Player Matchup

Izanami
Izanami
BrinaMorningstar
Izanami
Level 23
God Stats
2W - 4L
1,828 SR
Queue Stats
203W - 182L
1,680 Elo+
Solo
Janus
Janus
JanusMidLane
Janus
Level 18
God Stats
26W - 12L
1,758 SR
Queue Stats
36W - 17L
1,751 Elo+
Party 2
Loki
Loki
L0kigank
Loki
Level 26
God Stats
15W - 5L
1,824 SR
Queue Stats
80W - 27L
1,800 Elo+
Party 2
Jormungandr
Jormungandr
TopAchilles
Jormungandr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 23L
1,741 Elo+
Party 2
Sobek
Sobek
Vervk
Sobek
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 27L
1,701 Elo+
Party 2
Team Averages
Level 21
1,682 SR
1,735 Elo+

VS

Team Averages
Level 27
1,750 SR
1,705 Elo+
Osiris
Osiris
Anmolpreet188
Osiris
Level 24
God Stats
4W - 2L
1,864 SR
Queue Stats
89W - 77L
1,584 Elo+
Solo
Aphrodite
Aphrodite
Apoca01
Aphrodite
Level 29
God Stats
4W - 2L
1,678 SR
Queue Stats
311W - 270L
1,617 Elo+
Solo
Achilles
Achilles
BEEFYBOI26
Achilles
Level 36
God Stats
6W - 0L
1,979 SR
Queue Stats
289W - 66L
1,860 Elo+
Party 1
Tiamat
Tiamat
MasonsPeleIsBad
Tiamat
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 30L
1,842 Elo+
Party 1
Danzaburou
Danzaburou
palpapeen
Danzaburou
Level 25
God Stats
9W - 2L
1,728 SR
Queue Stats
127W - 87L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 6 / 1
5,409
541
5,170
6,371
1,397
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 1
5,291
529
1,730
5,059
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
9
0 / 5 / 2
5,172
517
3,254
6,171
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
TopAchilles
Jormungandr
8
0 / 4 / 3
5,106
511
4,672
8,594
6,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sobek
Vervk
Sobek
8
3 / 4 / 3
5,354
535
2,968
7,342
5,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 0 / 4
6,598
660
3,514
4,233
2,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Apoca01
Aphrodite
9
1 / 3 / 7
5,275
528
2,842
6,302
1,823
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
BEEFYBOI26
Achilles
12
3 / 0 / 2
6,432
643
5,603
7,418
4,504
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
5 / 3 / 4
6,437
644
5,911
5,413
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
palpapeen
Danzaburou
10
7 / 1 / 2
6,315
632
7,580
5,354
1,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
7
Kills
23
23
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
7
0
4
9
W
Aphrodite
Apoca01
Aphrodite
1
3
7
1.5
W
Achilles
BEEFYBOI26
Achilles
3
0
2
4
L
3
6
1
0.58
L
1
4
1
0.38
L
Loki
0
5
2
0.2
W
5
3
4
2.33
L
Jormungandr
TopAchilles
Jormungandr
0
4
3
0.38
L
Sobek
Vervk
Sobek
3
4
3
1.13
W
Danzaburou
palpapeen
Danzaburou
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,794
Damage
25,450
33,537
Taken
28,720
16,441
Mitigated
12,766
5,232
Healing
12,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,514
1,408
0
1,970
4,233
2,237
0
1,366
2,821
0
25,175
W
Aphrodite
Apoca01
Aphrodite
2,842
540
1,265
2,831
6,302
1,823
0
1,517
4,749
15,976
0
W
Achilles
BEEFYBOI26
Achilles
5,603
1,607
0
3,488
7,418
4,504
0
3,264
4,154
0
39,413
L
5,170
3,672
0
753
6,371
1,397
0
626
5,739
0
26,828
L
1,730
261
0
865
5,059
1,418
0
2,784
2,085
27,835
0
L
Loki
3,254
726
0
418
6,171
2,186
0
1,279
4,731
0
29,372
W
5,911
652
0
1,597
5,413
2,216
208
1,339
3,962
31,226
0
L
Jormungandr
TopAchilles
Jormungandr
4,672
2,735
0
1,949
8,594
6,135
0
1,144
7,410
25,849
0
L
Sobek
Vervk
Sobek
2,968
582
0
1,247
7,342
5,305
0
2,434
4,819
6,392
0
W
Danzaburou
palpapeen
Danzaburou
7,580
3,623
0
1,280
5,354
1,986
0
1,690
3,664
0
28,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,332
Gold Earned
31,057
243
Minions Killed
292
0
Camps Cleared
0
934,710
Distance Traveled
992,372
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,598
660
52
5
0
216,201
0
W
Aphrodite
5,275
528
38
4
0
178,647
3
W
Achilles
6,432
643
87
9
0
223,578
1
L
Izanami
5,409
541
52
5
0
156,537
1
L
Janus
5,291
529
72
7
0
198,320
0
L
Loki
5,172
517
55
6
0
211,008
1
W
Tiamat
6,437
644
68
7
0
191,812
3
L
Jormungandr
5,106
511
54
5
0
177,941
2
L
Sobek
5,354
535
10
1
0
190,904
0
W
Danzaburou
6,315
632
47
5
0
182,134
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role