Player Matchup

Cliodhna
Cliodhna
DrPupurrri
Cliodhna
Level 60
God Stats
2W - 1L
1,539 SR
Queue Stats
102W - 72L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
THE_MUFFIN_KING_
Cthulhu
Level 121
God Stats
83W - 56L
1,581 SR
Queue Stats
128W - 94L
1,528 Elo+
Party 1
Charybdis
Charybdis
cerealdobatmam
Charybdis
Level 123
God Stats
2W - 3L
1,202 SR
Queue Stats
19W - 8L
1,606 Elo+
Solo
Fafnir
Fafnir
guimo-S
Fafnir
Level 32
God Stats
15W - 8L
1,464 SR
Queue Stats
32W - 21L
1,472 Elo+
Party 1
Sol
Sol
kikeluis01
Sol
Level 127
God Stats
1W - 2L
1,720 SR
Queue Stats
215W - 173L
1,524 Elo+
Party 1
Team Averages
Level 93
1,501 SR
1,533 Elo+

VS

Team Averages
Level 63
1,585 SR
1,408 Elo+
Yemoja
Yemoja
BigBlazingD8742
Yemoja
Level 61
God Stats
0W - 1L
1,787 SR
Queue Stats
32W - 43L
1,421 Elo+
Party 2
Cliodhna
Cliodhna
King Zyrrik
Cliodhna
Level 100
God Stats
16W - 24L
1,531 SR
Queue Stats
105W - 120L
1,395 Elo+
Party 2
Gilgamesh
Gilgamesh
MrMilkMan5680
Gilgamesh
Level 49
God Stats
120W - 133L
1,507 SR
Queue Stats
125W - 140L
1,408 Elo+
Party 2
Sol
Sol
Valkyrilia
Sol
Level 46
God Stats
89W - 91L
1,503 SR
Queue Stats
117W - 126L
1,409 Elo+
Party 2
Danzaburou
Danzaburou
seniorgoldenuts
Danzaburou
Level 58
God Stats
17W - 12L
1,598 SR
Queue Stats
156W - 183L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DrPupurrri
Cliodhna
15
9 / 7 / 7
9,800
544
14,734
14,175
5,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 4 / 9
8,595
478
12,121
13,671
15,321
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
cerealdobatmam
Charybdis
14
6 / 4 / 9
8,770
487
16,763
16,009
5,673
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fafnir
guimo-S
Fafnir
14
4 / 3 / 13
9,498
528
5,988
17,454
20,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
10 / 5 / 8
10,524
585
16,326
15,072
5,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 8
8,431
468
3,391
12,943
9,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cliodhna
King Zyrrik
Cliodhna
14
6 / 9 / 3
9,263
515
10,543
17,360
5,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
MrMilkMan5680
Gilgamesh
14
4 / 5 / 2
8,953
497
8,154
18,432
9,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
7 / 7 / 6
9,919
551
22,675
22,211
8,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
seniorgoldenuts
Danzaburou
13
4 / 5 / 4
9,295
516
11,275
14,470
4,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
46
33
Kills
23
23
Deaths
33
46
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
7
8
0.86
W
Cliodhna
DrPupurrri
Cliodhna
9
7
7
1.79
L
Cliodhna
King Zyrrik
Cliodhna
6
9
3
0.83
L
Gilgamesh
MrMilkMan5680
Gilgamesh
4
5
2
1
W
4
4
9
2.13
L
7
7
6
1.43
W
Charybdis
cerealdobatmam
Charybdis
6
4
9
2.63
W
Fafnir
guimo-S
Fafnir
4
3
13
3.5
W
10
5
8
2.8
L
Danzaburou
seniorgoldenuts
Danzaburou
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,932
Damage
56,038
76,381
Taken
85,416
52,471
Mitigated
37,439
21,452
Healing
31,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,391
1,584
3,225
2,154
12,943
9,536
0
4,235
8,708
9,540
0
W
Cliodhna
DrPupurrri
Cliodhna
14,734
1,862
0
2,563
14,175
5,340
0
5,002
9,173
0
48,649
L
Cliodhna
King Zyrrik
Cliodhna
10,543
1,091
50
5,116
17,360
5,753
0
6,314
11,046
0
53,539
L
Gilgamesh
MrMilkMan5680
Gilgamesh
8,154
2,270
0
4,544
18,432
9,442
305
9,890
8,542
0
44,420
W
12,121
582
466
4,051
13,671
15,321
627
3,375
10,296
46,354
0
L
22,675
9,045
0
12,353
22,211
8,406
1,533
10,168
12,043
64,350
6,638
W
Charybdis
cerealdobatmam
Charybdis
16,763
8,985
0
4,133
16,009
5,673
1,976
4,006
12,003
0
62,617
W
Fafnir
guimo-S
Fafnir
5,988
2,024
0
3,233
17,454
20,500
108
3,924
13,530
12,806
0
W
16,326
6,884
0
7,006
15,072
5,637
980
7,887
7,185
57,484
0
L
Danzaburou
seniorgoldenuts
Danzaburou
11,275
5,262
0
3,775
14,470
4,302
0
3,828
10,642
0
41,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,187
Gold Earned
45,861
345
Minions Killed
360
0
Camps Cleared
0
1,678,565
Distance Traveled
1,641,795
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,431
468
13
1
0
312,083
2
W
Cliodhna
9,800
544
70
4
0
356,658
1
L
Cliodhna
9,263
515
80
4
0
356,293
0
L
Gilgamesh
8,953
497
100
6
0
339,723
2
W
Cthulhu
8,595
478
66
4
0
366,210
3
L
Sol
9,919
551
106
6
0
332,069
3
W
Charybdis
8,770
487
101
6
0
283,601
2
W
Fafnir
9,498
528
8
0
0
348,637
1
W
Sol
10,524
585
100
6
0
323,459
1
L
Danzaburou
9,295
516
61
3
0
301,627
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role