Cliodhna
6,209
517
43
4
0
248,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role