Player Matchup

Loki
Loki
 
Loki
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
XNightShadow17X
Thor
Level 15
God Stats
7W - 8L
1,523 SR
Queue Stats
48W - 34L
1,572 Elo+
Solo
Bellona
Bellona
iZzDoD0
Bellona
Level 19
God Stats
13W - 11L
1,614 SR
Queue Stats
59W - 56L
1,494 Elo+
Solo
Poseidon
Poseidon
mein_tumama
Poseidon
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,580 Elo+
Solo
Team Averages
Level 19
1,527 SR
1,529 Elo+

VS

Team Averages
Level 20
1,435 SR
1,460 Elo+
Gilgamesh
Gilgamesh
Brunogpg
Gilgamesh
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 7L
1,409 Elo+
Solo
Neith
Neith
Palla16
Neith
Level 24
God Stats
26W - 20L
1,587 SR
Queue Stats
43W - 39L
1,515 Elo+
Solo
Hades
Hades
SorolDesimadora
Hades
Level 24
God Stats
4W - 4L
1,271 SR
Queue Stats
52W - 38L
1,543 Elo+
Solo
Ymir
Ymir
Tmo_thebetran104
Ymir
Level 29
God Stats
0W - 2L
1,224 SR
Queue Stats
2W - 4L
1,272 Elo+
Solo
Kali
Kali
TuMamaEsMiSeñora
Kali
Level 18
God Stats
3W - 2L
1,594 SR
Queue Stats
37W - 27L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
7 / 2 / 2
6,445
645
4,947
5,872
1,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ares
 
Ares
9
3 / 0 / 6
5,844
584
3,568
3,539
1,747
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 0 / 2
5,712
571
2,619
5,701
1,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
iZzDoD0
Bellona
11
2 / 2 / 0
6,185
619
3,435
4,649
3,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
mein_tumama
Poseidon
10
0 / 1 / 1
5,660
566
2,333
3,070
773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Brunogpg
Gilgamesh
9
0 / 2 / 1
4,781
478
1,329
5,193
2,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Neith
Palla16
Neith
7
0 / 6 / 0
4,343
434
1,562
5,191
837
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 1 / 1
5,485
549
1,827
6,619
2,885
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 4 / 1
4,468
447
777
5,147
3,672
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 1 / 0
6,053
605
3,069
5,939
2,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
14
Kills
3
5
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
7
2
2
4
W
Ares
 
Ares
3
0
6
6
L
Gilgamesh
Brunogpg
Gilgamesh
0
2
1
0.25
L
Neith
Palla16
Neith
0
6
0
0
L
0
1
1
0.5
L
0
4
1
0.13
L
3
1
0
3
W
2
0
2
3
W
Bellona
iZzDoD0
Bellona
2
2
0
1
W
Poseidon
mein_tumama
Poseidon
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,902
Damage
8,564
22,831
Taken
28,089
9,793
Mitigated
11,923
7,372
Healing
8,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,947
1,821
0
1,369
5,872
1,671
0
316
5,556
0
35,888
W
Ares
 
Ares
3,568
37
264
733
3,539
1,747
0
515
3,024
7,648
0
L
Gilgamesh
Brunogpg
Gilgamesh
1,329
323
0
1,508
5,193
2,129
0
0
5,193
0
16,456
L
Neith
Palla16
Neith
1,562
415
0
443
5,191
837
0
420
4,771
0
19,822
L
1,827
168
31
3,966
6,619
2,885
0
2,228
4,273
29,844
0
L
777
285
0
0
5,147
3,672
0
1,237
3,910
7,661
0
L
3,069
1,526
0
2,491
5,939
2,400
0
1,832
4,041
0
32,625
W
2,619
727
0
3,338
5,701
1,796
0
541
5,160
0
30,901
W
Bellona
iZzDoD0
Bellona
3,435
897
0
1,070
4,649
3,806
124
0
4,649
0
36,297
W
Poseidon
mein_tumama
Poseidon
2,333
310
0
598
3,070
773
0
1,232
1,838
34,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,846
Gold Earned
25,130
322
Minions Killed
251
0
Camps Cleared
0
1,054,101
Distance Traveled
964,682
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,445
645
71
7
0
227,177
0
W
Ares
5,844
584
11
1
0
213,189
4
L
Gilgamesh
4,781
478
39
4
0
181,967
1
L
Neith
4,343
434
47
5
0
188,656
4
L
Hades
5,485
549
83
8
0
193,586
4
L
Ymir
4,468
447
20
2
0
187,668
2
L
Kali
6,053
605
62
6
0
212,805
2
W
Thor
5,712
571
67
7
0
209,192
2
W
Bellona
6,185
619
90
9
0
196,572
5
W
Poseidon
5,660
566
83
8
0
207,971
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role