Player Matchup

Scylla
Scylla
 
Scylla
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
THEfathappy1
Hun Batz
Level 66
God Stats
2W - 3L
1,371 SR
Queue Stats
66W - 64L
1,490 Elo+
Party 2
Kumbhakarna
Kumbhakarna
capwndz
Kumbhakarna
Level 16
God Stats
0W - 2L
1,713 SR
Queue Stats
171W - 214L
1,516 Elo+
Party 1
Cliodhna
Cliodhna
cmh12
Cliodhna
Level 26
God Stats
3W - 3L
1,500 SR
Queue Stats
108W - 132L
1,470 Elo+
Party 2
Ganesha
Ganesha
ldextra
Ganesha
Level 152
God Stats
1W - 1L
1,248 SR
Queue Stats
59W - 63L
1,457 Elo+
Party 1
Team Averages
Level 55
1,466 SR
1,487 Elo+

VS

Team Averages
Level 56
1,473 SR
1,546 Elo+
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
FnkmsterBeks
Pele
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 20L
1,500 Elo+
Solo
Sobek
Sobek
GoodSpanking
Sobek
Level 89
God Stats
17W - 11L
1,546 SR
Queue Stats
624W - 570L
1,645 Elo+
Party 3
Agni
Agni
TakinOutDaTrash
Agni
Level 26
God Stats
1W - 1L
1,316 SR
Queue Stats
68W - 39L
1,624 Elo+
Party 3
Skadi
Skadi
xxrachaelxx
Skadi
Level 24
God Stats
5W - 2L
1,500 SR
Queue Stats
65W - 82L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
18
5 / 3 / 8
10,457
747
18,267
9,961
4,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
THEfathappy1
Hun Batz
16
6 / 4 / 4
9,996
714
13,974
12,990
5,319
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
capwndz
Kumbhakarna
13
0 / 4 / 8
8,376
598
2,359
16,761
14,819
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cliodhna
cmh12
Cliodhna
17
5 / 5 / 7
9,836
703
15,103
12,345
5,248
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
ldextra
Ganesha
17
0 / 3 / 14
9,296
664
13,635
15,872
7,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
19
6 / 1 / 12
10,979
784
13,508
15,461
22,342
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 6 / 9
9,286
663
3,669
13,127
5,214
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
0 / 4 / 19
10,541
753
12,500
22,864
29,492
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
3 / 3 / 10
10,716
765
16,290
11,548
5,272
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
9 / 2 / 6
12,196
871
17,334
11,920
6,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
75
16
Kills
19
19
Deaths
16
41
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
5
3
8
3
W
Bacchus
 
Bacchus
6
1
12
12
W
1
6
9
0.92
W
0
4
19
2.38
L
Hun Batz
THEfathappy1
Hun Batz
6
4
4
2
W
3
3
10
2.67
L
Kumbhakarna
capwndz
Kumbhakarna
0
4
8
1
L
Cliodhna
cmh12
Cliodhna
5
5
7
1.7
L
Ganesha
ldextra
Ganesha
0
3
14
2.33
W
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,338
Damage
63,301
67,929
Taken
74,920
37,137
Mitigated
68,685
20,610
Healing
24,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
18,267
1,941
2,860
3,630
9,961
4,096
0
5,913
4,048
39,173
0
W
Bacchus
 
Bacchus
13,508
396
3,017
3,222
15,461
22,342
148
6,889
8,572
19,225
0
W
3,669
435
640
1,320
13,127
5,214
0
6,203
6,924
0
11,258
W
12,500
425
3,209
6,665
22,864
29,492
198
10,172
12,692
20,951
0
L
Hun Batz
THEfathappy1
Hun Batz
13,974
2,778
764
2,539
12,990
5,319
0
9,292
3,698
0
22,236
W
16,290
1,459
531
1,493
11,548
5,272
765
5,113
6,435
39,366
0
L
Kumbhakarna
capwndz
Kumbhakarna
2,359
410
599
2,391
16,761
14,819
0
9,651
7,110
8,856
0
L
Cliodhna
cmh12
Cliodhna
15,103
1,098
1,825
1,302
12,345
5,248
0
7,765
4,580
0
32,742
L
Ganesha
ldextra
Ganesha
13,635
170
1,810
2,890
15,872
7,655
0
9,677
6,195
23,669
0
W
17,334
6,283
2,606
2,228
11,920
6,365
4,013
5,884
6,036
0
49,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,961
Gold Earned
53,718
133
Minions Killed
154
0
Camps Cleared
0
1,307,515
Distance Traveled
1,352,937
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,457
747
47
3
0
252,437
2
W
Bacchus
10,979
784
10
1
0
291,159
1
W
Pele
9,286
663
16
1
0
276,554
1
W
Sobek
10,541
753
12
1
0
267,562
2
L
Hun Batz
9,996
714
23
2
0
285,650
0
W
Agni
10,716
765
49
4
0
260,602
1
L
Kumbhakarna
8,376
598
25
2
0
214,183
0
L
Cliodhna
9,836
703
38
3
0
279,544
0
L
Ganesha
9,296
664
0
0
0
275,701
0
W
Skadi
12,196
871
67
5
0
257,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role